Energy Boom
From Elwiki
[Special Active] Add shoots an electrical bullet forward which deals damage and pierces through enemies.
Energy Boom can be boosted with the aid of 1 DP Counter and gains 40% extra range. |
Requirements
Class | Master | Level Required | SP Cost Per Level | Alternative |
---|---|---|---|---|
Tracers | Lv. 20 | 5 | 2 | Particle Prism |
Skill Infomation
Skill Level | Level Required | Damage (Magical) | MP Usage | Cooldown |
---|---|---|---|---|
1 | 5 | 801% | 100 MP | 7 Seconds |
2 | 819% | |||
3 | 837% | |||
4 | 6 | 855% | ||
5 | 8 | 873% | ||
6 | 10 | 891% | ||
7 | 12 | 909% | ||
8 | 14 | 927% | ||
9 | 16 | 945% | ||
10 | 18 | 963% | ||
11 | 20 | 981% | ||
12 | 22 | 999% | ||
13 | 24 | 1017% | ||
14 | 26 | 1035% | ||
15 | 28 | 1053% | ||
16 | 30 | 1071% | ||
17 | 32 | 1089% | ||
18 | 34 | 1107% | ||
19 | 36 | 1125% | ||
20 (M) | 38 | 1143% |
Tips and Details
- When activated outside of DP mode, 20 DP will be recovered
- The bullet travels along slopes, as well as around curves, however sometimes it may ignore curves.
- The bullet has no pierce limit.
- The range of the bullet is seemingly infinte, however for unknown reasons it sometimes randomly dissipates.
- Energy Boom can be followed up by job advancements' DP Combos.
Updates
- 12/26/2013 KR
- Fixed error where it had abnormally large range in certain situations.
- Fixed so it doesn’t hit 2nd floor.
- Base range slightly decreased.