Head Shot/ModA: Difference between revisions
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
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! Mode !! Magic Bullet | ! Mode !! Magic Bullet (Magical) !! Number of Penetrations !! Double Damage Chance !! Max Charge Time !! Max Hold Duration !! MP Usage !! Cooldown | ||
|- | |- | ||
| {{PvE}} || 742% → {{#expr: 742*1.2}}% || rowspan=2 | Indefinite || rowspan=2 | 30% || rowspan=2 | 0.5 Seconds || rowspan=2 | 30 MP || rowspan=2 | 4 Seconds | | {{PvE}} || 742% → {{#expr: 742*1.2}}% || rowspan=2 | Indefinite || rowspan=2 | 30% || rowspan=2 | 0.5 Seconds || rowspan=2 | 2 Seconds || rowspan=2 | 30 MP || rowspan=2 | 4 Seconds | ||
|- | |- | ||
| {{PvP}} || 223% → {{#expr: 223*1.2}}% | | {{PvP}} || 223% → {{#expr: 223*1.2}}% | ||
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|dmg=742 | |dmg=742 | ||
|pvp_dmg=223 | |pvp_dmg=223 | ||
| | |awk_dmg=i*1.2 | ||
|pvp_awk_dmg=i*1.2 | |||
|awk_alias=Head Shot/ModA, Max Charge | |||
|enhanced=true | |enhanced=true | ||
}} | }} | ||
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*The skill must be held for the entire half-second to deal more than base damage. | *The skill must be held for the entire half-second to deal more than base damage. | ||
*The skill will automatically fire when held for 2 seconds. | *The skill will automatically fire when held for 2 seconds. | ||
*Although not stated in the tooltip, | *Although not stated in the tooltip, you will gain {{se||Super Armor}} for the entire skill animation, which makes the '''Powerful''' Skill Trait obsolete. | ||
*Compared to the normal version of this skill, the casting animation is more fluid and faster, making it easier to use another skill afterwards. | *Compared to the normal version of this skill, the casting animation is more fluid and faster, making it easier to use another skill afterwards. | ||
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