Cure: Difference between revisions
→Tips and Details
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==Tips and Details== | ==Tips and Details== | ||
*The main healing/damaging aspect of '''Cure''' is the cloud that spawn above the players' head. It is possible to miss the healing or buff if you move at high speed away from where the cloud will spawn. | |||
*'''Cure''''s party tracking has no range limit, and will even affect party members during the initial split of [[Elrianode City]]. | *'''Cure''''s party tracking has no range limit, and will even affect party members during the initial split of [[Elrianode City]]. | ||
*The skill's damage scales on party member count, since it spawns a drone per ally in range. It will not, however, inflict splash damage. | |||
*The skill's damage scales on party member count, since it spawns a | |||
*'''Possible bug''': assuming DMP usage, the extra 15% instant HP/MP recovery will keep increasing based on the amount of players who overlap each other and your party invitation order. | *'''Possible bug''': assuming DMP usage, the extra 15% instant HP/MP recovery will keep increasing based on the amount of players who overlap each other and your party invitation order. | ||
**For example, if all party members stand in the same place, the host will not receive any additional bonus, the second person in order will receive a 15% bonus, the third person 30%, and so on. Up to 75% additional healing can be received in the last position of a 6-man party. | **For example, if all party members stand in the same place, the host will not receive any additional bonus, the second person in order will receive a 15% bonus, the third person 30%, and so on. Up to 75% additional healing can be received in the last position of a 6-man party. |