Chain Snatch: Difference between revisions
→Total Damage
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
|- | |- | ||
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== Total Damage == | == Total Damage == | ||
{{Damage | {{SkillText|FreeTraining}} | ||
{{Columns| | |||
<div> | |||
===Pull Only=== | |||
{{Damage|true|Rose | |||
|dmg=220 | |dmg=220 | ||
|pvp_dmg=62 | |pvp_dmg=62 | ||
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|useful_penalty=0.85 | |useful_penalty=0.85 | ||
|passive1=ECP System | |passive1=ECP System | ||
| | |append=1, Over Strike | ||
|passive2=Revolver Mastery | |||
}} | }} | ||
</div> | |||
{{Damage | <div> | ||
===With Push=== | |||
{{Damage|true|Rose | |||
|dmg=220, 1302 | |dmg=220, 1302 | ||
|pvp_dmg=62, 376 | |pvp_dmg=62, 376 | ||
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|useful_penalty=0.85 | |useful_penalty=0.85 | ||
|passive1=ECP System | |passive1=ECP System | ||
| | |append=1, Over Strike | ||
|passive2=Revolver Mastery | |||
}} | |||
</div> | |||
}} | }} | ||
<br> | <br> | ||
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*Performing the '''Push''' attack decreases '''Revolving Pull''''s hit count by 1 hit (or 2 with '''Useful'''). | *Performing the '''Push''' attack decreases '''Revolving Pull''''s hit count by 1 hit (or 2 with '''Useful'''). | ||
*This skill's freeze frames are quite short, ending slightly before it finishes hitting. Due to this, it can be consistently used as a PvP tool for recatching from knockdown. | *This skill's freeze frames are quite short, ending slightly before it finishes hitting. Due to this, it can be consistently used as a PvP tool for recatching from knockdown. | ||
* | *The input for the '''Push''' attack is registered very quickly, often getting accidentally triggered. | ||
<br> | <br> | ||