Socketing Equipment
Socketing Equipment
In Elsword, many equipment (Costume, Weapons, and Armors) contain sockets, which can be socketed with certain gems to add special effects to the equipment. These can range from increase in Critical Hit Rate to an increase in Element Resistance.
Guide
1) Open your inventory menu (i) and click on the 2nd button to the left (It has a gem icon). The cursor will then change into a sword icon with a small gem next to it.
2) Select the desired equipment from the inventory. Note that items currently equipped cannot be socketed and must be unequipped first.
3) A new window will then open, showing the item's available sockets. The amount of sockets available depends on its rarity; rarer equipment will have more sockets.
4) Drag the desired magic stone into the gray square and click on the button on the bottom right of the window.
5) You have now socketed your equipment! Repeat if you want different stats/higher values.
You can only socket gems if you have sufficient ED. This amount needed is shown in the box at the bottom of the window.
The higher the upgrade level the higher the chance of obtaining higher values.
Rarity | Socket Slot | |
---|---|---|
Weapon | Armor | |
Common | 1 | 1 |
Rare | 2 | 1 |
Elite | 3 | 2 |
Unique | 4 | 3 |
Legend | 5 | 4 |
Stones to socket equipment
In order to socket equipment, you must have certain magic stones. They range from basic to stat-specific stones. Basic stones give a random stat to an equipment, whereas stat-specific gems give a certain effect depending on the gem used.
Basic Magic Stones
Stat Specific Magic Stones
Old Stat Specific Magic Stones
They cannot be obtained anymore.
Special Magic Stones
These Magic Stones can only be obtained from Ice Burners.
Name | Description | Image |
---|---|---|
Special Additional Damage Magic Stone (추가데미지 특급 마법석) (6%) | Sockets your weapon with 6% Additional Damage. When used on armor, the stats will be halved. |
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Special Additional Damage Magic Stone (추가데미지 특급 마법석) (7%) | Sockets your weapon with 7% Additional Damage. When used on armor, the stats will be halved. |
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Special Additional Damage Magic Stone (추가데미지 특급 마법석) (8%) | Sockets your weapon with 8% Additional Damage. When used on armor, the stats will be halved. |
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Special Critical Magic Stone (크리티컬 특급 마법석) (6%) | Sockets your weapon with 6% Critical Hit Rate. When used on armor, the stats will be halved. |
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Special Critical Magic Stone (크리티컬 특급 마법석) (7%) | Sockets your weapon with 7% Critical Hit Rate. When used on armor, the stats will be halved. |
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Special Critical Magic Stone (크리티컬 특급 마법석) (8%) | Sockets your weapon with 8% Critical Hit Rate. When used on armor, the stats will be halved. |
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Special Attack Speed Magic Stone (동작속도 특급 마법석) (6%) | Sockets your weapon with 6% Attack Speed. When used on armor, the stats will be halved. |
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Special Attack Speed Magic Stone (동작속도 특급 마법석) (7%) | Sockets your weapon with 7% Attack Speed. When used on armor, the stats will be halved. |
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Special Attack Speed Magic Stone (동작속도 특급 마법석) (8%) | Sockets your weapon with 8% Attack Speed. When used on armor, the stats will be halved. |
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Special Damage Reduction Magic Stone (데미지감소 특급 마법석) (6%) | Sockets your weapon with 6% Reduced Damage. When used on armor, the stats will be halved. |
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Special Damage Reduction Magic Stone (데미지감소 특급 마법석) (7%) | Sockets your weapon with 7% Reduced Damage. When used on armor, the stats will be halved. |
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Special Damage Reduction Magic Stone (데미지감소 특급 마법석) (8%) | Sockets your weapon with 8% Reduced Damage. When used on armor, the stats will be halved. |
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Special Maximize Magic Stone (극대화 특급 마법석) (6%) | Sockets your weapon with 6% Maximize. When used on armor, the stats will be halved. |
File:SpecialMaximize6.png |
Special Maximize Magic Stone (극대화 특급 마법석) (7%) | Sockets your weapon with 7% Maximize. When used on armor, the stats will be halved. |
File:SpecialMaximize7.png |
Special Maximize Magic Stone (극대화 특급 마법석) (8%) | Sockets your weapon with 8% Maximize. When used on armor, the stats will be halved. |
File:SpecialMaximize8.png |
Special HP Magic Stone (HP 특급 마법석) (6%) | Sockets your weapon with 6% HP. When used on armor, the stats will be halved. |
File:SpecialHP6.png |
Special HP Magic Stone (HP 특급 마법석) (7%) | Sockets your weapon with 7% HP. When used on armor, the stats will be halved. |
File:SpecialHP7.png |
Special HP Magic Stone (HP 특급 마법석) (8%) | Sockets your weapon with 8% HP. When used on armor, the stats will be halved. |
File:SpecialHP8.png |
Refined Magic Stones
These Magic Stones can only be obtained from Events.
Dual Stat Magic Stones
These are special gems that give multiple effects on one socket. They can be made via the Alchemist or acquired from some cubes.
Name | Description | Image | Ingredients |
---|---|---|---|
Magic Stone of Origin | Sockets your equipment with Physical Damage and Magical Damage. |
File:Stone of Origin.png | Barrier Shard x10 Magic Stone x10 Advanced Magic Stone x10 |
Magic Stone of Growth | Sockets your equipment with EXP Gain and Recovery Item Effectiveness. |
File:Stone of Growth.png | |
Magic Stone of Pursuit | Sockets your equipment with Increased Damage to bosses and Decreased Damage from bosses. |
File:Stone of Hunt.png | |
Magic Stone of Retaliation | Sockets your equipment with Damage Reduction when HP is below 30% and Increased Damage when enemy HP is below 30%. |
File:Stone of Counter.png | |
Shining Magic Stone of Origin | Sockets your equipment with Physical Damage and Magical Damage. |
File:Shining Stone of Origin.png | El Reward x1 Magic Stone of Origin x1 |
Shining Magic Stone of Growth | Sockets your equipment with EXP Gain and Recovery Item Effectiveness. |
File:Shining Stone of Growth.png | El Reward x1 Magic Stone of Growth x1 |
Shining Magic Stone of Pursuit | Sockets your equipment with Increased Damage to bosses and Decreased Damage from bosses. |
File:Shining Stone of Hunt.png | El Reward x1 Magic Stone of Pursuit x1 |
Shining Magic Stone of Retaliation | Sockets your equipment with Damage Reduction when HP is below 30% and Increased Damage when enemy HP is below 30%. |
File:Shining Stone of Counter.png | El Reward x1 Magic Stone of Retaliation x1 |
Old Dual Stat Magic Stones
These are special gems that give multiple effects on one socket. They cannot be obtained anymore.
Ereda Dual Stat Magic Stones
These are special magic stones that give multiple effects on one socket. The stats are not affected by the weapon's enhancement level. If one of the effects is maxed, the other will be 0.
Name | Description | Image |
---|---|---|
Resonant Magic Stone (공명의 마법석) |
Sockets your weapon with All Elements Resistance and Elemental Effect Chance. |
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Mana Magic Stone (마나의 마법석) |
Sockets your weapon with MP Gain when attacked, attacking and Max MP. |
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Impact Magic Stone (강타의 마법석) |
Sockets your weapon with Critical Hit Rate, Additional Damage and chance of double attack. |
Specialization
Acquirable stats
These are the stats you may get from socketing equipment.
Please note that in new version, stat values are nerfed or increases based on character level. Sockets in equipment have fixed values except sockets in Ice Burners.
Stat | Korean Text | Description | Minimum - Lv. 90 | Maximum - Lv. 90 |
---|---|---|---|---|
HP |
HP 증가 +x% (최대 50%) |
Increases your Max HP +x% amount. | On Weapon: 1435 (1%) On Armor: 718 (0.5%) |
On Weapon: 8610 (6%) On Armor: 4305 (3%) |
Physical Attack |
물리 공격력 +x |
Increases your Physical Attack +x amount. (Only available from Physical Attack Magic Stone, Magic Stone of Harmony, and Magic Stone of Origin) | On Weapon: 75 On Armor: ?? |
On Weapon: 225 On Armor: 50 |
Magical Attack |
마법 공격력 +x |
Increases your Magical Attack +x amount. (Only available from Magical Attack Magic Stone, Magic Stone of Mystery, and Magic Stone of Origin) | On Weapon: 75 On Armor: ?? |
On Weapon: 225 On Armor: 50 |
Physical Defense |
물리 방어력 +x |
Increases your Physical Defense +x amount. (Only available from Physical Defense Magic Stone and Magic Stone of Mystery) | On Weapon: 10 On Armor: 5 |
On Weapon: 40 On Armor: 20 |
Magical Defense |
마법 방어력 +x |
Increases your Magical Defense +x amount. (Only available from Magical Defense Magic Stone and Magic Stone of Harmony) | On Weapon: 10 On Armor: 5 |
On Weapon: 40 On Armor: 20 |
Critical |
x% 확률 1.5배 크리티털 |
Increases your Critcal Hit Rate +x% amount. (Max: 100%) | On Weapon: 143 (1%) On Armor: 72 (0.5%) |
On Weapon: 858 (6%) On Armor: 429 (3%) |
Additional Damage | Increases your damage (both magical and physical) that works in both PvE and PvP. | On Weapon: 143 (1%) On Armor: 72 (0.5%) |
On Weapon: 858 (6%) On Armor: 429 (3%) | |
Accuracy |
x% 확률 공격 명중 (최대 30%) |
Increases your Accuracy +x% amount. (Max: 30%) (No longer available) | On Weapon: 256 (2%) On Armor: 143(1%) |
On Weapon: 1716 (12%) On Armor: 858 (6%) |
Awakening Charge Speed (DP Charge) |
각성 충전 속도 +x% |
Increases your Awakening Charge Speed +x%. (Max: 50%) |
On Weapon: 256 (2%) On Armor: 143 (1%) |
On Weapon: 1716 (12%) On Armor: 858 (6%) |
Awakening Time (DP Consumption Reduction) |
각성 시간 증가 +x초 (최대 30초) |
Increases your Awaken Duration +x%. (Max: 40%/additional 36 seconds) | On Weapon: 1.5% On Armor: 0.75% |
On Weapon: 9% On Armor: 4.5% |
Evasion |
x% 확률 공격 회피 (최대 30%) |
Increases your Dodge Rate +x% amount. (Max: 30%) (No longer available) | On Weapon: 143 (1%) On Armor: 72 (0.5%) |
On Weapon: 858 (6%) On Armor: 429 (3%) |
Damage Reduction | Reduce the damage taken (both magical and physical) that works in both PvE and PvP. (Max: 45%) | On Weapon: 143 (1%) On Armor: 72 (0.5%) |
On Weapon: 858 (6%) On Armor: 429 (3%) | |
Attack Speed |
속도 증가 +x% (최대 20%) |
Increases your Attack Speed +x% amount. (Max: 30%) | On Weapon: 143 (1%) On Armor: 72 (0.5%) |
On Weapon: 858 (6%) On Armor: 429 (3%) |
Movement Speed |
이동 속도 증가 +x% (최대 20%) |
Increases your Movement Speed +x% amount. (Max: 30%) | On Weapon: 429 (3%) On Armor: 215 (1.5%) |
On Weapon: 2574 (18%) On Armor: 1287 (9%) |
Jump Speed |
점프 속도 증가 +x% (최대 20%) |
Increases your Jump Speed +x% amount. (Max: 30%) | On Weapon: 429 (3%) On Armor: 215 (1.5%) |
On Weapon: 2574 (18%) On Armor: 1287 (9%) |
MP Gain when attacking | Increases your MP Gain when attacking +x% amount. (Max: 50%) | On Weapon: 143 (1%) On Armor: 72 (0.5%) |
On Weapon: 858 (6%) On Armor: 429 (3%) | |
MP Gain when attacked | Increases your MP Gain when attacked +x% amount. (Max: 50%) | On Weapon: 143 (1%) On Armor: 72 (0.5%) |
On Weapon: 858 (6%) On Armor: 429 (3%) | |
Specialization A | Increases your Specialization A +x% amount. | On Weapon: 143 (1%) On Armor: 72 (0.5%) |
On Weapon: 858 (6%) On Armor: 429 (3%) | |
Specialization B | Increases your Specialization B +x% amount. | On Weapon: 143 (1%) On Armor: 72 (0.5%) |
On Weapon: 858 (6%) On Armor: 429 (3%) | |
Maximize | Increases your Maximize +x% amount. (Max: 100%) | On Weapon: 143 (1%) On Armor: 72 (0.5%) |
On Weapon: 858 (6%) On Armor: 429 (3%) | |
All Attribute (Elemental) Resistance | Increases your All Attribute (Elemental) Resistance +x amount. (Only available from Resonant Magic Stone) | On Weapon: 10 | On Weapon: 30 | |
All weapons Element attributes | Increases your All weapons Element attributes +x% amount. (Only available from Resonant Magic Stone) | On Weapon: 1% | On Weapon: 2% | |
MP Gain | Increases your MP Gain when attacked and attacking +x% amount. (Max: 50%) (Only available from Mana Magic Stone) | On Weapon: 1% | On Weapon: 5% | |
Max MP | Increases your Max MP +x% amount. (Only available from Mana Magic Stone) | On Weapon: 1% | On Weapon: 5% | |
Double Attack | Increases your chance of double attack +x% amount. (Only available from Impact Magic Stone) | On Weapon: 1% | On Weapon: 3% | |
Specific Skills' Damage | Increases your Specific Skills' Damage (Actives, Tenacity Skills, Strength Skills, Bravery Skills, Hyper Actives) +x% amount. (Only available from Magic Stone of Ruin) | On Weapon: 0.5% On Armor: 0.25% |
On Weapon: 3% On Armor: 1.5% | |
EXP Gain | EXP Gain +x% amount. (Only available from Magic Stone of Growth) | On Weapon: 1% On Armor: 0.5% |
On Weapon: 6% On Armor: 3% | |
Recovery Item Effectiveness | Recovery Item Effectiveness +x% amount. (Only available from Magic Stone of Growth) | On Weapon: 1% On Armor: 0.5% |
On Weapon: 6% On Armor: 3% | |
Increased Damage to bosses | Increased Damage to bosses +x% amount. (Only available from Magic Stone of Pursuit) | On Weapon: 1% On Armor: 0.5% |
On Weapon: 6% On Armor: 3% | |
Decreased Damage from bosses | Decreased Damage from bosses -x% amount. (Only available from Magic Stone of Pursuit) | On Weapon: 1% On Armor: 0.5% |
On Weapon: 6% On Armor: 3% | |
Increased Damage when enemy HP is below 30% | Increased x% amount Damage when enemy HP is below 30%. (Only available from Magic Stone of Retaliation) | On Weapon: 1% On Armor: 0.5% |
On Weapon: 6% On Armor: 3% | |
Damage Reduction when HP is below 30% | Damage Reduction x% amount when HP is below 30%. (Only available from Magic Stone of Retaliation) | On Weapon: 1% On Armor: 0.5% |
On Weapon: 6% On Armor: 3% |
Stat Calculation
For Stats other than HP
- Formula for 1% is (Level * 1.5) + 8
- Max value of Level in the Formula is 90. Even if the value it is derived from is 91 or above.
For HP
- Formula for 1% is (Level * 15) + 85
- There is no Maximum Value of Level in HP Formula.
Derivation of 「Level」value
Equipment' Effects & Sockets : Level value are based on 「Required Level」
Costumes' Effects & Sockets : Level value are based on 「Character's Level」
Titles' Effects : Level value are based on 「Character's Level」
Accessories currently have 3 variation
- Those that have 「Required Level」will have their Effects' value based on that. Example : Secret Dungeons Accessories, Eltrion Accessories (Lv 85)
- Those that have 「Character's Level」 will have their Effects' value based on that. Example : Event Accessories, Ignia's Accessories
- Champion's Ornaments Set Effects' are a bit special. They are first based on 「Character's Level」and then will receive multiplier depending on your Arena Rank.
Example : Rank S level 99 character's Champion's Cloak. It has 2 rows of Effects, let's say both are Critical Status.
- Base % Value of Critical Status for this specific accessory are fixed. Row 1: 2.5%, Row 2: 1.5%.
- These will first be derived from「Character's Level] which is 99, but for Crit Stats will be calculated as if level 90. Thus the 1% is (90*1.5)+8 = 143.
- Numerical Value: Row 1: 357.5 , Row 2: 214.5. Not done yet.
- Next step is multiplier by Arena Rank S, +20%.
- End result Numerical Value : Row 1: 429 , Row 2 : 257.4(but will show as 257 only, rounded down)
Stat Calculation in Character's info
Characters will have all their stat calculated with the same 2 Formulas from above.
The numerical value shown in 「Character」 Window are obtained from all equips, costumes, titles, and accessories. But how many % will they be towards the Character will vary.
You can hover your cursor over that status to see it's % towards your character.
Example case, Level 99 Character. Having Numerical Value in Critical, 1916 in Maximization, and Extra HP +4080.
For simplicity sake. The status in example will not go over normalization border, and Value of 1% for a Lv99 Chara will be noted down.
HP 1% = (99*15)+85 = 1570。Other stats 1% = (90*1.5)+8 = 143
- Critical : (3476/143) = 24.3%
- Maximization : (1916/143) = 13.4%
- HP : (4080/1570) = 2.6%
Efficiency Stages
When the percentage of most stats reaches a certain percentage, the efficiency of that stat will begin to drop, requiring more stats in order to raise it by 1%.
- Stats that do not possess this normalization effect is Awakening Time and HP. But instead they have maximum value of 40% and 50% respectively.
Maximize
Unnormalized Percentage | Normalized Percentage | Efficiency Stage | Efficiency Interval |
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0% | 0% | 100% | 0% ~ 40% |
40% | 40% | 75% | 40% ~ 70% |
80% | 70% | 50% | 70% ~ 90% |
120% | 90% | 25% | 90% ~ 100% |
160% | 100% | 0% | Greater than 100% |
Additional Damage
Unnormalized Percentage | Normalized Percentage | Efficiency Stage | Efficiency Interval |
---|---|---|---|
0% | 0% | 100% | 0% ~ 40% |
40% | 40% | 75% | 40% ~ 70% |
80% | 70% | 50% | 70% ~ 92.5% |
125% | 92.5% | 25% | Greater than 92.5% |
Critical
Unnormalized Percentage | Normalized Percentage | Efficiency Stage | Efficiency Interval |
---|---|---|---|
0% | 0% | 100% | 0% ~ 40% |
40% | 40% | 80% | 40% ~ 68% |
75% | 68% | 60% | 68% ~ 86% |
105% | 86% | 40% | 86% ~ 100% |
140% | 100% | 0% | Greater than 100% |
Attack Speed / Movement Speed / Jump Speed
Unnormalized Percentage | Normalized Percentage | Efficiency Stage | Efficiency Interval |
---|---|---|---|
0% | 0% | 100% | 0% ~ 20% |
20% | 20% | 30% | 20% ~ 24.5% |
35% | 24.5% | 20% | 24.5% ~ 28.5% |
55% | 28.5% | 10% | 28.5% ~ 30% |
70% | 30% | 0% | Greater than 30% |
MP Gain when Attacked / MP Gain when Atttacking
Unnormalized Percentage | Normalized Percentage | Efficiency Stage | Efficiency Interval |
---|---|---|---|
0% | 0% | 100% | 0% ~ 30% |
30% | 30% | 35% | 30% ~ 38.75% |
55% | 38.75% | 25% | 38.75% ~ 46.25% |
85% | 46.25% | 15% | 46.25% ~ 50% |
110% | 50% | 0% | Greater than 50% |
Reduced Damage
Unnormalized Percentage | Normalized Percentage | Efficiency Stage | Efficiency Interval |
---|---|---|---|
0% | 0% | 100% | 0% ~ 20% |
20% | 20% | 50% | 20% ~ 32.5% |
45% | 32.5% | 35% | 32.5% ~ 41.25% |
70% | 41.25% | 15% | 41.25% ~ 45% |
95% | 45% | 0% | Greater than 45% |
Awakening Charge Speed
Unnormalized Percentage | Normalized Percentage | Efficiency Stage | Efficiency Interval |
---|---|---|---|
0% | 0% | 100% | 0% ~ 20% |
20% | 20% | 85% | 20% ~ 32.75% |
35% | 32.75% | 75% | 32.75% ~ 40.25% |
45% | 40.25% | 65% | 40.25% ~ 50% |
60% | 50% | 0% | Greater than 50% |