Apocalypse

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Revision as of 09:26, 12 November 2014 by Salvatore (talk | contribs) (→‎Updates)
[Hyper Active] Add configures the strategic Nasod weapon Apocalypse. When being configured, Apocalypse will strike enemies, and will travel around to annihilate surrounding enemies. When the skill key is pressed again while Apocalypse is active, or when it reaches the limit of its HP or duration, Apocalypse will use its finisher. The Apocalypse summon has the same stats as Add (HP/Attack/Defense/Critical, etc).


Requirements

Class Master Level Required SP Cost Per Level Skill Requirement
Mastermind Lv. 20 65 10 Hyper Skill Quest


Skill Information

Skill Level Required Level Damage (Physical) Duration MP Usage Cooldown Item Usage
Summon Hit Shockwave Plasma Missile Neutron Burst
Final Skill
1 65 689% x 6 1984% 413% x 4 330% 826% x 9 60 seconds 300 MP 180 seconds x1
2 70 732% x 6 2108% 439% x 4 351% 877% x 9
3 75 775% x 6 2232% 464% x 4 371% 929% x 9


Tips and Details

  • Like any NPC Summon, the cube will automatically teleport to Add if it's too far away and will attack automatically when a target is in range. Attacks include:
    • Shockwave: fires a single beam similar to Panzer Buster.
    • Neutron Bomb: sends a cube that homes in on a target then detonates with a multi-hit burst.
      • This attack appears to be able to drag enemies into it before exploding.
      • Can break attack of some boss.
    • Plasma Missile: fires four needle-like shots that home in on an enemy and explode on contact.


Trivia

  • Apocalypse is the second summon Hyper Active, the first being Code: Empress's Code: Thunderbolt.
  • The design of the Apocalypse cube could be inspired by Ramiel from the anime Evangelion. Both entities are floating cubes that change shapes, shoot lasers, and have a distinctive screech.
  • Animation of Apocalypse can be bugged by skills like: both Airelinna or by title: The Children of the Wind.


Updates

  • 11/13/2014 KR
    • Increased damage reduction for a Shockwaves attack on targets further away.


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