Valkyrie's Javelin
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Requirements
Class | Master | Level Required | SP Cost Per Level |
---|---|---|---|
Over Taker | Lv. 20 | 25 | 3 |
Skill Information
- NA
KR=
Skill Level | Level Required | Damage | Max Hits (per Javelin) |
MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|
Javelin (Physical) |
Explosion (Magical) |
Javelin | Explosion | ||||
1 | 25 | 352% | 197% | 1 | 7 | 200 MP | 13 Seconds |
2 | 363% | 203% | |||||
3 | 26 | 375% | 210% | ||||
4 | 29 | 386% | 216% | ||||
5 | 32 | 398% | 223% | ||||
6 | 35 | 409% | 229% | ||||
7 | 38 | 421% | 235% | ||||
8 | 41 | 432% | 242% | ||||
9 | 44 | 444% | 248% | ||||
10 | 47 | 455% | 255% | ||||
11 | 50 | 466% | 261% | ||||
12 | 53 | 478% | 267% | ||||
13 | 56 | 489% | 274% | ||||
14 | 59 | 501% | 280% | ||||
15 | 62 | 512% | 287% | ||||
16 | 65 | 524% | 293% | ||||
17 | 68 | 535% | 299% | ||||
18 | 71 | 546% | 306% |
Skill Level | Level Required | Damage | Max Hits (per Javelin) |
MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|
Javelin (Physical) |
Explosion (Magical) |
Javelin | Explosion | ||||
1 | 25 | % | % | 1 | 6~12(?) | 200 MP | 13 Seconds |
2 | % | % | |||||
3 | 26 | % | % | ||||
4 | 29 | % | % | ||||
5 | 32 | % | % | ||||
6 | 35 | % | % | ||||
7 | 38 | % | % | ||||
8 | 41 | % | % | ||||
9 | 44 | % | % | ||||
10 | 47 | % | % | ||||
11 | 50 | % | % | ||||
12 | 53 | % | % | ||||
13 | 56 | % | % | ||||
14 | 59 | % | % | ||||
15 | 62 | % | % | ||||
16 | 65 | 710% | 262% | ||||
17 | 68 | 725% | 268% | ||||
18 | 71 | % | % |
Skill Note (KR Only)
Name: Dive from high place / (높은 곳에서의 낙하)
Description: Damage increases more as you use it from a higher altitude. (Maximum damage increase of 500)
Tips and Details
- Valkyrie's Javelin can also be activated in mid-air.
- Even though each javelin's explosion hits seven times, each foe will only a max of seven hits.
- There is no limit on the damage from the javelins themselves. All six will damage a wide foe.
- It is best to use this on opponents that are grounded in order to get the most damage. It is even better if the foe is super armored and not airborne, but you could use it on a foe that's just been slightly lifted since javelins will push them to the ground. If used on foes at high altitudes, they may avoid some of the explosive damage.
- Best used on bosses that cover a large horizontal area, such as the Nasod Inspector, the Ancient Bone Dragon and the Coral Sea Serpents.
- It is possible to catch the opponent.
Updates
- 3/29/2012 KR
- Decreased number of explosions to one.
- Total damage per Javelin is decreased by 248% at Lv. 5.
- Javelins changed to magical damage.
- Decreased number of explosions to one.
- 6/27/2013 KR
- Explosion count increased to seven.
- Max explosion hits limited to seven.
- Javelins changed to physical damage.
- Explosion count increased to seven.
- 5/29/2014 KR
- Total damage increase
- 6/12/2014 KR
- Added 1 more Nasod spear at each side
- Changed Damage Area
- Visual Effect Upgrade
- NA
Template:OTSkills |-| KR= Template:OTSkillsKR