Temple of Frozen Water
Temple of Frozen Water
“ | We have finally arrived to the Temple of Frozen Water... Temple of Frozen Water has very icy cold winds...
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Monster Image | Monster Description | Monster Moves |
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Shadow Port Walker - This is an stronger variant of the Shadow Walker that you have encountered in previous Hamel dungeons. They will use the same attacks but they are now more stronger and faster in their attacks. | ||
Shadow Port Trickster - A Shadow monster that attacks with lightning in front or summons "totems". The Fire Totem is red and casts a homing fireball that does moderate damage and should be dealt with as soon as possible if placed. The Buff Totem is blue and increases the stats of the mob. | ||
Shadow Port Charger - This is an stronger variant of the Shadow Charger that you have encountered in previous Hamel dungeons. They will use the same attacks but they are now more stronger and faster in their attacks. | ||
Shadow Port Defender - This is an stronger variant of the Shadow Defender that you have encountered in previous Hamel dungeons. They will use the same attacks but they are now more stronger and faster in their attacks. | ||
Shadow Port Sniper - This is an stronger variant of the Shadow Sniper that you have encountered in previous Hamel dungeons. The Sniper has been enhanced where it will aim for its target before firing its laser. | ||
Blood Linker - This is an alternate form of the Shadow Linker. When it links onto you, your attack speed will not be reduced. Instead, the link will only reduce your health. | ||
Mana Linker - This is an alternate form of the Shadow Linker. When it links onto you, your attack speed will not be reduced. Instead, the link will only reduce your mana. | ||
Shadow Linker - A small Shadow monster that can Soul Link just like Shadow Master. Defeat it to prevent or stop the Soul Link. Although easily defeatable, multiple Shadow Linkers can be a pain. | ||
Hagaluz - A spirit that attacks with icicle daggers or by spewing ice (The ice induces Frostbite). She can also summon several Ice Traps. When they die a dark eye aura envelopes them. Contact with this aura will induce Curse. | ||
Laguz - This Water Spirit attacks by releasing 3 bubbles in front of them and popping them, which will damage and inflict Frostbite. They can also release a bubble aura to encase any players in range in a bubble. After killing one, they will trap any players close to them in a bubble. When trapped in a bubble, you will not be able to move. | ||
Iz - A Ice Spirit that attacks by spewing frost breath in front, which induces Freezing. When defeated, they emit an aura thats freezes you. | ||
Ancient Iced Crab - This is an upgraded and larger form of the Ancient Crab. They can use the same attacks as the Ancient Crab but with the additional effect of inflicting Frostbite. | ||
Chilling Hedgehog - A small hedgehog-like monster. They attack by rolling into you or releasing ice shards around them (The shards induce Frostbite). They become Stoic when performing the ice shard attack.
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Monster Image | Boss Description | Boss Moves |
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Giant Linker - A huge Linker that is exclusive to this dungeon. Appears on all difficulties. |
-Summon: Giant Linker summons the various Linker series, such as Shadow Linker, Blood Linker, and Mana Linker.
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Ice Stinger - The Ice Stinger is an upgraded form of the Shadow Stinger. It will use the exact same moves but its spikes will induce Frostbite. |
-Forward Spikes: Jabs you with a few spikes when you stand in front of it. Pushes you backwards for some distance and induce Frostbite.
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Monster Image | Boss Description | Boss Moves |
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Avalanche |
-Icicle Crash: Avalanche will launch a large block of ice towards the direction he is facing. This attack will induce Frostbite.
-Frozen Tomb: After reaching his Stoic threshold or maximum mana, Avalanche will float into the air, and raise multiple frozen megaliths from the ground. In addition to that, two white flares emitting ice shards in every direction will drop onto the stage randomly and will explode after reaching ground level. A direct hit from a flare will do significant damage.
-There is a very easy way to escape a missile, it's to loop and lure them to your ally or another projectile to destroy it to your advantage.
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Image | Name | Boss | Character | Stats |
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Lv58 Wand: Magical Attack +3701 [Unidentified * ?] [Unidentified * ?] Critical +5% Ice Element Resistance +40 |