Neil Sniping/ModA: Difference between revisions
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
|- | |- | ||
! Class !! Level Required !! Skill Requirement | ! Class !! Level Required !! Skill Requirement | ||
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| [[Minerva]] || 99 || | | [[Minerva]] || 99 || {{mr|Neil Sniping}} | ||
|} | |} | ||
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|dmg=627 | |dmg=627 | ||
|pvp_dmg=186 | |pvp_dmg=186 | ||
|count=10 | |count=10 | ||
|count_name=Reticle | |count_name=Reticle | ||
|heavy=true | |heavy=true | ||
|passive1=ECP System | |passive1=ECP System | ||
| | |append=1, Over Strike | ||
}} | }} | ||
=== Miscellaneous === | === Miscellaneous === | ||
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! Affected By Action Speed | ! Affected By Action Speed | ||
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| {{Check| | | {{Check|P}} | ||
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== Tips and Details == | == Tips and Details == | ||
* | *{{mod|Neil Sniping|1}} will target up to 10 enemies within a large targeting radius in front of you. This targeting area also has a large Z-axis so targets in the foreground and background will still be targeted. | ||
**If there are fewer enemies | **If there are fewer enemies in range, the excess reticles will be placed on already targeted enemies, increasing the damage dealt to them. | ||
**Because the shots spread in a large area, it is not difficult to target 10 enemies at once, heavily reducing the damage per target dealt by this skill. | **Because the shots spread in a large area, it is not difficult to target 10 enemies at once, heavily reducing the damage per target dealt by this skill. | ||
***This makes the skill less than helpful when it comes to clearing most end-game dungeons, as 1 hit barely damages common mobs. | ***This makes the skill less than helpful when it comes to clearing most end-game dungeons, as 1 hit barely damages common mobs. | ||
*Unlike the large splash damage area of the shots from its non-Force counterpart, | *Unlike the large splash damage area of the shots from its non-Force counterpart, {{mod|Neil Sniping|1}}'s shots will only hit the targeted enemy. | ||
*Only | *Only your initial casting and recovery animations will be affected by Action Speed. The shots will always be cast at the same speed. | ||
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