Gun Dance/ModA: Difference between revisions
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(→Total Damage: Added Revolver Mastery; is this too messy I wonder......) |
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|Character=Rose | |Character=Rose | ||
}} | }} | ||
{{#ev:youtube| | {{#ev:youtube|bC3rlFwcYtQ|400|right}} | ||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
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== Skill Information == | == Skill Information == | ||
<tabber> | |||
\\NA= | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
|- | |- | ||
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| {{PvP}} || 230% || 1001% | | {{PvP}} || 230% || 1001% | ||
|} | |} | ||
\\KR (04/25/2024)= | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | |||
|- | |||
! Mode !! Random Fire (Physical) !! Defense Ignore !! Max Hits !! MP Usage !! Cooldown | |||
|- | |||
| {{PvE}} || 438% || 40% || rowspan=2 | 83 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds | |||
|- | |||
| {{PvP}} || 106% || 10% | |||
|} | |||
</tabber> | |||
<br> | <br> | ||
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== Total Damage == | == Total Damage == | ||
<tabber> | |||
\\NA= | |||
===Cancel=== | ===Cancel=== | ||
{{Damage|true|Rose | {{Damage|true|Rose | ||
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*Damage calculations assume 11 hits of '''Random Fire''' and 0 hits of '''Kick'''. | *Damage calculations assume 11 hits of '''Random Fire''' and 0 hits of '''Kick'''. | ||
<br> | <br> | ||
\\KR (04/25/2024)= | |||
{{Damage|true|Rose | |||
|dmg=438 | |||
|pvp_dmg=106 | |||
|hits=83 | |||
|avg_hits=26 | |||
|passive1=ECP System | |||
|append=1, Over Strike | |||
|heavy=true | |||
|passive2=Revolver Mastery | |||
}} | |||
*'''Average''' assumes 26 hits. | |||
</tabber> | |||
== Related Skills == | == Related Skills == | ||
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*It is not possible to deal all 11 '''Random Fire''' hits in addition to the '''Kick'''. | *It is not possible to deal all 11 '''Random Fire''' hits in addition to the '''Kick'''. | ||
*While the '''Cancel''' damage represents an average of 8 '''Random Fire''' hits and the '''Kick''', the overall damage is dependent on when you cancel the fire. The theoretical maximum damage this skill can do is 29,094% (12/23/2021 KR Patch) with 10 '''Random Fire''' shots and the '''Kick''', however, it is safer and more efficient to cancel earlier to maintain [[Frenzy]] as well to use other skills. | *While the '''Cancel''' damage represents an average of 8 '''Random Fire''' hits and the '''Kick''', the overall damage is dependent on when you cancel the fire. The theoretical maximum damage this skill can do is 29,094% (12/23/2021 KR Patch) with 10 '''Random Fire''' shots and the '''Kick''', however, it is safer and more efficient to cancel earlier to maintain [[Frenzy]] as well to use other skills. | ||
<br> | |||
== Old Version == | |||
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable" | |||
|- | |||
! width="300px" | Video | |||
! Description | |||
|- | |||
|{{#ev:youtube|lIQag0Sa4M8|300}} | |||
| Between its initial release and the 04/25/2024 KR Patch, {{mod|Gun Dance|1}} was very similar to its [[Gun Dance|original]] form, but finished with a kick that consumed all ECP instead. | |||
|} | |||
<br> | <br> | ||
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*{{buff|'''Kick''' damage increased.}} | *{{buff|'''Kick''' damage increased.}} | ||
*{{buff|'''Kick''' will ignore defense.}} | *{{buff|'''Kick''' will ignore defense.}} | ||
|- | |||
| 04/25/2024 || <!-- Approx 05/22/2024--> || colspan=2 align="left" | | |||
*Skill features changed. | |||
|} | |} | ||
<br> | <br> |