Dynamo Point System: Difference between revisions

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{{Languages|Add's Features}}
<includeonly>{{#arraydefine:Dynamo Point System|1.15, 1.15}}</includeonly><noinclude>
Every character in Elsword has their own unique features that sets them apart from other characters.
{{Languages|Dynamo Point System}}


== Dynamo Point System ==
== Dynamo Point System ==
[[File:DPSystem.jpg]]
[[File:DPSystem.jpg|thumb|Character UI when DC mode is on and off.]]
[[File:DPHit.jpg|thumb|right|Damage deal during awakening.]]
[[File:DPHit.jpg|thumb|Damage deal during awakening.]]
[[File:DPMode.png|thumb|right|Add while in normal stance and DP mode stance.]]
[[File:DPMode.png|thumb|Base Add while in normal stance and DC mode stance.]]
Unlike other characters' awakening, Add's awakening is called the Dynamo mode (DP Mode). Another name for DP Mode is '''Configuration Mode'''.  
Add does not have an Awakening Gauge, but instead has Dynamo Points (DP), which are consumed when awakening or using skills and commands.<br>
*When he is not in the DP Mode, every hit he does will charge up the DP gauge. When you have at least 100 charge, Add is able to awaken like any other character at the cost of 50 Charge and all surrounding targets will be damaged.  
By default, Add will be in '''Dynamo Dissolution''' mode. Once awakened, he will enter the '''Dynamo Configuration''' mode.
**Some skills uses DP instead of MP while some skills uses both DP and MP.
*The total number of DP is 400.
*While in the DP mode, his stance and dynamos will be changed. Every hit he does will decrease the gauge. Pressing awaken hot key again will deactivate the DP mode. Like awakening, Add will gain a damage boost when in DP Mode.
*DP can be obtained by hitting during Dynamo Dissolution mode or being attacked in both modes.
**Going into DP mode will give a cooldown of 5 seconds. A timer will appear at where the letters "DP" are.
**The gauge is not affected by mount attacks.
*When you have at least 100 DP, Add is able to enter the Dynamo Configuration mode (Awakening) at the cost of 50 DP (DP consumption reduction will reduce this), dealing 300% magical damage to surrounding targets.  
*Awakening can be turned on/off freely, but re-awakening can only be done after 5 seconds of awakening.
*During Dynamo Configuration mode (Awakening), commands will deplete the DP gauge instead.
*Unlike other characters, the awakening duration is unlimited. DP is gradually increase at a rate of 5 DP per second in PvE.
**Like awakening, Add will gain a damage boost when in DC Mode.
*If you obtain a awakening potion in dungeons, instead of awakening, the DP gauge will increase.  
*If you obtain a awakening potion in dungeons, instead of awakening, the DP gauge will increase.  
**This also applies when Fever triggers.
**This also applies when Fever triggers.
*Unlike a normal awakening, when Add goes into DP mode, the screen will not freeze.
*Unlike a normal awakening, when Add goes into DC mode, the screen will not freeze.
*When in DP Mode, getting hit will not recover your DP gauge.
**Add does, however, gain momentary invincibility.
*When in awakening , some skills that use DP will use only 20% of the required amount, whereas some skills that recover DP when he is in Normal Mode won't recover DP in DC mode.
*Different job advancements will have different DC mode poses.
*When going into DC mode, enemies surrounding you will be damaged.<br>
'''Benefits of Dynamo Configuration mode:'''
*The standard 20% damage increase from awakening mode.
*Able to execute Nasod Armor combo extensions depending on the job advancement.
*Nasod Armor combo extensions have no knockdown value.
*Able to reduce the usage of DP to 20% for a skill which uses DP.
<br>
<br>


=== DP Counters ==
=== Dynamo Mutation Points ===
*When he goes into DP mode, 1 DP counter will be added to the counters below his portrait. DP Counters are used to power up his skills.
Every 5 seconds (10 in PvP) without using a skill, Add will have 1 '''Dynamo Mutation Point''' added to the slots below his portrait. When Add goes into Dynamo Configuration mode, he will completely refill his '''Dynamo Mutation Point''' slots. Dynamo Mutation Points are used to power up his skills. Skills will only be boosted if Add is in Dynamo Configuration mode.
 
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
|-
| valign="top" |
 
=== Skills that use Dynamo Mutation Points ===
{| cellpadding="3" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0); width=100%; valign=top;"
|-
| valign="top" |
{| class="wikitable sortable" cellpadding="5" border="1" style="border-collapse: collapse;"
! class="unsortable" | Class !! class="unsortable" | Skill Name !! DMP Use
|-
| [[Add]] || [[File:AddSkill1.png|27px]] [[Void Breaker]] || 2
|-
| [[Add]] || [[File:AddSkill8.png|27px]] [[Particle Accelerator]] || 4
|-
| [[Add]] || [[File:AddSkill3.png|27px]] [[Particle Prism]] || 1
|}
|-
| valign="top" |
{| class="wikitable sortable" cellpadding="5" border="1" style="border-collapse: collapse;"
! class="unsortable" | Class !! class="unsortable" | Skill Name !! DMP Use
|-
| [[Psychic Tracer]] || [[File:PsychicTracerSkill2.png|27px]] [[Quake Buster]] ([[Quake Buster/ModA|A]]) || 2
|-
| [[Psychic Tracer]] || [[File:PsychicTracerSkill4.png|27px]] [[Sonic Jump]] || 3
|-
| [[Lunatic Psyker]] || [[File:LunaticPsykerSkill1.png|27px]] [[Conqueror]] || 3
|-
| [[Lunatic Psyker]] || [[File:LunaticPsykerSkill2.png|27px]] [[Energy Shock]] || 1
|-
| [[Lunatic Psyker]] || [[File:LunaticPsykerSkill3.png|27px]] [[Psychic Storm]] ([[Psychic Storm/ModA|A]]) || 3
|-
| [[Lunatic Psyker]] || [[File:LunaticPsykerSkill6.png|27px]] [[Nasod Armor Mode - Full Burst]] || 2
|-
| [[Lunatic Psyker]] || [[File:LunaticPsykerSkill7.png|27px]] [[Quicksilver Accel]] || 1
|-
| [[Lunatic Psyker#Transcendence|Transcendent Lunatic Psyker]] || [[File:LunaticPsykerSkill8.png|27px]] [[Psion Rush]] || 1
|-
| [[Lunatic Psyker#Transcendence|Transcendent Lunatic Psyker]] || [[File:LunaticPsykerSkill10.png|27px]] [[Quicksilver Strike]] || 3
|-
| [[Lunatic Psyker#Transcendence|Transcendent Lunatic Psyker]] || [[File:LunaticPsykerSkill11.png|27px]] [[Supersonic]] || 3
|}
| valign="top" |
{| class="wikitable sortable" cellpadding="5" border="1" style="border-collapse: collapse;"
! class="unsortable" | Class !! class="unsortable" | Skill Name !! DMP Use
|-
| [[Arc Tracer]] || [[File:ArcTracerSkill1.png|27px]] [[Dynamo Configuration - Rushing Drones]] || 1
|-
| [[Arc Tracer]] || [[File:ArcTracerSkill2.png|27px]] [[Panzer Buster]] ([[Panzer Buster/ModA|A]]) || 3
|-
| [[Arc Tracer]] || [[File:ArcTracerSkill4.png|27px]] [[Hypernova]] || 3
|-
| [[Arc Tracer]] || [[File:ArcTracerSkill5.png|27px]] [[Dynamo Configuration - Fission Shot]] || 2
|-
| [[Mastermind]] || [[File:MastermindSkill1.png|27px]] [[Phantom Seeker]] || 3
|-
| [[Mastermind]] || [[File:MastermindSkill2.png|27px]] [[Aero Mine]] || 1
|-
| [[Mastermind]] || [[File:MastermindSkill3.png|27px]] [[Install - Starfall]] || 3
|-
| [[Mastermind]] || [[File:MastermindSkill4.png|27px]] [[Install - Ultimate Fury]] || 3
|-
| [[Mastermind]] || [[File:MastermindSkill5.png|27px]] [[Dynamo Configuration - Delayed Explosion]] || 1
|-
| [[Mastermind]] || [[File:MastermindSkill6.png|27px]] [[Install - Zero Kelvin Generator]] || 3
|-
| [[Mastermind#Transcendence|Transcendent Mastermind]] || [[File:MastermindSkill8.png|27px]] [[Install - Charged Impulser]] || 1
|-
| [[Mastermind#Transcendence|Transcendent Mastermind]] || [[File:MastermindSkill9.png|27px]] [[Dynamo Configuration - Flick Disc]] || 2
|-
| [[Mastermind#Transcendence|Transcendent Mastermind]] || [[File:MastermindSkill10.png|27px]] [[Force Field]] || 1
|-
| [[Mastermind#Transcendence|Transcendent Mastermind]] || [[File:MastermindSkill11.png|27px]] [[Extreme Chaser]] || 2
|}
|-
| valign="top" |
{| class="wikitable sortable" cellpadding="5" border="1" style="border-collapse: collapse;"
! class="unsortable" | Class !! class="unsortable" | Skill Name !! DMP Use
|-
| [[Time Tracer]] || [[File:TimeTracerSkill2.png|27px]] [[Gravity Buster]] || 2
|-
| [[Time Tracer]] || [[File:TimeTracerSkill4.png|27px]] [[Dark Matter Explosion]] || 3
|-
| [[Time Tracer]] || [[File:TimeTracerSkill6.png|27px]] [[Stardust Shower]] ([[Stardust Shower/ModA|A]]) || 3
|-
| [[Diabolic Esper]] || [[File:DiabolicEsperSkill1.png|27px]] [[Maximum Strike]] || 3
|-
| [[Diabolic Esper]] || [[File:DiabolicEsperSkill4.png|27px]] [[Moonlight Rhapsody]] || 1
|-
| [[Diabolic Esper]] || [[File:DiabolicEsperSkill6.png|27px]] [[Gravity Field]] || 3
|-
| [[Diabolic Esper#Transcendence|Transcendent Diabolic Esper]] || [[File:DETrans2.png|27px]] [[Dynamo Configuration - Reverse Field]] || 1
|-
| [[Diabolic Esper#Transcendence|Transcendent Diabolic Esper]] || [[File:DiabolicEsperSkill10.png|27px]] [[Moonlight Breaker]] || 2
|-
| [[Diabolic Esper#Transcendence|Transcendent Diabolic Esper]] || [[File:DiabolicEsperSkill11.png|27px]] [[Dimension Breaker]] || 3
|}
| valign="top" |
{| class="wikitable sortable" cellpadding="5" border="1" style="border-collapse: collapse;"
! class="unsortable" | Class !! class="unsortable" | Skill Name !! DMP Use
|-
| [[Affect Tracer]] || [[File:AffectTracerSkill1.png|27px]] [[Ambulance]] || 1
|-
| [[Affect Tracer]] || [[File:AffectTracerSkill2.png|27px]] [[Radio Knife]] || 3
|-
| [[Affect Tracer]] || [[File:AffectTracerSkill4.png|27px]] [[Code Yellow]] || 3
|-
| [[Dissembler]] || [[File:DissemblerSkill1.png|27px]] [[Cure]] || 3
|-
| [[Dissembler]] || [[File:DissemblerSkill2.png|27px]] [[Suction]] || 1
|-
| [[Dissembler]] || [[File:DissemblerSkill3.png|27px]] [[PCA]] || 3
|-
| [[Dissembler]] || [[File:DissemblerSkill6.png|27px]] [[Immunity]] || 3
|-
| [[Dissembler#Transcendence|Transcendent Dissembler]] || [[File:DissemblerSkill8.png|27px]] [[False Diagnosis]] || 1
|-
| [[Dissembler#Transcendence|Transcendent Dissembler]] || [[File:DissemblerSkill10.png|27px]] [[Anesthesia]] || 2
|-
| [[Dissembler#Transcendence|Transcendent Dissembler]] || [[File:DissemblerSkill11.png|27px]] [[Defibrillator]] || 2
|}
|}
<br>
<br>


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[[File:StatDifference.png]]<br>
[[File:StatDifference.png]]<br>
Instead of having awakening charge and max awakening time like other characters, Add has DP charge and DP consumption reduction respectively.
Instead of having awakening charge and max awakening time like other characters, Add has DP charge and DP consumption reduction respectively.
*Both DP charge and DP consumption reduction will affect all DP costs and recovery of attacks and awakening.
**[[Time Tracer]]/[[Diabolic Esper]]'s [[Nasod Armor Mode - Overlimit|Overlimit Skills]] and [[Pulse Cannon]] are not affected by DP charge/consumption reduction.
*If Add has a Ring of Fury equipped when entering PvP, he will start with 65 DP.
<br>
<br>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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! Other Characters !! Maximum Stat !!  !! Add !! Maximum Stat
! Other Characters !! Maximum Stat !!  !! Add !! Maximum Stat
|-
|-
| Awakening Charge<br><br>Max Awakening Time || 50%<br><br>40% || '''→''' || DP Charge<br><br>DP Consumption Reduction || 25%<br><br>-20%
| Awakening Charge<br><br>Max Awakening Time || 50%<br><br>40% || '''→''' || DP Charge<br><br>DP Consumption Reduction || 50%<br><br>-40%
|}
|}
<br>
<br>


== Air Float ==
== Specialization <font color = red> (Not available anymore) </font> ==
[[File:AirFloat.jpg|thumb|150px|Add while afloat.]]
By pressing {{CU}} {{CU}}, Add will be able to stand on top of his dynamos, allowing him to stay afloat as long as he wants. MP will be slowly reduced as he stays afloat. While afloat, Add is able to execute a double jump by pressing {{CU}} again.
<br><br><br><br><br><br><br><br><br><br><br>


== Air Dash ==  
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; width: 100%;"
[[File:AddAirDash.jpg|thumb|150px|Add's flight.]]
|-
Unlike other male characters, Add's air dash is different. When Add air dashes, instead going downwards, he will 'fly' forward.
! width="6%" | Character
<br><br>
! width="46%" | [[File:HQ Shop Item 72550.png|35px]] Specialization A
In order to use Air Dash:
! width="46%" | [[File:HQ Shop Item 72560.png|35px]] Specialization B
*Dash off a platform
|-
*Dash after using Air Float
| [[File:Icon - Add.png|center|link=Add]] || DP Usage -x% when awakened (Max: 40%) || Gain Extra DP depending on amount X Dynamo Mutation Point used (Max: 15 DP per DMP)
*Jump, then dash
|}
*Dash and press {{CU}} twice.
<br>
By pressing {{CU}} again while 'flying', Add can execute another forward jump, providing more coverage.
<br>
<br>
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 12/19/2013 || 06/25/2014 || colspan=2 align="left" |
*'''Dynamo Point System''' added.
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |
*{{nerf|DP gain when attacking/being attacked decreased.}}
|-
| 11/16/2016 || - || colspan=2 align="left" |
*Fixed issue of DP not being consume on skills in Dynamo Configuration Mode changed to use 25% of DP cost.
*Fixed issue where overflow damage can be counted as DP recover when being killed.
|-
| 12/01/2016 || 01/11/2017 || colspan=2 align="left" |
*{{nerf|DP used in Dynamo Configuration Mode changed from 0% to 20%.}}
|-
| rowspan=2 | 09/11/2019 || rowspan=2 | 09/25/2019 || colspan=2 align="left" |
*{{buff|DMP gain over time if no skills are used effect added.}}
*{{buff|Entering Dynamo Configuration Mode will provide max DMP.}}
|-
| align="left" |
*{{buff|DP is continually gained.}}
| align="left" |
*None
|-
| 07/02/2020 || 07/29/2020 || align="left" |
*None
| align="left" |
*{{nerf|The amount of DP one will revive with caps at 100 DP.}}
|}
<br>
<br>


{{SpecialAbilities}}
{{SpecialAbilities}}
{{Guides}}
{{Guides}}
</noinclude>
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