Thousand Star
From Elwiki
File:ThousandsofStars.png |
[Special Active - Electrons] Eve summons a special gear with condensed El Energy that will aid her in combat. |
Requirements
Class | Master | SP Requirement | Skill Requirement |
Code Electra |
Skill Information
Skill Level | Damage per Star(Magical) | Ammo | Duration | MP Usage | Cooldown | Mass Release Cooldown | |||||
Normal Star | Amplified Star | Spectrum Star x3 | Inducted Star | Fusion Star x3 | Mass Release | ||||||
1 | 30% | 36% | 15% | 17% | 23% | 61% | 100 | 60 Seconds | 250MP | 30 Seconds | 5 Seconds |
2 | 36% | 43% | 18% | 20% | 27% | 73% | |||||
3 | 42% | 50% | 21% | 23% | 32% | 85% | |||||
4 | 48% | 58% | 24% | 26% | 36% | 97% | |||||
5 (M) | 57% | 68% | 28% | 31% | 43% | 116% | |||||
6 | 66% | 134% | |||||||||
7 | 75% | 152% |
Tips and Details
- Thousand Star is unlocked through the High Branch Skill Quest.
- The quest can be obtained at Lv32 from Camilla, the PvP NPC.
- There is a long skill delay when summoned and nearby enemies will be stunned.
- Whenever Eve lands a hit the gear fires a shock ball at the target.
- This skill is affected by El Crystal Spectrum. When used in Amplify Mode, the shock balls released will be larger and stronger, and when in Spectrum Mode, it will release 3 smaller shock balls. Shock balls can then be further amplified or multiplied by passing through a force field generated by a skill (e.g. Sweep Rolling).
- After 2/2/12 server maintenance patch in KR server, this skill's Mass Release mode is no longer affected by secondary El Crystal Spectrum fields caused by other moves.
- Pressing the skill key again while the gear is active will trigger a mass release, however only half of the remaining shock balls will be fired (e.g. summoning the gear with 100 shock balls and instantly releasing will only fire 50).
- The mass release is only possible if a target is selected by hitting them after the gear is summoned.
- The gear will not function if a mass release is attempted without selecting a target.
- When El Crystal Spectrum is activated, Amplify Mode affects to shock ball of Mass Release, even when you're using Spectrum, Induction, or Fusion mode.
- After mass release there will be a minimum period of 5 seconds where the skill is in cooldown even if over 30 seconds have already elapsed since the initial activation.
- The gear stays active indefinitely, disappearing only when its ammunition is exhausted.
- After the 29th March server maintenance patch in KR server, the gear will disappear after 60 seconds, and when the gear disappears, the player will collect a certain amount of MP back depending on the number of shock balls left.
- The player will regain 1.25MP per remaining shock ball.
- The Damage was decreased from 116% to 57% and MP consumed from 300MP to 250MP.
- Mass release damage was not decreased. (deals 116% damage per 1 shock ball)
- After the 29th March server maintenance patch in KR server, the gear will disappear after 60 seconds, and when the gear disappears, the player will collect a certain amount of MP back depending on the number of shock balls left.
Trivia
- Despite what the name suggests, there are only a hundred stars, not a thousand.
- The gear glows White, Red, Blue, and Green in Normal Mode, Amplify Mode, Spectrum Mode, Induction Mode respectively.
- In Fusion Mode, the color cycles between Red, Blue, and Green quite fast.