Checkmate/Stage 2: Difference between revisions

m
no edit summary
m (Text replacement - "{{ADSquareSkill}}" to "")
mNo edit summary
 
Line 2: Line 2:
{{MasterSkillTabs  
{{MasterSkillTabs  
|Character=Rose
|Character=Rose
|Skill=Checkmate
}}
}}
{{#ev:youtube|pyFUPGtti48|400|right|||start=3&end=7}}
{{#ev:youtube|pyFUPGtti48|400|right|||start=3&end=7}}
Line 17: Line 16:


== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
Line 59: Line 56:
== Tips and Details ==
== Tips and Details ==
*Due to each grenade explosion being separate, player-sized targets will typically be hit by a maximum of 2 grenades.
*Due to each grenade explosion being separate, player-sized targets will typically be hit by a maximum of 2 grenades.
*Due to grenades being thrown both in front and behind '''Rose''', getting full hits is only possible against targets which completely overlap her.
*Due to grenades being thrown both in front and behind you, getting full hits is only possible against targets which completely overlap you.
*Only '''Rose''''s animation will be affected by Action Speed. The skill will always be cast at the same speed.
*Only your initial casting animation will be affected by Action Speed. The skill itself will always be cast at the same speed.
<br>
<br>


ElEditors
23,917

edits