Sharpshooter Syndrome/ModA: Difference between revisions
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Shironsaki (talk | contribs) m (Text replacement - "| 11/09/2023 || - || colspan=2 align="left" |" to "| 11/09/2023 || 12/06/2023 || colspan=2 align="left" |") Tags: Mobile edit Mobile web edit |
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| {{Force|SI_POCALADBOLG.png}} | | {{Force|SI_POCALADBOLG.png}} | ||
| {{SkillType|SA|S|M}} Emit a Sharpshooter Aura that deals damage to nearby enemies and grants | | {{SkillType|SA|S|M}} Emit a Sharpshooter Aura that deals damage to nearby enemies and grants {{se|030|Sharpshooter Syndrome|type=pb}} buff to allies. | ||
|} | |} | ||
<br> | <br> | ||
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
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== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
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! rowspan="2" | Mode !! rowspan="2" | Energy Release | ! rowspan="2" | Mode !! rowspan="2" | Energy Release (Magical) !! colspan="4" | {{se|030|Sharpshooter Syndrome||pb}} !! rowspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | ||
|- | |- | ||
! Magical Attack Increase !! Critical Increase {{stat|n}} !! Headshot Chance Increase !! Duration | ! Magical Attack Increase {{stat|m}} !! Critical Increase {{stat|n}} !! Headshot Chance Increase !! Duration | ||
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| {{PvE}} || 561% || 20% || rowspan=2 | | | {{PvE}} || 561% || 20% || rowspan=2 | 10% || rowspan=2 | 15% || rowspan=2 | 30 Seconds || rowspan=2 | 7 || rowspan=2 | 150 MP || rowspan=2 | 12 Seconds | ||
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| {{PvP}} || 80% || 10% | | {{PvP}} || 80% || 10% | ||
|} | |} | ||
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== Tips and Details == | == Tips and Details == | ||
*If the skill is canceled by being attacked or a room transition as you activate the skill, the aura will instead release the next time | *If the skill is canceled by being attacked or a room transition as you activate the skill, the aura will instead release the next time you use a Special Active, dealing damage and pulling enemies as normal. | ||
**While the buff is applied to the caster instantaneously in this version, the delayed aura will still refresh the buff's duration for yourself as well when cancelled this way. | **While the buff is applied to the caster instantaneously in this version, the delayed aura will still refresh the buff's duration for yourself as well when cancelled this way. | ||
*It's possible to quickly change [[Force Skills#Force Mod|unmodded]] '''Sharpshooter Syndrome''' to its modded variant or vice-versa simply by [[Force Skills#Force Mod|modding/unmodding]] the skill and then using it quickly before the cooldown starts. | *It's possible to quickly change [[Force Skills#Force Mod|unmodded]] '''Sharpshooter Syndrome''' to its modded variant or vice-versa simply by [[Force Skills#Force Mod|modding/unmodding]] the skill and then using it quickly before the cooldown starts. |