Shine Prism: Difference between revisions

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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Chung
|Character=Chung
|Skill=Shine Prism
}}
}}
<div style="float: right;">{{#ev:youtube|tH6sM7cNVB4|400}}</div>
{{#ev:youtube|tH6sM7cNVB4|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:CorGuardianSkill4.png]]  
| [[File:CorGuardianSkill4.png]]  
|{{SkillType|SA|S}} Summon the Guardian Stone that shines multiple rays of light.<br>(Can also be used in midair)
|{{SkillType|SA|S}} Summon the Guardian Stone that shines multiple rays of light.<br>(Can also be activated midair)
|-
|-
|
|
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|}
|}
<br>
<br>
{{clearfix}}


==Requirements==
==Requirements==
{{ADSquareSkill}}
{| class="colortable-Chung" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| class="colortable-Chung" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|-
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==Skill Information==
==Skill Information==
<tabber>
\\NA=
{| class="colortable-Chung" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| class="colortable-Chung" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
! rowspan="2" | Mode !! rowspan="2" | Holy Light (Physical) !! colspan="3" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|-
|-
!rowspan=2 | Mode !!rowspan=2 | Damage (Physical)
! Per Shine !! Shine Count per Wave !! Wave Count
! colspan="3" | Max Hits!!rowspan=2 | MP Usage!!rowspan=2 | Cooldown
|-
!Shines per Wave !! Number of Waves
!Hits per Shine
|-
| colspan="7" |'''Normal'''
|-
|{{PvE}}||224%
| rowspan="2" | 8 || rowspan="2" | 6
| rowspan="2" |3|| rowspan="2" |200 MP || rowspan="2" |14 Seconds
|-
|{{PvP}}||88%
|-
| colspan="7" |'''[Enhanced]'''
|-
|{{PvE}}||268%
| rowspan="2" | 8 || rowspan="2" | 6
| rowspan="2" |3|| rowspan="2" |200 MP|| rowspan="2" |14 Seconds
|-
|{{PvP}}||106%
|}
\\KR (11/09/2023)=
{| class="colortable-Chung" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
!rowspan=2 | Mode !!rowspan=2 | Damage (Physical)
! colspan="3" | Max Hits!!rowspan=2 | MP Usage!!rowspan=2 | Cooldown
|-
!Shines per Wave !! Number of Waves
!Hits per Shine
|-
|-
| colspan="7" |'''Normal'''
| colspan="7" |'''Normal'''
|-
|-
|{{PvE}}||161%
| {{PvE}} || 161% || rowspan="2" | 3 || rowspan="2" | 8 || rowspan="2" | 6 || rowspan="2" | 200 MP || rowspan="2" | 14 Seconds
| rowspan="2" | 8 || rowspan="2" | 6
| rowspan="2" |3|| rowspan="2" |200 MP || rowspan="2" |14 Seconds
|-
|-
|{{PvP}}||64%
| {{PvP}} || 64%
|-
|-
| colspan="7" |'''[Enhanced]'''
| colspan="7" |'''[Enhanced]'''
|-
|-
|{{PvE}}||%
| {{PvE}} || 193% || rowspan="2" | 3 || rowspan="2" | 8 || rowspan="2" | 6 || rowspan="2" | 200 MP|| rowspan="2" | 14 Seconds
| rowspan="2" | 8 || rowspan="2" | 6
| rowspan="2" |3|| rowspan="2" |200 MP|| rowspan="2" |14 Seconds
|-
|-
|{{PvP}}||%
| {{PvP}} || 76%
|}
|}
</tabber>
<br>
<br>


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==Total Damage==
==Total Damage==
<tabber>
\\NA=
{{Damage|true|Chung
| dmg = 268
| pvp_dmg = 106
| hits = 8*6*3
| avg_hits = 18
| heavy = true
}}
\\KR (11/09/2023)=
{{Damage|true|Chung
{{Damage|true|Chung
| dmg = 161
| dmg = 193
| pvp_dmg = 64
| pvp_dmg = 76
| hits = 8*6*3
| hits = 8*6*3
| avg_hits = 18
| avg_hits = 18
| heavy = true
| heavy = true
}}
}}
</tabber>
* Average assumes 18 hits.
* Average assumes 18 hits.
<br>
<br>


==Tips and Details==
==Tips and Details==
*This skill's damage is extremely dependent on the size of a target and their positioning as each shine is different hitbox and its own hit count may vary between 1 and 3.
*This skill's damage is extremely dependent on the size of a target and their positioning, as each '''Shine''' has a different hitbox and its own hit count may vary between 1 and 3.
*Roughly humanoid sized targets will usually at most be in the path of 2 orbs per wave and take either 1 or 2 hits per orb dealing somewhere between 12 to 24 hits.
*Roughly humanoid sized targets will usually at most be in the path of 2 orbs per wave and take either 1 or 2 hits per orb dealing somewhere between 12 to 24 hits.
<br>
==Trivia==
<br>
<br>


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