Catch Up: Difference between revisions
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena" | ||
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== Total Damage == | ==Extra Information== | ||
=== Total Damage === | |||
{{Damage|true|Rena | {{Damage|true|Rena | ||
|dmg=140 | |dmg=140 | ||
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|empowered=true | |empowered=true | ||
}} | }} | ||
=== Miscellaneous === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena" | |||
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! Affected By Action Speed | |||
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| {{Check|P}} | |||
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*It is reasonably possible to have at least one aura deal full damage to a single target, by aiming the point where one starts dealing damage on top of a target. Only enemies that can fully surround you can take full damage from all of them. | *It is reasonably possible to have at least one aura deal full damage to a single target, by aiming the point where one starts dealing damage on top of a target. Only enemies that can fully surround you can take full damage from all of them. | ||
**Prior to '''Final Enhanced''' it is very inconsistent to deal the 6th hit however. | **Prior to '''Final Enhanced''' it is very inconsistent to deal the 6th hit however. | ||
*Only your initial casting animation is affected by action speed; the auras will always move at the same speed. | |||
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|Color={{ColorSel|CharLight|Rena}} | |Color={{ColorSel|CharLight|Rena}} | ||
|KR=캐치 업 |KRName=Catch Up | |KR=캐치 업 |KRName=Catch Up | ||
|IT=Rimonta|ITName=Comeback}} | |IT=Rimonta|ITName=Comeback | ||
|JP=キャッチアップ |JPName=Catch Up | |||
}} | |||
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{{SkillNav - Poetic Ranger}} | {{SkillNav - Poetic Ranger}} |