Double Gunhawk
From Elwiki
[Special Active: Strength] Throw a revolver set to automatic firing mode up to 3 times. | |
Over Strike
| |
Final Enhanced Skill
|
Requirements
Class | Level Required | [Enhanced] Level | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|---|
Bloodia | 15 | 82 | 29 | 38 |
Skill Information
PvE
Character Level | Damage (Physical) | Max Hits per throw | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|
1st Throw | 2nd Throw | 3rd Throw | 1st Throw | 2nd Throw | 3rd Throw | |||
15 | 161% | 172% | 186% | 2~Unlimited | 200 MP | 14 Seconds | ||
[Enhanced] 82 | 177% | 189% | 205% | 12 Seconds |
PvP
Character Level | Damage (Physical) | ||
---|---|---|---|
1st Throw | 2nd Throw | 3rd Throw | |
15 | 80% | 86% | 93% |
[Enhanced] 82 | 88% | 95% | 102% |
Skill Traits
Light Double Gunhawk | Evil Double Gunhawk | ||||
---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details |
MP Cost | MP Burn | ||||
29 | MP Usage decreased to 80% | 160 MP | 38 | Skill will burn 2 MP per hit | -4 MP ~ -∞ MP |
Tips and Details
- With the proper spacing, the first cast will deal 12 hits, the second 14 and the third 16, allowing for roughly 8,050% Physical Damage.
- It can go up to 10,465% Physical Damage if used while in Over Strike mode.
- The absolute minimum amount of hits for each cast is 2 hits, when fired at point blank at a small Super Armored enemy that jumps out of the way of the returning Hawk.
- More hits are possible on wider targets, and the Hawk will keep travelling if jumped over, resulting in no set maximum hit count.
Updates
- 01/12/2017 KR
- Damage decreased.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | ?? | Double Gun Hawk |
China (Simplified Chinese) | 双鹰回旋 | Double Hawk Boomerang |
France | Tir de faucon | Falcon Shot |
Brazil | Revólver Bumerangue | Boomerang Revolver |