Nasod Armor Mode - Overlimit
From Elwiki
File:TiTSkill1.png | [Passive] When Add activates his Dynamo Configuration Mode (Awakening), he will also activate the Nasod Armor mode. While in this mode, at the end of base combos, Add is able to execute Nasod Armor combo extensions of Time Tracer by pressing Z or X.
Nasod Armor command damage is increased and Add gains the special abilities Overlimit and Spatial Movement. Overlimit Spatial Movement |
Requirements
Class | Master | Level Required | SP Cost Per Level |
---|---|---|---|
Arc Tracer | Lv. 20 | 15 | 3 |
Skill Infomation
Skill Level | Level Required | Cost Gain Amount | Nasod Armor Combo Damage Increase | |
---|---|---|---|---|
MP Gain Increase When in Configuration Mode |
DP Gain Increase When in Dissolution Mode | |||
1 | 15 | +% | ||
2 | +% | |||
3 | +% | |||
4 | +% | |||
5 | +% | |||
6 | +% | |||
7 | +% | |||
8 | +% | |||
9 | +% | |||
10 | +% | |||
11 | 6.63% | +20% | ||
12 | 43 | 6.79% | +21% |
Tips and Details
- To activate Arc Tracer's Transform combos, the following will trigger the option for Nasod Armor Combos:
- Combos (Time Tracer): ZZZ[Z], ZZX[X], ZZZ[X], XXX[X], XXX[Z], XXZ[Z~Z], >>ZZ[Z], >>XX[X]
- Note that the [ ] does not actually need to connect to an opponent to extend your combos, so long as any other parts of the combo did. The game seems to be fairly inconsistent about this, though.
- Skills(Tracer): Void Breaker, Energy Boom, Neutron Bomb.
- Skills(Time Tracer/Diabolic Esper): Void Impact, EMP Shock.
- Combos (Time Tracer): ZZZ[Z], ZZX[X], ZZZ[X], XXX[X], XXX[Z], XXZ[Z~Z], >>ZZ[Z], >>XX[X]
- Add's Nasod Armor combos give him a variant of Chung's Heavy Stance. When hit during the combos's animations, Add will immediately burn 20 DP to completely negate the damage with his dynamos. During that animation, you can press either Z or X to teleport behind the attacker and restart the combo extensions from there.
- Do note that this does not negate stun, flattened or power stun.
- This can be looped indefinitely so long as you have the DP gauge for it, note, however, that Add will only negate ONE hit per combo, so you'll have to pretty much mash Z or X to nullify multi-hitting abilities, which will quickly burn through your DP gauge.