http://puu.sh/2YECy normal damage 100%
http://puu.sh/2YEGz critical damage 150%
http://puu.sh/2YEGC enchant damage 219%
all the damages dealt are w/o add.damage
- Thanks for the reply and evidence, that helps a lot. My guess is they changed it to work as a pure multiplier for "critical damage" instead of a "critical multiplier variable" in KR post-revamp since it does not work like that in NA or JP.
Oh wow, I just checked with GA and the critical buff got changed for all classes not just RS into a true critical damage buff.
Grand Archer:
- KR: (~1% add damage)
- Normal damage: 22776
- Critical damage: 33979 (150%)
- Stigma Critical damage: 54983 (241.4%)
- NA\JP: (0% add damage)
- Normal damage: 21913
- Critical damage: 32870 (150%)
- Stigma Critical damage: 42183 (192.5%)
Rune Slayer:
- NA: (2% add damage)
- Normal damage: 24262
- Critical damage with Sword Enchant: 40122 (165%)
Wait what?!
Sword Enchant is now a passive?! But... why?!