Explosion Impact
From Elwiki
[Special Active] Creates a Nasod Whip to damage enemies in its path (the first hit launches, the second catches) then the whip explodes backwards pulling the enemy with it to do multiple damage. |
Requirements
Class | Master | SP Requirement |
Code Exotic |
Skill Information
Skill Level | Damage | Max Hits | MP Usage | Cooldown | ||
Whip(Physical) | Explosion(Magical) | Whip | Explosion | |||
1 | 102% | 103% | 2 | 23 | 175MP | 10 Seconds |
2 | 122% | 123% | ||||
3 | 142% | 144% | ||||
4 | 162% | 165% | ||||
5 (M) | 193% | 196% | ||||
6 | 223% | 226% |
Skill Note
Name: Breaking In I(NA) / Easy Start I(KR)
Description: Removes the launch of the initial hit and increases the explosion damage by 10%
Tips and Details
- Explosion Impact deals a maximum total of 25 hits per enemy; 2 initial physical hits, and 23 magical hits. The enemy must be large enough or be able to be pulled backwards to receive all hits.
- One tactic is to use the skill between another player and the mobs - the other player will act as a shield and will keep the mobs within the explosion range.
- Explosion Impact will rip through mobs that try to shield against you as the explosions occur backwards.
- The launching may launch enemies onto a higher platform. Such a case will result in minimal explosion damage and should be avoided.
- Considered one of the best 200 MP skills damage-wise when all explosions hit.
- To reach Iron Scrap tier, 17/23 explosion hits must occur. This is virtually guaranteed on even small mobs with correct positioning.
If all explosions hit, the skill will do a hefty 25% more damage than the above.
- To reach Iron Scrap tier, 17/23 explosion hits must occur. This is virtually guaranteed on even small mobs with correct positioning.