Burning Punisher/ModA: Difference between revisions

Minor cleanup; changed Total Damage to a simple template (I am confusion), but I've left the previous damage table in case. @v@
(Minor cleanup; changed Total Damage to a simple template (I am confusion), but I've left the previous damage table in case. @v@)
 
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|-
|-
| {{Force|DCTrans6.png}}
| {{Force|DCTrans6.png}}
| {{SkillType|SA|B|M}} Indiscriminately fire on nearby enemies. The magic bullets will chase enemies for a short duration.
| {{SkillType|SA|B|M}} Indiscriminately fire on nearby enemies. The magic bullets will chase enemies for a short duration. Magic bullets will leave a [[Phantom Shooter|[Phantom's Mark]]] on the target.
|}  
|}  
<br>
<br>
{{clearfix}}


== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
! rowspan=2 | Mode !! rowspan=2 | Magic Bullet (Magical) !! rowspan=2 | MP Burn !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Magic Bullet (Magical) !! rowspan=2 | MP Burn Per Hit !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
! Per Bullet !! Bullet Count
! Per Bullet !! Bullet Count
|-
|-
| {{PvE}} || 173% || rowspan=2 | 1 MP || rowspan=2 | Amount of Enemies + 1 || rowspan=2 | 30 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| {{PvE}} || 209% || rowspan=2 | 1 MP || rowspan=2 | Number of Enemies + 1 || rowspan=2 | 30 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| {{PvP}} || 54%
| {{PvP}} || 60%
|}
|}
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== Total Damage ==
== Total Damage ==
<tabber>
{{Damage|true|Chung
\\NA =
|dmg=209
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|pvp_dmg=60
|-
|hits=60
! rowspan=4 | Mode !! colspan=6 | Base
|heavy=true
|-
}}
! colspan=3 | Normal !! colspan=3 | Heavy
*Assumes single target.
|-
 
! rowspan=2 | Single Target !! colspan=2 | Multiple Targets !! rowspan=2 | Single Target !! colspan=2 | Multiple Targets
<!-- {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! Base !! Distributed !! Base !! Distributed
|-
| {{PvE}}
| {{formatnum:{{#expr: 173*60}}}}% || {{formatnum:{{#expr: 173*30}}}}% || {{formatnum:{{#expr: 173*30}}}}% || {{formatnum:{{#expr: 173*60*1.44}}}}% || {{formatnum:{{#expr: 173*30*1.44}}}}% || {{formatnum:{{#expr: 173*30*1.44}}}}%
|-
| {{PvP}}  
| {{formatnum:{{#expr: 54*60}}}}% || {{formatnum:{{#expr: 54*30}}}}% || {{formatnum:{{#expr: 54*30}}}}% || {{formatnum:{{#expr: 54*60*1.44}}}}% || {{formatnum:{{#expr: 54*30*1.44}}}}% || {{formatnum:{{#expr: 54*30*1.44}}}}%
|}
\\KR (03/14/2024) =
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
! rowspan=4 | Mode !! colspan=6 | Base
! rowspan=4 | Mode !! colspan=6 | Base
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| {{PvP}}  
| {{PvP}}  
| {{formatnum:{{#expr: 60*60}}}}% || {{formatnum:{{#expr: 60*30}}}}% || {{formatnum:{{#expr: 60*30}}}}% || {{formatnum:{{#expr: 60*60*1.44}}}}% || {{formatnum:{{#expr: 60*30*1.44}}}}% || {{formatnum:{{#expr: 60*30*1.44}}}}%
| {{formatnum:{{#expr: 60*60}}}}% || {{formatnum:{{#expr: 60*30}}}}% || {{formatnum:{{#expr: 60*30}}}}% || {{formatnum:{{#expr: 60*60*1.44}}}}% || {{formatnum:{{#expr: 60*30*1.44}}}}% || {{formatnum:{{#expr: 60*30*1.44}}}}%
|}
|} -->
</tabber>
<br>
<br>


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|
|
DCTrans4.png; Awakened Will: Deadly Chaser;
DCTrans4.png; Awakened Will: Deadly Chaser;
FPPhantom_Shooter.png; Phantom Shooter;
}}
}}
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*The bullets from this skill cannot be reflected unless it has ricocheted off of an enemy first.
*The bullets from this skill cannot be reflected unless it has ricocheted off of an enemy first.
**Furthermore, reflected bullets do not ricochet/target anyone; instead, simply fire back at whichever angle they were shot.
**Furthermore, reflected bullets do not ricochet/target anyone; instead, simply fire back at whichever angle they were shot.
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== Trivia ==
== Trivia ==
*After the 2019 Re:Boot update, Chung will perform this skill using his Phantom Shooters instead of his Silver Shooters.
*After the 2019 Re:Boot update, '''Chung''' will perform this skill using his Phantom Shooters instead of his Silver Shooters.
 
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| 11/09/2023 || 12/06/2023 || colspan="2" align="left" |
| 11/09/2023 || 12/06/2023 || colspan="2" align="left" |
*'''Haste''' trait  change to  '''Critical''' trait.
*'''Haste''' trait  change to  '''Critical''' trait.
|-
| 03/14/2024 || 03/27/2024 || colspan="2" align="left" |
*{{buff|'''Damage''' increased.}}
|}
|}
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