Petite Angkor - Time Bomb
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File:AishaS15.png |
[Active] Summon Petite Angkor. It will attach itself to a target upon contact and will explode after 5 seconds while reducing Magical Defense. The Angkor can be removed with the movement keys. |
Requirements
Class | Master | Level Required | SP Cost per Level | Alternative |
---|---|---|---|---|
Void Princess | Lv. 20 | 45 | 4 | Petite Angkor - Heavy Stone |
Skill Information
Skill Level | Level Required | Shock/Explosion Damage (Magical) |
Magical Defense Decrease |
Duration | Max Hits | MP Cost | Cooldown | ||
---|---|---|---|---|---|---|---|---|---|
Flight | Bomb | Magical Defense Decrease | |||||||
1 | 45 | 74% | 13% | 4 Seconds | 5 Seconds | 11 Seconds | 6 | 30 MP | 6 Seconds |
2 | 77% | 14% | 5 Seconds | ||||||
3 | 48 | 81% | 15% | 6 Seconds | |||||
4 | 52 | 84% | 16% | 7 Seconds | |||||
5 | 56 | 87% | 17% | 8 Seconds | |||||
6 | 60 | 91% | 18% | 9 Seconds | |||||
7 | 64 | 94% | 19% | 10 Seconds | |||||
8 | 68 | 97% | 20% | 11 Seconds | |||||
9 | 72 | 101% | 21% | 12 Seconds |
Tips and Details
- The initial hit only hits one enemy; however, the damage-over-time and the final explosion will hit any mobs close to the enemy to which Angkor is attached to.
- Angkor can be shaken off by tapping the left and right key commands.
- On the initial hit, the opponent will be knocked forward depending on the direction they are facing.
- With the correct timing your opponent can avoid taking damage from the bat's explosion by using a special active, a buff, an active with invincibility frames, or by awakening.
Updates
- 06/26/2014 KR
- "Magical Defense Decrease" effect added.
- 02/05/2015 KR
- Magical Defense Decrease decreased.
- Flight time decreased.
Alternative Names