Sharpshooter Syndrome
From Elwiki
[Special Active] Chung fires the Silver Shooter towards the sky to create a windblast that pulls enemies in and release a silver aura that affects all party members in the radius. |
Requirements
Class | Master | Level Required | SP Cost per Level | Alternative |
---|---|---|---|---|
Deadly Chaser | Lv. 20 | 45 | 4 | Comet Crasher |
Skill Information
Skill Level | Level Required | Aura Release (Magical) |
Sharpshooter Syndrome Buff | Max Hits | MP Usage | Cooldown | |||
---|---|---|---|---|---|---|---|---|---|
Critical Rate | Add. Damage | Headshot Chance | Duration | ||||||
1 | 45 | 282% | +10% | 15% | 20 seconds | 5 | 150 MP | 18 seconds | |
2 | 294% | +12% | 17.5% | 22 seconds | |||||
3 | 48 | 306% | +14% | 20% | 24 seconds | ||||
4 | 52 | 318% | +16% | 22.5% | 26 seconds | ||||
5 | 56 | 330% | +18% | 25% | 28 seconds | ||||
6 | 60 | 342% | +20% | 27.5% | 30 seconds | ||||
7 | 64 | 354% | +22% | 30% | 32 seconds | ||||
8 | 68 | 366% | +24% | 32.5% | 34 seconds | ||||
9 | 72 | 378% | +26% | 35% | 36 seconds |
Tips and Details
- The buff will also affect all party members, as well as players who are not the in party, but are within the range of the skill.
- There is a minor bug where if you cast the skill as soon as you get hit, it cancels out and there will be no effect. If you wait a few seconds, it will show yourself releasing the aura.
- Best used in Henir's time and space because it gives buffs to allies while dealing decent damage to nearby enemies.
- After the Deadly Chaser revamp, when Sharpshooter Syndrome is active, there will be a chance that each shot does extra damage.
- If a shot has extra damage properties, a head shot icon will appear on top of the targets head.
- Strangely enough, Head Shot is not affected by the extra damage chance and can only inflict head shot with its skill note.
- "Additional damage" really gives more attack.
- Ej,. lvl 8 gives +24% attack,not +24% additional damage.
Updates
- 07/28/2011 KR
- Increased buff duration.
- Decreased damage output and MP consumption.
- 03/29/2012 KR
- Increased damage output.
- Drags target towards center.
- 02/14/2013 KR
- Increased damage output, Critical rate, and Accuracy.
- Added chance to inflict Head Shot status.
- 07/10/2014 KR
- Damage increased.
- Cooldown decreased from 26 to 18 seconds.
- MP cost decreased to 150.
- Skill effect revamped.