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“ | Heheh.... the laws of this world... I shall decide them!
|
” |
Add
Specialty
Staying true to his concept of being a mechanic, Add fully utilizes his mechanized weapon; the 'Nasod Dynamo', to aid him in battle. The Dynamos are not only able deal physical damage to targets, but are also able to fire rays of electricity as a way of dealing magical damage. As a ranged alternative, his dynamos can also be configured to form a powerful electricity cannon by the same way. Add is able to manipulate the electricity the cannon fires by either using his hands or kicking to fire powerful electrical blasts. This allows his attack style to freely transition between long and close range attacks. Another aspect of Add is that some of his skills have the concept of 'Magnetism', allowing numerous homing attacks which compensates for his low HP and physical defense values.
Special Ability
Main Article: Dynamo Point System
Instead of a normal awakening mode, Add gets access to Dynamo Configuration Mode. His DP system allows him to go in and out of awakening whenever he sees fit. Maintaining a balance of Dynamo Mutation Points and the DP gauge is what makes Add different from others.
Background
Add is a descendant of a family that researched Nasods. His entire family was exterminated after being caught researching the forbidden secrets of the Nasods. He was sold into slavery and while escaping, Add fell into an Ancient Library and became trapped alone. Fortunately, there was a steady supply of food to sustain himself as well as a large number of books about the Nasods. Add spent his time reading them and waited for the day he could escape. With his vast knowledge, Add eventually invented the Nasod Dynamo using the parts from broken down Nasods found inside the library. Using the weapon's power, he escaped from the collapsing library. However, the isolation of being trapped alone for so long left Add insane along with an obsession to find rare Nasod codes. While traveling to look for more Nasod schematics, Add finds that the race no longer exists in the world. The library where Add had lived in distorted time inside, and sent him to a timeline far into the future. Thus, Add originally sought to find a way to get back into the past. That was until he found traces of 'that person' from the corrupted Nasod King.
First Job Advancement
Add is required to be Lv15 to begin his first class advancement.
Tracer
- Defeat Boss: William in 2-4 twice on any difficulty.
- Defeat Nasod Banthus in 2-3 on hard or higher.
- Talk to the alchemist Echo in Elder.
- Collect Cleaning Tools from Little Soldier in 2-5.
After completing the Tracer quest chain, Add can decide between advancing as a Psychic Tracer, an Arc Tracer, or a Time Tracer.
Click job names below to see what must be done after advancing to Tracer.
Psychic Tracer
Arc Tracer
Time Tracer
Skill Tree
- Skill Traits unlocked at Level 20.
- Final Enhanced Skill unlocked upon advancing to 1st job class.
Combos
Air Float
By pressing , Add will be able to stand on top of his dynamos, allowing him to stay afloat as long as he wants. MP will be depleted while afloat and the rate at which it depletes will increase over time. While afloat, Add is able to execute a double jump by pressing again.
Air Dash
Unlike the other characters, Add's air dash is different. When Add air dashes, instead going downwards, he will 'fly' forward.
In order to use Air Dash:
By pressing again while 'flying', Add can execute another forward jump, providing more coverage.
Uncounterable Attacks
Unlike the other characters, Add and his job advancement's attacks cannot be countered with the exception of his attack that require MP.
Skills
Videos
- Teaser Made by KOG
- Animated Trailer Made by KOG
- Official Trailer Made by KOG
- Mastermind and Lunatic Psyker Poses
Theme
Gallery
Artwork
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Add's Main Portrait.
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Add's 2nd Alternate Portrait
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Add's 3rd Alternate Portrait with his hood on.
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Add's skill cut-in
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A Skill Cut-in of a genderbent Add used to celebrate April Fools.
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Rough drafts of Add's April Fools Skill Cut-ins. Quoted from artist: "Regrettable April fools roughs... still, maid one was work of satisfaction!
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Concept art of Add's Weapon: Nasod Dynamo.
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A teaser poster showing a silhouette of a younger Add trapped in the ancient library.
Miscellaneous
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Idle pose and Promo avatar.
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Genderbent avatar given to players on April fools.
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Attacks outline of Add.
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Add's 3D model.
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Add's Backstory.
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A diagram of Add's relationship to other characters.
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In the teaser picture of Time Tracer, fragments of Add's memories can be seen. The female figure that appears in them is implied to be his mother.
Trivia
- Like Elesis, Add is not initially part of the El Search Party. Rather, he follows them in secret to study Eve and find an opportunity to capture her. However, in Ancient Waterway, Add ends up saving Eve from Victor, resulting in his acceptance into the El Search Party. After joining, Add observes Eve as a member of the party.
- For helping Vanessa of Velder, Add was lent a building which he made into his personal Nasod research laboratory.
- According to dungeon aftermath quotes, Add does not officially confront the El Search Party until after Southern Gate where Eve confronts him in his Nasod research lab in Velder. However, Add was unable to take Eve due to the search party's protection.
- Although the rumors predicted Add to have a last name being Kim, this has been confirmed to be incorrect.
- Add is mentally unstable due to witnessing the death of his family and spending his childhood in isolation.
- When advancing to Time Tracer, Add made it his goal to travel back to his original time to prevent his family's death.
- Shown from his backstory comic and quotes, Add has an obsession with Eve as she is the queen of the Nasods and is also the only sentient one.
- Add chases after Wally after finding traces of Nasods in Wally's Castle. He manages to catch up to Wally during Cargo Airship and saves him after he was thrown off the ship by Raven.
- After Cargo Airship, Add partners up with Wally in order to search for the Altera Core.
- But Add betrays Wally when he finds Eve in the Altera Core. Add spares Wally's life but destroys Wally's escape vehicle before he leaves to track Eve.
- Although, technically it was Wally that betrayed Add first. They were supposed to contact each other when one of them found the Altera Core, but when Add finally arrived at the Altera core, Wally was already there decoding the Core's information.
- But Add betrays Wally when he finds Eve in the Altera Core. Add spares Wally's life but destroys Wally's escape vehicle before he leaves to track Eve.
- It is revealed in his in-game dialogue that Add gave blueprints of the Nasod Inspector to Wally in exchange for the whereabouts of the Nasod Core.
- After Cargo Airship, Add partners up with Wally in order to search for the Altera Core.
- Add holds a grudge against Elsword for destroying the Altera Core that he worked so hard to find.
- Add is the first male character to have naturally higher magical attack rather than physical.
- According to game developers, Add is conceptually designed to be a pair character to Eve, who they refer to as the most popular character in the game.
- This is shown as Add's concept wears mostly white, has white hair and uses floating Nasod weapons like Eve.
- Add likes sweet foods, especially chocolate.
- Add is afraid of ghosts as seen in his dungeon clear dialogues from Underground Chapel.
- Add seems to be a clean person as he loathes getting his clothes dirty. He also seems to dislike becoming sweaty, as he complains and wishes to install a cooling system in the dungeon Dragon Nest.
- Interestingly, if you use Dynamo Configuration or Install skills, Add's Japanese voice files will say "Drive", unlike the original Korean voice files where he would say "Dynamo".
- Similar to Chung, Add vocalizes the names of his Special Actives more loudly when in Dynamo Configuration mode, his own version of Awakening.
- Depending on his job path, Add's motives for fighting differ slightly.
- In Lunatic Psyker's path, Add fights the demons in order to understand the Nasod Armor better and to perfect it.
- In Mastermind's path, Add fights the demons to keep enhancing the Nasod Dynamo's AI .
- In Diabolic Esper's path, Add fights the demons to complete his time travel formula and go back to the past to see his family again.
- According to his fighting style to the different paths.
- Lunatic Psyker's Nasod Dynamo enhance its powerful and flashy strikes to annihilate his opponent quickly. That's why all of Lunatic Psyker's combos maintain Nasod Armor Combo.
- Mastermind's Drones (his secondary weapon) excels in mid-range attacks while Add is focusing in long-range stance.
- Diabolic Esper can manipulate time and space that he can use his Dynamo Point System rather than using his own MP. Great sustainer for Nasod Armor Mode - Overlimit.
Physical Sword Knight |
Magical Magic Knight |
Physical Sheath Knight |
Magical Root Knight |
Lord Knight |
Rune Slayer |
Infinity Sword |
Sacred Templar |
Knight Emperor |
Rune Master |
Immortal |
Genesis |
Magical High Magician |
Magical Dark Magician |
Physical Battle Magician |
Physical Wiz Magician |
Elemental Master |
Void Princess |
Dimension Witch |
Mystic Alchemist |
Aether Sage |
Oz Sorcerer |
Metamorphy |
Lord Azoth |
Physical Combat Ranger |
Magical Sniping Ranger |
Physical Trapping Ranger |
Magical Poetic Ranger |
Wind Sneaker |
Grand Archer |
Night Watcher |
Tale Spinner |
Anemos |
Daybreaker |
Twilight |
Prophetess |
Physical Sword Taker |
Magical Over Taker |
Magical Weapon Taker |
Physical Venom Taker |
Blade Master |
Reckless Fist |
Veteran Commander |
Mutant Reaper |
Furious Blade |
Rage Hearts |
Nova Imperator |
Revenant |
Magical Code: Exotic |
Physical Code: Architecture |
Magical Code: Electra |
Physical Code: Unknown |
Code: Nemesis |
Code: Empress |
Code: Battle Seraph |
Code: Failess |
Code: Ultimate |
Code: Esencia |
Code: Sariel |
Code: Antithese |
Physical Fury Guardian |
Magical Shooting Guardian |
Magical Shelling Guardian |
Physical Cor Guardian |
Iron Paladin |
Deadly Chaser |
Tactical Trooper |
Divine Phanes |
Comet Crusader |
Fatal Phantom |
Centurion |
Dius Aer |
Physical Little Hsien |
Magical Little Devil |
Physical Little Specter |
Magical Little Helper |
Sakra Devanam |
Yama Raja |
Asura |
Marici |
Apsara |
Devi |
Shakti |
Surya |
Physical Saber Knight |
Magical Pyro Knight |
Physical Dark Knight |
Magical Soar Knight |
Grand Master |
Blazing Heart |
Crimson Avenger |
Patrona |
Empire Sword |
Flame Lord |
Bloody Queen |
Adrestia |
Magical Psychic Tracer |
Physical Arc Tracer |
Magical Time Tracer |
Physical Affect Tracer |
Lunatic Psyker |
Mastermind |
Diabolic Esper |
Dissembler |
Doom Bringer |
Dominator |
Mad Paradox |
Overmind |
Physical Chiliarch |
Magical Royal Guard |
Physical Diabla |
Magical Emptiness |
Dreadlord |
Noblesse |
Demonio |
Turbids |
Catastrophe |
Innocent |
Diangelion |
Demersio |
Physical Heavy Barrel |
Physical Bloodia |
Magical Valkyrie |
Magical Metal Heart |
Storm Trooper |
Crimson Rose |
Freyja |
Optimus |
Tempest Burster |
Black Massacre |
Minerva |
Prime Operator |
Physical Lofty: Executor |
Magical Lofty: Anpassen |
Magical Lofty: Wanderer |
Physical Lofty: Schreier |
Arme Thaumaturgy |
Erbluhen Emotion |
Apostasia |
Schatz Reprise |
Richter |
Bluhen |
Herrscher |
Opferung |
Physical Sparky Child |
Magical Twinkle Child |
Physical Rusty Child |
Magical Rough Child |
Rumble Pumn |
Shining Romantica |
Daydreamer |
Punky Poppet |
Eternity Winner |
Radiant Soul |
Nisha Labyrinth |
Twins Picaro |
Physical Second Revenger |
Magical Second Selection |
Physical Second Grief |
Magical Second Dejection |
Silent Shadow |
Stellar Caster |
Pale Pilgrim |
Hazy Delusion |
Liberator |
Celestia |
Nyx Pieta |
Morpheus |
Physical Poten Finder |
Physical Fortune Finder |
Magical Path Finder |
Magical Trick Finder |
Mighty Miner |
Greedy Wonder |
Rima Clavis |
Cynical Sneer |
Gembliss |
Avarice |
Achlys |
Mischief |