Nasod Armor Mode - Overlimit
From Elwiki
File:TiTSkill1.png | [Passive] When Add activates his Dynamo Configuration Mode (Awakening), he will also activate the Nasod Armor mode. While in this mode, at the end of base combos, Add is able to execute Time Tracer's Nasod Armor combo extensions by pressing Z or X. Nasod Armor command damage is increased and Add gains the special abilities Overlimit and Spatial Movement. |
Overlimit
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Spatial Movement
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Requirements
Class | Master | Level Required | SP Cost Per Level |
---|---|---|---|
Time Tracer | Lv. 20 | 15 | 3 |
Skill Information
Skill Level | Level Required | Cost Gain Amount | Overlimit Combo Damage Increase | |
---|---|---|---|---|
MP Gain Increase When in Configuration Mode |
DP Gain Increase When in Dissolution Mode | |||
1 | 15 | 2% | +8% | |
2 | 2.3% | +9% | ||
3 | 16 | 2.6% | +10% | |
4 | 19 | 2.9% | +11% | |
5 | 22 | 3.3% | +12% | |
6 | 25 | 3.6% | +14% | |
7 | 28 | 3.9% | +15% | |
8 | 31 | 4.2% | +16% | |
9 | 34 | 4.5% | +17% | |
10 | 37 | 4.8% | +18% | |
11 | 40 | 5.2% | +20% | |
12 | 43 | 5.5% | +21% | |
13 | 46 | 5.8% | +22% | |
14 | 49 | 6.1% | +23% | |
15 | 52 | 6.4% | +24% | |
16 | 55 | 6.7% | +26% | |
17 | 58 | 7.1% | +27% | |
18 | 61 | 7.4% | +28% | |
19 | 64 | 7.7% | +29% | |
20 (M) | 67 | 8% | +30% |
Tips and Details
- The in-game tooltip incorrectly states that the cooldown would increase by 1.5 times when it's supposed to be "increased to" 1.5 times. For example, Moonlight Rhapsody's cooldown in Configuration Mode would be 20 seconds (rounded).
- To activate Time Tracer's Overlimit combos, the following will trigger the option for DP Combos:
- Combos (Time Tracer): ZZZ[Z], ZZX[X], ZZZ[X], XX[X], XXZZ~[Z], >>ZZ[Z], >>XX[X], >>^X[X]
- Note that the [ ] does need to connect to an opponent to extend your combos.
- Skills(Tracer): Void Breaker, Energy Boom, Neutron Bomb.
- Skills(Time Tracer/Diabolic Esper): Void Impact, EMP Shock.
- Warning: Add cannot begin Nasod Armor mode against Epic NPCs.
- Combos (Time Tracer): ZZZ[Z], ZZX[X], ZZZ[X], XX[X], XXZZ~[Z], >>ZZ[Z], >>XX[X], >>^X[X]
- Add's Nasod Armor combos give him a variant of Chung's Heavy Stance. When hit during the combos's animations, Add will immediately burn 20 DP to completely negate the damage with his dynamos. During that animation, you can press either Z or X to teleport Add so that the original target is in front of him and restart his combo.
- The teleportation has unlimited range.
- Do note that this does not negate stun, flattened, petrify, or power stun.
- Although Add's Nasod Armor combos can resist most attacks, dual hit attacks like Eve's electron balls, other Adds' XXX combo, Blazing Heart's fireballs, and Rena's attacks that activated Nature's Force will stop him.
- This can be looped indefinitely so long as you have the DP gauge for it, note, however, that Add will only negate ONE hit per combo, so you'll have to pretty much mash Z or X to nullify multi-hitting abilities, which will quickly burn through your DP gauge.
- However, if Add had invested in a large amount of DP Charge and DP Consumption Reduction, he can repeatedly counter you in a battle of attrition.
Updates
- 09/18/2014 KR
- Fixed overlimit affecting some Base skills.
- Fixed skills casted with DP in configuration mode not being affected by Dynamo Research - Configuration.
- Fixed skills casted with DP in configuration mode not being affected by DP Consumption Reduction.
- Cooldown increase on skills casted in configuration mode changed from 2x to 1.5x.
- 09/25/2014 KR
- Changed so DP Consumption Reduction does not affect skills casted with DP in configuration mode.
- 02/05/2015 KR
- MP Gain Increase When in Configuration Mode decreased.
- DP Gain Increase When in Dissolution Mode decreased.
- Overlimit Combo Damage Increase increased.
- 04/20/2015 KR
- Fixed the error where Special Active cooldown 1.5x increase effect was not working.
Alternative Names