Guard

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Revision as of 08:23, 2 January 2015 by Boxsnake (talk | contribs) (Text replacement - "{{ColorSelNA" to "{{ColorSel")
[Active] Chung readies himself in a special heavy stance that attenuates his statistics by a certain percentage.


Requirements

Class Master Level Required SP Cost at First Level SP Cost Per Level
Fury Guardian Lv. 20 25 3 2


Skill Information

Skill Level Level Required Heavy Stance Attenuation Blast (Magical) Ammo Usage MP Usage Cooldown
1 25 74% 161% 0-1 5 MP per second 6 Seconds
2 75% 166%
3 26 76% 171%
4 29 77% 177%
5 32 78% 182%
6 35 79% 187%
7 38 80% 192%
8 41 81% 198%
9 44 82% 203%
10 47 83% 208%
11 50 84% 213%
12 53 85% 219%
13 56 86% 224%
14 59 87% 229%
15 62 88% 234%
16 65 89% 239%
17 68 90% 245%
18 71 91% 250%
19 74 92% 255%
20 77 93% 260%
21 -* 94% 266%

*Please note that you can only achieve these levels through equipments, accessories, and titles.

Skill Note

Delivering a counter when the enemy least expects it will cause the greatest panic. Let them feel like they've won and right at that moment! Strike fear in them! - Vengeful Raguel

Name: Patience, Patience, Patience (인내, 인내, 인내)

Description: Cooldown increased by 4 Seconds. When Chung gets stagger from enemy hits, by using guard, he will be able to activate super armor for the start of the skill, allowing him to enter guard mode while getting hit.

  • Can no longer use Z or X counter while Guarding.
    • It only applies for pvp, when you use guard while getting hit, if you use it while non getting hit you still counter with z or x.


Tips and Details

  • Hold the skill key down to have infinite guard.
    • However, you cannot block attacks from behind.
    • You can press Z or X to launch an attack after you receive damage and enter Heavy Stance.
  • During Guard, Chung is immune to Normal Stun and Flattening.
  • Unlike normal heavy stance, when you receive damage, Chung will only go into heavy stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering heavy stance.
  • This skill can be used to delay the animations of certain skills. 5-1 boss can spin and guard can be held down while you are taking damage, then you can use Pandemonium, Pain of Caladbolg, etc.
  • If you are attacked while guarding, the KD counter will still increase.
  • If the KD counter reached its limit while you are guarding, you will not be knocked down.


Updates

  • 03/29/2012 KR
    • Removed initial MP cost.
      • MP is slowly drained while guarding.
  • 11/07/2013 KR
    • SP requirement changed (Unlock 3 SP, Leveling 2 SP).
  • 05/15/2014 KR
    • Changes so it starts with Cannonball fire.
      • Cooldown time changed to 6 seconds. MP cost increased by 5
  • 07/17/2014 KR
    • Noted: Error where it countered without going into hit confirm animation fixed.


Trivia

  • As long as you are near a wall, you can guard against any move (exceptions are moves like Rune Slayer's XZZ that hit behind you, otherwise, this skill works normally).


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