Airelinna - Nymph
From Elwiki
File:SI Airelinna.png | [Special Active] Rena summons the spirit of the Forest, "The Flaring Fairy", with the spirit creating a Stationary circular aura that continuously Heals the entire party and increases their Attack, Movement, and Jump Speed. |
Requirements
Class | Master | Level Required | SP Used Per Level | Alternative |
---|---|---|---|---|
Wind Sneaker | Lv. 20 | 55 | 5 | Airelinna - Sylph |
Skill Information
Skill Level | Level Required | Buff | Duration | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|---|
HP Recovery/0.5s | Mag, Phy Attack |
Attack Speed |
Movement Speed |
Jump Speed | |||||
1 | 55 | 0.35% | 2% | 7% | 20 Seconds | 120 MP | 20 Seconds | ||
2 | 0.37% | 4% | 9% | ||||||
3 | 58 | 0.39% | 6% | 11% | |||||
4 | 62 | 0.41% | 8% | 13% | |||||
5 | 66 | 0.43% | 10% | 15% | |||||
6 | 70 | 0.45% | 12% | 17% |
Tips and Details
- The damage multiplier of this aura will not benefit skills that deal their damage within invincibility frames as it is unable to 'hit' the recipients when they are invincible.
- This makes this skill more favorable to use with combos over Special Actives.
- The attack/movement/jump speed bonus will stack with the character's natural attack/movement/jump speed, permitting for very quick basic combos and skills and improving DPS drastically.
- For only the caster, it is possible to move out of delays from skills and awakening.
- This is because normally, being hit during a delay would allow you to move. The caster is constantly receiving a negative hit, and thus can move in the middle of others' skills and awakening delays.
- Party members may still receive healing and speed boosts, but they cannot move out of delays, even though they are being "hit."
- It is possible to dodge the effects of Arielinna if the caster's Accuracy is lower than the recipient's Evade, this applies to the caster themselves as well.
- Healing is based on character's maximum health.
- Healing effects stack with multiple Airelinnas, but attack/movement/jump speed does not.
- Airelinna will no longer heal being stunned (i.e. Sharp Fall) or being frozen from Binding Circle.
- In the past, this was possible because the healing effect of Airelinna is a minus damage(i.e -(-340)= +340), therefore is considered a hit. Hits will cancel stun, delay, or binding.
- Even though this is treated as a hit, it will not generate mp for people within the field under normal circumstances.
- It will build awakening, but only for the caster, it does so by 'hitting' all allied targets in its field of effect.
- Having multiple people in Arielinna increases the rate it builds awakening for the caster.
- The caster will gain approximately 30% of an awakening bead per person assuming everyone stays under it for the full duration.
- Airelinna can activate the effects of certain set equipment and titles that proc when the player is hit.
- These 'hits' do not count against the player(s) in any way score-wise, meaning it will not interfere with acquiring titles such as Magic of Splendor.
- This allows players to mana break (including in the middle of a skill) and trip over immediately.
- These 'hits' do not count against the player(s) in any way score-wise, meaning it will not interfere with acquiring titles such as Magic of Splendor.
- Extremely useful in the Challenge mode of Henir's Spacetime as recovery items cannot be used.
- In an unbalanced Team PvP match (such as 2v3), if the user is on the team with the lesser amount of members, then s/he will also recover 3 MP per pulse.
Updates
- 7/4/2013 KR
- Added +damage effect.
- 9/12/2013 KR
- Cooldown and Duration now adjusted to 20 seconds respectively.
- MP Usage increased by 20 MP.
- NA
Template:WSSkills |-| KR=
윈드 스니커 스킬 | |||||||||
---|---|---|---|---|---|---|---|---|---|
하이퍼 액티브 | |||||||||
스파이럴 스트라이크 | |||||||||
스페셜 액티브 | |||||||||
슬라이드 더블 킥 샤프 폴 아이레린나 - 님프 아이레린나 - 실프 | |||||||||
액티브 | |||||||||
네이처 포스 어설트 임팩트 백 킥 하이 킥 | |||||||||
패시브 | |||||||||
중급 근력 단련 자연과의 친화 힘 있는 사격 |