Pet Guide

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Revision as of 15:46, 21 September 2014 by Denmax (talk | contribs) (→‎Pet List)

How are Pets Obtained?

Pets are obtained through multiple ways. However, only one (Pocket Phoru) is available through a Story Quest, some are cash exclusive while some are obtained through Events.

Your first step towards getting a pet is a Pocket Phoru, which is a 3-Step quest that you obtain at level 10. The quest comes up as a Story Quest in Chapter 2-1.

The Perfect Companion for your Adventures!

  1. Visit Elder and speak to Hoffman.
  2. Enter 2-1 and collect 4 Purified Jewels, which are obtained from the Ghost Magicians.
  3. Collect 1 Ent Orb by defeating Ent, the boss of 2-1.
  4. Go to 2-2 and eliminate the Giant Phoru.


Congratulations! You have obtained a Pocket Phoru!

Pet List

Image Name Info How to Obtain
Pocket Phoru An adorable little Phoru that'll be your friend! Episode 2-1 Quest
Pocket Phoru An adorable little Phoru that'll be your friend! Episode 2-1 Quest
Black Phoru A Black Pocket Phoru! Given to players during Veteran Commander's release event and deleted after the event.
Rudolph Phoru A costume for the Pocket Phoru! Currently unavailable in the Korean version of Elsword. Was obtainable during Christmas.
Witch Phoru A costume for the Pocket Phoru! Currently unavailable in the Korean version of Elsword. Was obtainable during Halloween 2013 KR.
?? Phoru A costume for the Pocket Phoru! ??
HAT'S ON Phoru A costume for the Pocket Phoru! ??
NAVER Phoru A costume for the Pocket Phoru! Pet given out in KR during NAVER event
New Year Phoru A costume for the Pocket Phoru! Given to players as rewards during New Year Event (2014).
Chinajoy Phoru A Pocket Phoru that wore a written "Chinajoy" scarf! Given to players as rewards during Chinajoy Event in China Server (4/7/12 ~ 8/8/12).
Hot-blooded Gamania Phoru A Pocket Phoru that wore a scarf with Gamania's Logo! ??
Newbie Goalkeeper Phoru A costume for the Pocket Phoru! Given to players as rewards during Elrios Cup Soccer Festival Event.


Starting Your Pet

Once you get your pet, it will be available under the Special tab in your inventory.

Right click it and a message will come up.

Once you name him/her, your pet is ready to begin!

Pet Menu Interface

Once you made your pet, go to the pet menu (Press P to open it) and choose your pet in the list.

It should direct you to this screen:


Buttons

  • Clicking Summon will either summon the pet, or unsummon while it is out.
  • The Green Bar is its Hunger, which will slowly decrease for each monster killed.
  • The Blue bar under it is its Affinity.
  • During dungeon playing, your pet's Affinity will increase for each monster killed, unless your pet hunger is below 40%.


Pet Evolution

Life Crystal

Pets usually have four forms. The forms are termed:

  1. Life Crystal
  2. Infant
  3. Teen
  4. Adult

Pets usually start as a crystal, having no skills or functions until they become an Infant.

In order to evolve your pet, you will need to increase its Affinity. Once the pet's Affinity reaches 100%, a button will be available next to the Affinity bar, evolving your pet into the next appropriate form.


Evolution Forms

Name Infant Teen Adult SPECIAL
Pocket Phoru
Black Phoru (Event, not permanent)
Rudolph Phoru
Witch Phoru
?? Phoru
HAT'S ON Phoru
NAVER Phoru
?? Phoru
?? Phoru
New Year Phoru
Chinajoy Phoru
Hot-blooded Gamania Phoru
Newbie Goalkeeper Phoru
Newbie Goalkeeper Phoru(?)
Newbie Goalkeeper Phoru(Uruguay?)
Newbie Goalkeeper Phoru(Brazil)
Newbie Goalkeeper Phoru(Germany?)
Newbie Goalkeeper Phoru(France?)
Newbie Goalkeeper Phoru(Spain)
Newbie Goalkeeper Phoru(?)
Newbie Goalkeeper Phoru(?)
Newbie Goalkeeper Phoru(?)
Newbie Goalkeeper Phoru(Legend)
Ancient Phoru
Ancient Phoru: Dark
Ghost Phoru: Darkness
Ghost Phoru: Flame
Ghost Phoru: Ice
Ghost Phoru: Light
Tree Knight
Tree Knight: Spring
Tree Knight: Autumn
Tree Knight: Winter
Tree Knight: Christmas Tree
Tree Knight: Father Christmas
Magician
Death Reaper
Fairy
Tanya
Rosetta
Narnea
Rael
Fairy Queen Eldena
Mystic: Normal
Mystic: Yellow
Mystic: White
Mystic: Red
Mystic: Red
Hatchling: Normal
Hatchling: Light
Hatchling: Darkness
Hatchling: Fire
Hatchling: Wild
Hatchling: Star
Uniel
Uniring
Kumiho: Snow
Kumiho: Flame
Kumiho: Cursed
Kumiho: Stone
Mana Eater
Blood Eater
Panda Bear - Red
Panda Bear - Blue
Royal Panda: Red
Royal Panda: White
Son Goku
Hat Monster: Yellow
Hat Monster: Ebony
Reaper - Death
Reaper - Reverse
Raincoat Cat - Black
Raincoat Cat - Yellow
Raincoat Cat - Blue
Raincoat Cat - Red
??
??
Arctic Hunter Peng
Snowman
Berthe Jr.
??
??
Tanato
Marionette


Pet Skills

Pet Energy

With the pet skills, pets will also get access to a skill system called Pet's Energy.

Pet Energy is a passive skill that pets gain that allows the owner to get special effects out of it.

Each Pet has 4 types of Energy :

1. Body

2. Soul

3. Attitude

4. Fetch

Each type of energy gives a different type of stat(Except for Fetch). You can notice the pet energy and what it gives through the Pet Menu itself (Default Hotkey P)



There is a prerequisite in the pet's form to unlock each energy:

- Getting Fluid form will allow your pet to unlock the Body energy

- Getting Adult form will allow your pet to unlock Body and Soul energy

- Getting Completion form will allow your pet to unlock Body, Soul and Attitude Energy (All 3 energies)

- Buying the Fetch Aura from the cash shop/item mall for (KR-5000NX/NA-500KC) will unlock Fetch for that specific pet.

Once the pet energy is unlock, you immediately get access to the stat if he is equipped and has at least 40% Affinity(Except for Fetch). If his Affinity is less than 40%, the pet energy will not open and the owner will not receive the special stats. As you can see from the above screenshot. Once a pet leaves crystal form, he will gain access to skills that you can see from the 2 icons on his top right. Both skills are used by the pet automatically.

Skills

Pets have 2 types of skills:

Attacks: These skills use their skills to attack and aid you in battle. The pet will use this skill once it achieves full mana.

Encouragement: These skills makes the pet encourage the user to fight harder, which gives them additional stats to the player for a certain amount of time. The pet usually uses this skill when you are extremely low on health.

Pet MP is a seperate MP bar that fills up as the player attacks.

Table of Pet Skills

Encouragement and Fetch Aura effects are all the same regardless of pet.

Icon Effect
Fetch Aura
Fetch Aura does not require any amount of affinity to be active. While active, all ED/Loot will be auto picked up without you having to walk to the ED/Loot.

'Grab them all! Never miss a single ED again!'

Encouragement

When your HP is 20% and below, your pet will begin to encourage you, granting you, for a period of time, additional stats.

  • Infant: Attack / Movement Speed +5%, Critical Hit Rate +6%, Max HP and remaining HP increase by 20%, HP recovery .5% per second, MP recovery 6 MP per second
  • Teen: Attack / Movement Speed +10%, Critical Hit Rate +12%, Max HP and remaining HP increase by 30%, HP recovery 1% per second, MP recovery 12 MP per second
  • Adult: Attack / Movement Speed +15%, Critical Hit Rate +18%, Max HP and remaining HP increase by 40%, HP recovery 1.5% per second, MP recovery 18 MP per second


Normal Phoru

Energy Adult Form Preview Attacks
Icon Effect Effect Icon

Infant - Body
Natural Physique
Wind Attribute Resistance +25
+1% Piercing Effect Chance (If you have Wind Element)
Feeding Bottle Toss
The Pocket Phoru hurls a Milk-Bottle at the enemy heavily damaging them
Milk Bottle - 300% of your average Physical and Magical Attack power while pushing them back.

Infant

Teen - Soul
Pure Spirit
Physical Defense +1%
Magical Defense +1%
Mug Cup Toss
The Pocket Phoru will now throw a coffee cup and a feeding bottle as his attack
Tosses - dealing 350% of your average Physical and Magical Attack power while pushing them back.

Teen

Adult - Attitude
Cowardly Stance
MP gain on Receiving Attack +2%
Frying Pan Toss
Pocket Phoru will throw a Feeding Bottle, Coffee Mug, and a Frying Pan
Tosses - 400% Damage of your average Physical and Magical attack power while pushing them back

Adult


Ruldoph Phoru

Energy Adult Form Preview Attacks
Icon Effect Effect Icon

Infant - Body
-
Ice Attribute Resistance +50
+1% Slow Effect Chance (If you have Water/Ice Element)
No Infant Form -

Teen - Soul
-
Max HP +5%
Physical Defense +2%
Magical Defense +2%
No Teen Form -

Adult - Attitude
-
Action Speed +1%
Awakening Charge +4%
Snowball Toss'
Rudolph Phoru will throw three snowballs
Snowballs - 1666% Damage of your average Physical and Magical attack

Adult


Witch Phoru

Energy Adult Form Preview Attacks
Icon Effect Effect Icon

Infant - Body
Natural Physique
-
No Infant Form -

Teen - Soul
Pure Spirit
Physical Defense +1%
Magical Defense +1%
No Teen Form -

Adult - Attitude
Cowardly Stance
MP gain on Receiving Attack +2%
Bat Toss
Witch Phoru will throw a bat
Toss - 350% Damage of your average Physical and Magical attack power.

Adult


New year Phoru

Energy Adult Form Preview Attacks
Icon Effect Effect Icon

Infant - Body
Natural Physique
Fire Attribute Resistance +25
+1% Burning Effect Chance (If you have Fire Element)
No Infant Form -

Teen - Soul
Pure Spirit
Physical Defense +1%
Magical Defense +1%
No Teen Form -

Adult - Attitude
Cowardly Stance
MP gain on Receiving Attack +2%
Firework
New year Phoru will throw a firework.
Toss - 1050% Damage of your average Physical and Magical attack power.

Adult


Feeding

To prevent your pet from becoming hungry, you will need to feed him/her. The feeding option is availabe in your inventory.

Pets accept the following foods:

  • El Tree Seeds (Obtained through events)
  • El Tree Fruit (Obtained through the Item Mall/Cash Shop)
  • Equipment
  • QPL Jellies
  • Mysterious Weeds (obtained through the Hatchling event)

Notes

  • Pets will only accept equipment 10 levels lower than your character level.
  • The better the equipment, the greater the hunger replenishment. Weapons replenish their hunger much greater than regular armor.
  • Once the pet's Affinity is over 70%, your pet will enter a state called "Special Mode" It can be identified by the prefix Special on the pet's name once he enters that state.
    • During Special mode, the pet will only accept El Tree Seeds or El Tree Fruits and will no longer accept any equipment until it reaches its next level.
  • If you would like to remove "Special Mode", just simply not feed your pet until his Hunger is low, which results on your pet's Affinity to lower.
    • Once your pet's Affinity is below 70%, your pet will not be in "Special Mode" anymore, though you can obtain it again anytime you wish.

QPL Jellies

You are also allowed to make weapon-shaped "QPL Jellies" that are tasty treats for your pet. The process of making a QPL Jelly is simple, and only basic materials are needed.

  • However, like normal food, pets will not accept QPL Jellies when they reach their "Special State".

Guide

El-Gems are obtained from dismantling weapons while Weapon Casts are bought from Blacksmiths available in any map.

Creating QPL Jellies will give you a chance of creating either a Fantastic or a Strange one.

  • Fantastic QPL Jellies (Red Background) are Elite and adds an additional 2% Affinity when fed to your pet.
  • Strange QPL Jellies (Dark Background) are of Low Grade Rarity and decreases 5% Affinity when fed to your pet.


Jelly How to Make Info

24x El-Gems (Lv.1-17)

1x Lv.1 Weapon Cast

These Jellies feed your pet when you are Lv.12-19

Resell Price = 10,560ED

40x El-Gems (Lv.1-17)

1x Lv.1 Weapon Cast

These Jellies feed your pet when you are Lv.20-27

Resell Price = 14,400ED

37x El-Gems (Lv.18-27)

1x Lv.2 Weapon Cast

These Jellies feed your pet when you are Lv.27-35

Resell Price = 18,240ED

35x El-Gems (Lv.28-37)

1x Lv.3 Weapon Cast

These Jellies feed your pet when you are Lv.36-43

Resell Price = 22,080ED

34x El-Gems (Lv.38-47)

1x Lv.4 Weapon Cast

These Jellies feed your pet when you are Lv.44 and up

Resell Price = 25,920ED

33x El-Gems (Lv.48-57)

1x Lv.5 Weapon Cast

These Jellies feed your pet when you are Lv.52 and up

Resell Price = 29,760ED

39x El-Gems (Lv.48-57)

1x Lv.5 Weapon Cast

These Jellies feed your pet when you are Lv.60 and up

Resell Price = 33,600ED

42 El Gems (Lv.58-72)

1 Lv.6 Weapon Cast

These Jellies feed your pet when you are Lv.68 and up

Resell Price = 37,440ED


Pet Inventory

Pets have an inventory on their own which you can store on at all times. You can access it by pressing the pet button in your inventory menu. However, your pet must be an Infant or older to have their own pet inventory. The higher the level of your pet, the more inventory spaces you will have.



Inventory Sizes

Name Stage 1 Stage 2 Stage 3 SPECIAL
Pocket Phoru x1 x2 x3 x3
Black Phoru x0 x0 x0
New Year Phoru x8
Ancient Phoru x3 x6 x9
Ancient Phoru : Dark x3 x6 x9
Tree Knight x3 x6 x9
Rudolph Phoru x12
Magician x4 x8 x12
Death Reaper x4 x8 x12
Fairy x4 x8 x12
Mystic: Normal x3 x6 x9
Mystic: Red x4 x8 x12
Mystic: White x4 x8 x12
Mystic: Yellow x4 x8 x12
Hatchling: Normal x4 x8 x12
Hatchling: Event x1 x2 x3
Uniel x3 x6 x9
Uniring x3 x6 x9
Blood Eater x16
Kumiho: Snow x4 x8 x16
Kumiho: Flame x4 x8 x16
Kumiho: Cursed x4 x8 x16
Berthe Jr. x4 x8 x12


Accordingly, you can add items on the pet inventory which you can save later on to feed him or enable automatic feeding to let him eat it automatically.

The checkbox on the top enables Automatic Feeding.

When your pet's Hunger is lower than 80%, he will automatically eat the items available in his inventory. The sequence of order that he will eat is on this order:

  1. Level of Equipment (Least to Greatest)
  2. El Tree Seeds
  3. El Tree Fruits


Pet Commands

In addition to your pet's Skills and Energies, another system has been added to allow more interaction between with you and your pet.

You can also talk with your pet, to have a fun time with him/her, and the pet will interact or respond to you based on what you say.

Your pet's Affinity will also affect on how he/she will respond to you.

Here's a following list of commands you can type to your pet that he/she will respond on:

  • |-|

    NA

NA Version

Hey!

Howdy!

Hi!

Hello!

Sit!

Wait!

Rest!

Stand!

GetUp!

StandUp!

LetsGo!

ComeHere!

GetGet!

Goofy!

Silly!

Smack!

Stop!

Angry!

Playful!

NapTime!

SleepyTime!

Zzz!

ILoveYou!

ILikeYou!

GoodJob!

|-| TW =

Taiwan Version

哦嗨唷!

你好!

嗨!

坐下!

等等!

休息!

站!

起來!

站起來!

跟著我!

過來!

撒嬌!

可愛!

打打!

不行!

罵你哦!

調皮哦!

睡覺!

晚安!

喔喔困!

愛你唷!

喜歡你!

乖乖!

|-| KR=

Korean Version

인사!

안녕!

하이!

헬로!

앉아!

기다려!

쉬어!

서!

일어나!

일어서!

따라와!

이리와!

킴온!

애교!

이쁜짓!

때찌!

하지마!

혼난다!

끼분다!

자자!

잘자!

코자자!

사랑해!

좋아해

착하지!

Personality

When raising a pet, you will also discover your pet's personality later on as time passes.
Your pet's personality is based off of how you treat it and it will affect on how it will respond to you when you talk to it.



General things to know about Pet Personality before we get started:

  1. There are two ways of "applying" personality changes after the required affinity has been reached: relogging or resummoning (as in, calling your pet back to its crystal, then summoning it again). Both have very minimal practical differences.
  2. Pet personality changes 0.25 points at a time. Thus, you need to have it change at least 4 times to raise personality by 1 point.
  • If using the resummoning method, pet personality will change 0.2 points at a time for a pet in adult form; however, a 4% affinity difference is enough to induce such change. (Source)
  1. At 100% affinity, x axis personalities like Sensible and Impulsive are subject to change whereas y axis personalities like Sociable and Shy are not subject to change.
  2. Logging Out means clicking either Game Exit, Character Select or changing channels through Server Select. Changing Channels with the bar on the top right of the screen IS CONSIDERED “Logging Out”
  3. An affinity gap is required to change a pet’s personality – you must have at least 5% affinity difference from the affinity your pet was at last time you logged in to induce a change in personality (Adult form only).
  4. Feeding your pet with Fantastic QPL Jellies count towards affinity increase. However, first feed of the day that increases affinity by 2% DOES NOT count.
  5. Large affinity gap changes (e.g. 10% or 20% at a time) will not necessarily change personality proportionately.
  6. If affinity is decreased, it will never affect Shy and but it will always affect Sociable.
  7. Staying logged in at town with your pet summoned does not have any effect on pet personality, assuming you do not run any dungeons.
  8. This guide is written based on Adult forms. For teen and infant stages, an even larger change in affinity gap is required to affect their personality.
    • Crystal: minimum 48%.
    • Infant: minimum 21%.
    • Teen: minimum 10%.
  9. When you are changing pet personality from 100%~ high affinity and highly Sociable to Shy, don't log out. It is recommended that you have lots of stamina and Strange QPL jellies for lots of dungeon runs. (The strategy is to run multiple dungeons, starving your pet until 70% affinity, then to relog. But to minimize personality loss, you shouldn't relogin midway into the process.)


When pet is turned Sociable(+),

  1. When attacking, 300 Pet MP is consumed
  2. Starts cheering when the summoner's HP is 15% or less.

To turn Sociable(+): After first login, run dungeon once. When you log out, the affinity change has to be 4% or less (Excluding the first food of the day, and when you are at affinity 100%)


When pet is turned Shy(-)

  1. While attacking, 250 Pet MP is consumed
  2. Starts cheering when the summoner's HP is 30% or less.

To turn Shy(-): After first login, run one or more dungeons. When you log out, your affinity change has to be at least 5%.

If you want to change to Shy fast, it's a good idea to relog after you have achieved a desired affinity change.

NOTE: If you reach 100% affinity while you are in Shy personality, Sociable/Shy (y axis) personalities won't change.

———————

When turned Impulsive(+)

  1. Reacts to even minor damage was done to or was dealt by the summoner with an attack.
  2. Unlike Sensible pets, even when mp for attacking has been built up, they will prefer song emoticons (wastes MP) to attacks
  3. Starts cheering only after major damage was done to or dealt by the summoner.

To turn Impulsive(+): Don't feed elite or higher equips, seeds, fruits or QPL jellies. Feed rare or normal equipments.


When turned Sensible(-)

  1. Attacks when major damage was done to or was dealt by the summoner
  2. Unlike Impulsive pets, they use fewer song emoticons and will activate attacks quickly.
  3. Starts cheering faster, and when minor damage was done to or dealt by the summoner.

To turn Sensible(-) : Unlike Impulsive, feed equipments higher than rare, QPL jellies, seeds and fruits. (Equipments and QPL jellies only count for pets with 70% affinity or below. After that you have to feed Seeds and Fruits only.)


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