Nasod Armor Mode - Overlimit
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File:TiTSkill1.png | [Passive] Enables you to use Nasod Armor commands. Press or to activate the command after pressing [Nasod Armor Command] During Dynamo Configuration Mode (Awakening), press Z/X command to activate Armor command. [Nasod Armor Command] During Dynamo Configuration Mode (Awakening), press Z/X command to activate Armor command. - Skills: Check skill description for skill applicable with Nasod Armor Mode. |
Overlimit
| |
Teleport |
Requirements
Class | Level Required |
---|---|
Time Tracer | 15 |
Skill Information
Skill Level | Level Required | Cost and gain amount when attacking in different modes |
Nasod Armor Command Attack Damage | |
---|---|---|---|---|
Configuration Mode (Awakening) |
Dissolution Mode (Non-Awakening) | |||
1 | 15 | +10% | +40% | |
2 | 31 | +50% | ||
3 | 39 | +60% | ||
4 | 83 | +70% |
Nasod Armor Mode
- Skills Affected:
- Nasod Armor combos gives a variant of Chung's Heavy Stance. When hit during the combos's animations or after advancing to Lunatic Psyker at the end of his normal combo to trigger, immediately burn 20 DP to completely negate the damage with your dynamos. During that animation, you can press either or to teleport to the original target that is in front of him and restart his combo.
- The teleportation has unlimited range.
- Do note that this does not negate stun, flattened, petrify, or power stun.
- Although Add's Nasod Armor combos can resist most attacks, dual hit attacks like Eve's electron balls, other Adds' combo,and Blazing Heart's fireballs will stop him.
- This can be looped indefinitely so long as you have the DP gauge for it, note, however, that Add will only negate ONE hit per combo, so you'll have to pretty much mash or to nullify multi-hitting abilities, which will quickly burn through your DP gauge.
- However, if Add has invested a large amount of DP Charge and DP Consumption Reduction, he can repeatedly counter you in a battle of attrition.
Nasod Armor Commands
Time Tracer |
---|
ZZZ~Z |
XXHoldX |
Tips and Details
- While you're in Configuration Mode, combos that would normally consume MP will no longer use MP.
- The in-game tooltip incorrectly states that the cooldown would increase by 1.5 times when it's supposed to be "increased to" 1.5 times. For example, Moonlight Rhapsody's cooldown in Configuration Mode would be 20 seconds (rounded).
- Skills Affect by this passive:
- In PvP, Nasod Armor combos are not recommended against characters that can reduce Stun duration since they can easily escape from the initial slam.
Updates
- 09/18/2014 KR
- Fixed overlimit affecting some Base skills.
- Fixed skills casted with DP in configuration mode not being affected by Dynamo Research - Configuration.
- Fixed skills casted with DP in configuration mode not being affected by DP Consumption Reduction.
- Cooldown increase on skills casted in configuration mode changed from 2x to 1.5x.
- 09/25/2014 KR
- Changed so DP Consumption Reduction does not affect skills casted with DP in configuration mode.
- 02/05/2015 KR
- MP Gain Increase When in Configuration Mode decreased.
- DP Gain Increase When in Dissolution Mode decreased.
- Overlimit Combo Damage Increase increased.
- 04/20/2015 KR
- Fixed the error where Special Active cooldown 1.5x increase effect was not working.
- 12/01/2016 KR
- MP/DP gain increase effect deleted.
- Overlimit combo damage increased.
Alternative Names