Impact Hammer: Difference between revisions
Argh, same issue as last time with Tips/Details in Trivia section. I moved the kd reset info to Trivia since Tips/Details are only for current do's and don't's.
(→Tips and Details: Can't KD reset with Impact Hammer anymore. Also, Mercenary Behavior results in less than 0.9 seconds of stun.) |
(Argh, same issue as last time with Tips/Details in Trivia section. I moved the kd reset info to Trivia since Tips/Details are only for current do's and don't's.) |
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== Tips and Details == | == Tips and Details == | ||
*Be wary when using against a [[Weapon Taker]], because if they have the passive [[Mercenary Behavior]], it can cut off over half of the stun time, giving them more than enough time to escape from a combo. | *Be wary when using against a [[Weapon Taker]], because if they have the passive [[Mercenary Behavior]], it can cut off over half of the stun time, giving them more than enough time to escape from a combo. | ||
*A good skill to start and continue combos due to its large range. | |||
**Can be used to hit air targets since the swing hits 90 degrees. | |||
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== Trivia == | == Trivia == | ||
* | *It was possible to reset the KD counter with this skill, through a certain method. You needed to reach the KD limit before using the skill to reset. | ||
** | **This is no longer possible, as the glitch allowing stun-based KD resets has been fixed. | ||
<br> | <br> | ||