Scare Chase
From Elwiki
Description
Prerequisites
Class | Master | Prerequisite(s) | Required for | |
Skill Tree | Skill | |||
Chung | Lv5 | 5SP |
- | Detonation |
Skill Information
Level | Missile Impact (physical) | Explosion (magical) | Blast Radius range |
Cooldown | MP Consumption |
1 | 249% | 931% | 400 |
10sec |
200MP |
2 | 299% | 1016% | |||
3 | 349% | 1219% | |||
4 | 399% | 1626% | |||
5 (M) | 474% | 1931% | |||
6 | |||||
7 |
Skill Note
Increases the range blast radius by 50%.(600 range)
Tips and Details
- If used at melee range, the cannon slam deals approximately 120% physical damage and knocks enemies back about 200 range before firing the missile. Those enemies are most likely going to be hit by the missile. (400 range is approximately the size of Hornet Sting's explosion, or slightly smaller than Iron's Scrap's radius)
- Scare Chase homes in on the closest target; this includes barricades and boxes
- Has a large delay range and time, causing opponents even far away to stop in place until after the missile hits.