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| {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" |
| |- | | |- |
| | [[File:LunaticPsykerSkill11 (Old).png]] | | | [[File:LunaticPsykerSkill11.png]] |
| | {{SkillType|SA|B}} Make quick, repetitive strikes to the enemy ahead and give a final blow. Repetitive strikes give damage in proportion to the current HP of the enemy and the final blow will ignore enemies' defense by 100% (PvP: 10%). | | | {{SkillType|SA|B}} Strikes the enemy with extreme speed.<br>(Can also be activated midair) |
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| | {{SkillText|True|Cooldown|5}} | | | {{SkillText|True|Cooldown|4}} |
| |} | | |} |
| <br> | | <br> |
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| == Skill Information == | | == Skill Information == |
| <tabber>
| |
| \\NA=
| |
| {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
| |
| |-
| |
| ! rowspan=3 | Mode !! colspan=4 | Damage (Magical) !! colspan=2 | Max Hits !! rowspan=3 | MP Usage !! colspan=2 | DP Usage !! rowspan=3 | Cooldown
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| |-
| |
| ! rowspan=2 | Repeat Hits !! rowspan=2 | Repeat Hits (on boss) !! colspan=2 | Final Hit !! rowspan=2 | Repeat Hits !! rowspan=2 | Final Hit !! rowspan=2 | Dissolution !! rowspan=2 | {{DCM}}
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| |-
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| ! Damage !! Defense Ignore
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| |-
| |
| | colspan=11 | '''Normal'''
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| |-
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| | {{PvE}} || rowspan=2 | 4% of target's<br>current HP || 795% || 5276% || 100% || rowspan=2 | 9 || rowspan=2 | 1 || rowspan=2 | 250 MP || rowspan=2 | 40 DP || rowspan=2 | 8 DP || rowspan=2 | 23 seconds
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| |-
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| | {{PvP}} || 213% || 1413% || 10%
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| |-
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| | colspan=11 | '''[Enhanced]'''
| |
| |-
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| | {{PvE}} || rowspan=2 | 4% of target's<br>current HP || 795% || 5276% || 100% || rowspan=2 | 9 || rowspan=2 | 1 || rowspan=2 | 250 MP || rowspan=2 | 40 DP || rowspan=2 | 8 DP || rowspan=2 | 18 seconds
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| |-
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| | {{PvP}} || 213% || 1413% || 10%
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| |}
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| \\KR (02/29/2024)=
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| {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add" | | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add" |
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| | colspan=11 | '''Normal''' | | | colspan=11 | '''Normal''' |
| |- | | |- |
| | {{PvE}} || 795% || rowspan=2 | 20 || rowspan=2 | 250 MP || rowspan=2 | 40 DP || rowspan=2 | 8 DP || rowspan=2 | 21 seconds | | | {{PvE}} || 689% || rowspan=2 | 20 || rowspan=2 | 250 MP || rowspan=2 | 40 DP || rowspan=2 | 8 DP || rowspan=2 | 21 seconds |
| |- | | |- |
| | {{PvP}} || 213% | | | {{PvP}} || 164% |
| |- | | |- |
| | colspan=11 | '''[Enhanced]''' | | | colspan=11 | '''[Enhanced]''' |
| |- | | |- |
| | {{PvE}} || 795% || rowspan=2 | 20 || rowspan=2 | 250 MP || rowspan=2 | 40 DP || rowspan=2 | 8 DP || rowspan=2 | 17 seconds | | | {{PvE}} || 689% || rowspan=2 | 20 || rowspan=2 | 250 MP || rowspan=2 | 40 DP || rowspan=2 | 8 DP || rowspan=2 | 17 seconds |
| |- | | |- |
| | {{PvP}} || 213% | | | {{PvP}} || 164% |
| |} | | |} |
| </tabber>
| |
| <br> | | <br> |
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| == [[Skill Traits]] == | | == [[Skill Traits]] == |
| {{Traits|Add|Supersonic|Light, Heavy|mp=250|cd=23|cd_enhanced=18}} | | {{Traits|Add|Supersonic|Light, Heavy|mp=250|cd=21|cd_enhanced=17}} |
| <br> | | <br> |
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| == Total Damage == | | == Total Damage == |
| {{#vardefine: hp_per | 4}} | | {{Damage|true|Add |
| {{#vardefine: hp_hits | 9}}
| | |dmg=689 |
| {{#vardefine: hp_total | {{formatnum:{{#expr: (1 - (1 - {{#var:hp_per}} / 100) ^ {{#var:hp_hits}} round4) * 100}} }}% HP}}
| | |pvp_dmg=164 |
| {{Damage
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| |dmg=5276 | |
| |pvp_dmg=1413 | |
| |awk_dmg=i*1.15 | | |awk_dmg=i*1.15 |
| |pvp_awk_dmg=i*1.15 | | |pvp_awk_dmg=i*1.15 |
| | |avg_hits=16 |
| | |hits=20 |
| | |passive1=Blood Boil |
| |heavy=true | | |heavy=true |
| }}
| | |dmp=3 |
| {{Damage
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| |dmg=795, 5276
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| |pvp_dmg=213, 1413
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| |awk_dmg=i*1.15, i*1.15
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| |pvp_awk_dmg=i*1.15, i*1.15
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| |hits=9, 1
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| |prefix=boss
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| |heavy=true
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| }}
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| <tabber>
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| \\NA=
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| {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
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| |-
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| ! rowspan=4 | Mode !! colspan=8 | Base
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| |-
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| ! colspan=4 | Normal !! colspan=4 | [[Dynamo Point System|Dynamo Configuration]] (3 DMP)
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| |-
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| ! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy
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| |-
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| ! Mob !! Boss !! Mob !! Boss !! Mob !! Boss !! Mob !! Boss
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| |-
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| | {{PvE}}
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| | {{#var:hp_total}} + {{#var: total_damage}}
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| | {{#var: boss_total_damage}}
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| | {{#var:hp_total}} + {{#var: total_damage_heavy}}
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| | {{#var: boss_total_damage_heavy}}
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| | {{#var:hp_total}} + {{#var: total_damage_awk}}
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| | {{#var: boss_total_damage_awk}}
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| | {{#var:hp_total}} + {{#var: total_damage_awk_heavy}}
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| | {{#var: boss_total_damage_awk_heavy}}
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| |-
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| | {{PvP}}
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| | {{#var:hp_total}} + {{#var: total_damage_pvp}}
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| | N/A
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| | {{#var:hp_total}} + {{#var: total_damage_heavy_pvp}}
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| | N/A
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| | {{#var:hp_total}} + {{#var: total_damage_awk_pvp}}
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| | N/A
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| | {{#var:hp_total}} + {{#var: total_damage_awk_heavy_pvp}}
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| | N/A
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| |}
| |
| *Non-boss damage assumes no defense.
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| \\KR (02/28/2024)=
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| {{Damage
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| | true
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| | Add
| |
| | dmg = 795
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| | pvp_dmg = 213
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| | awk_dmg=i*1.2
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| | pvp_awk_dmg=i*1.2
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| | avg_hits = 16
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| | hits = 20
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| | passive_define1 = 1.2, 1.2, Blood Boil
| |
| | heavy=true
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| | dmp=3 | |
| }} | | }} |
| *'''Average''' assumes 16 hits. | | *'''Average''' assumes 16 hits. |
| </tabber>
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| <br> | | <br> |
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| == Tips and Details == | | == Tips and Details == |
| *Damage dealt based on opponent's HP is still affected by defense. | | *You will move forward by abit after activating the skill, causing you to sometimes miss smaller targets at point-blank. |
| *In PvP, the damage will be inflicted as if they were a mob. Due to this, the PvP damage percentage of '''Repeat Hits''' on bosses is completely useless.
| | *You will momentarily vanish while using the skill, however you still can be damaged by boss attacks that ignore inviciblity frames. |
| *Despite the last hit stunning enemies after learning [[Blood Boil]], it still launches. | |
| *If a target has no defense, the '''Repeat Hits''' can deal up to {{#var:hp_per}}% HP of their current health per hit. To calculate the total damage dealt by all hits, use the following formula:
| |
| <math>1 - (1 - \text{HP} / 100)^\text{hits}</math>
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| <br> | | <br> |
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| *{{buff|Can be used in midair.}} | | *{{buff|Can be used in midair.}} |
| |- | | |- |
| | 02/29/2024 || <!-- Approx 03/28/2024--> || colspan=2 align="left" | | | | 02/29/2024 || rowspan=2 | 03/27/2024 || colspan=2 align="left" | |
| *Skill features changed. | | *Skill features changed. |
| *Icon changed from [[File:LunaticPsykerSkill11 (Old).png|30px]] to [[File:LunaticPsykerSkill11.png|30px]] | | *Icon changed from [[File:LunaticPsykerSkill11 (Old).png|30px]] to [[File:LunaticPsykerSkill11.png|30px]] |
| | |- |
| | | 03/14/2023 || colspan=2 align="left" | |
| | *{{nerf|'''Damage''' decreased.}} |
| |} | | |} |
| <br> | | <br> |