Gun Guard: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
|- | |- | ||
! rowspan=2 | Mode !! rowspan=2 | Received Damage Decrease !! colspan=4 | | ! rowspan=2 | Mode !! rowspan=2 | Received Damage Decrease !! colspan=4 | Upon Being Hit from Behind !! colspan=2 | ECP Usage !! rowspan=2 | Cooldown | ||
|- | |- | ||
! Chance !! | ! Chance !! Counterattack (Physical) !! Max Hits !! Reactivation Cooldown !! Initial !! Additional per Second | ||
|- | |- | ||
| colspan="9" | '''Normal''' | | colspan="9" | '''Normal''' | ||
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== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{{Traits|Rose|Gun Guard|Light, Haste|mp=35|ecp=true|cd=5|cd2=50}} | {{Traits|Rose|Gun Guard|Light, Haste|mp=35|ecp=true|cd=5|cd2=50}} | ||
<br> | |||
==Total Damage== | |||
{{Damage|true|Rose | |||
|dmg=411 | |||
|pvp_dmg=163 | |||
|hits=3 | |||
}} | |||
*Damage calculations only account for '''Counterattack'''. | |||
<br> | <br> | ||