Flexible Movement: Difference between revisions
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Changed description and buff/debuff names to match Cobodex; minor cleanup
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| [[File:WindSneakerPassive3.png]] | | [[File:WindSneakerPassive3.png]] | ||
| {{SkillType|P}} Use your flexible body to survive a critical attack. Permanently increase action speed and can quickly recover from a | | {{SkillType|P}} Use your flexible body to survive a critical attack. Permanently increase your action speed and can quickly recover from a knockdown by using the arrow key and {{CZ}} key. When you reach 0 HP you don't immediately die but recovers a certain amount of HP for 10 seconds while all your skill enter cooldown. This effect occurs once every 120 seconds. | ||
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena" | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena" | ||
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! rowspan=3 | Skill Level !! rowspan=3 | Required Level !! rowspan=3 | Action Speed Increase {{Stat|M}} !! colspan=3 | | ! rowspan=3 | Skill Level !! rowspan=3 | Required Level !! rowspan=3 | Action Speed Increase {{Stat|M}} !! colspan=3 | Upon HP Reaching 0 | ||
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! colspan=2 | {{se|023| | ! colspan=2 | {{se|023|Nature's Affinity}} !! rowspan=2 | {{se|178|Flexible Body||sd}} Duration | ||
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! HP Recovery per Second !! Duration | ! HP Recovery per Second !! Duration | ||
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== Tips and Details == | == Tips and Details == | ||
*By pressing {{CL}}, {{CR}}, or {{CZ}} just as | *By pressing {{CL}}, {{CR}}, or {{CZ}} just as you are knocked down, you will be able to get up faster. | ||
**Doing a quick {{CZ}} attack will knockdown targets. | **Doing a quick {{CZ}} attack will knockdown targets. | ||
*Can't be activated repeatedly; if you endure a killing blow during the cooldown, you will die. | *Can't be activated repeatedly; if you endure a killing blow during the cooldown, you will die. | ||
* | *[[Flexible Movement]] will not save you from [[Attributing Equipment#Fire (Blaze)|Fire]], [[Attributing Equipment#Poison|Poison]], or any other constant damage [[Status Effects|Status Effect]] that is capable of causing death. | ||
*If you receive a killing blow while being in the air and | *If you receive a killing blow while being in the air and [[Flexible Movement]] triggers, you're still able to die by receiving another hit in the air. | ||
*You will not be knocked down when | *You will not be knocked down when [[Flexible Movement]] activates from a skill that inflicts {{se||Faint|tt=no}}. | ||
*Many explosive attacks deal their damage over two hits, preventing the skill from being used as a method to survive with only one health. | *Many explosive attacks deal their damage over two hits, preventing the skill from being used as a method to survive with only one health. | ||
*All skills (except | *All skills (except Bond Skill and Hyper Actives) will be set on cooldown after resurrecting in PvP. | ||
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{{SkillNav - Wind Sneaker}} | {{SkillNav - Wind Sneaker}} |