Quicksilver Accel: Difference between revisions

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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
|-
|-
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! Charge !! Final Hit !! Charge (Push) !! Charge (Pull) !! Final Hit !! Push !! Pull !! Dissolution !! {{DCM}}
! Charge !! Final Hit !! Charge (Push) !! Charge (Pull) !! Final Hit !! Push !! Pull !! Dissolution !! {{DCM}}
|-
|-
| {{PvE}} || 51% || 842% || rowspan=2 | 10 || rowspan=2 | 4 || rowspan=2 | 1 || rowspan=2 | 80 MP || rowspan=2 | +10 MP || rowspan=2 | 10 DP || rowspan=2 | 2 DP || rowspan=2 | 8 seconds
| {{PvE}} || 51% || 842% || rowspan=2 | 10 || rowspan=2 | 4 || rowspan=2 | 1 || rowspan=2 | 80 MP || rowspan=2 | 10 MP || rowspan=2 | 10 DP || rowspan=2 | 2 DP || rowspan=2 | 8 seconds
|-
|-
| {{PvP}} || 19% || 303%
| {{PvP}} || 19% || 303%
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<br>
<br>


== Total Damage ==
==Extra Information==
=== Total Damage ===
{{Damage|true|Add
{{Damage|true|Add
|dmg=51, 842
|dmg=51, 842
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|enhanced=true
|enhanced=true
}}
}}
*Hits include both the push and pull.
*Damage calculations include both the push and pull.
 
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
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! Affected By Action Speed
|-
| {{Check|N}}
|}
<br>
<br>


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