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Equipment Pieces


Equipment Details

Individual Effects

All pieces come with their own built-in effects from the start, unlike requiring extra items like El Tears for Elrianode Equipment. These effects are the same across all pieces regardless of color, with the exception of the Competition Bottom piece, which has its own effect. Note that any "Buff" effects, except "Buff - Party" effects from the Support set effect further below, only apply to yourself, and not to any party members. They also do not stack with similar effects from Elrianode Equipment.

Set Name Effects
Balance Extreme Acceleration Amplification Support Competition
Top
  • Adaptation +2%
  • Buff - Physical/Magical Attack [2+Enhancement Level]%
Bottom
  • Adaptation +2%
  • Buff - Critical [2+Enhancement Level]%
  • Adaptation +2%
  • Buff - Attack Speed [2+Enhancement Level]%
Gloves
  • Adaptation +2%
  • All Skill Damage [5*Enhancement Level]%
Shoes
  • Adaptation +2%
  • Buff - Maximize [2+Enhancement Level]%


Set Effects

Once you've collected enough pieces of a set of your choice, you will gain a set effect depending on the color of the set you chose. Due to each set having a 2-piece effect and a 4-piece effect, you are able to mix two sets together if you so want to.

Set Name Effects
Balance Extreme Acceleration Amplification Support Competition
2 Piece Effect
  • All Skill Damage Increase +7%
  • Polarize (Attack/Attacked) +7%
  • MP Consumption -10%
  • MP Consumption +5%
  • Physical/Magical Attack +5%
  • Buff - Party Skill Damage Increase +10%
  • MP Consumption -5%
  • Max HP 10%
  • Damage Reduction 10%
4 Piece Effect
  • Physical/Magical Attack +7%
  • Polarize (Attack/Attacked) +13%
  • 20% chance to reset last used skill's cooldown
  • Physical/Magical Attack +3%
  • MP Consumption +10%
  • Physical/Magical Attack +7%
  • Buff - Party Critical Damage Increase +10%
  • Physical/Magical Attack 5%
  • All Element Resistance +150


Enhance Effects

Just like the Apocalypse Type - Void Weapon and Flames of Judgement - Demonic Weapon, each armor piece will gain additional effects based on their enhancement level, starting from +9. These effects are shared across all set pieces regardless of color, with the exception of the Competition set.

Set Name Effects
Balance Extreme Acceleration Amplification Support Competition
+9
  • Awakening Duration +3%
  • Awakening Charge Speed +3%
+10
  • Increased Damage to Bosses +3%
  • Additional Damage +3%
+11
  • Adaptation +1%
  • Physical/Magical Attack +1%


Refinement

 
Using either Glacies or Rainbow Jewels, some Magic Crystals and ED, you are able to further refine each equipment piece for additional effects, including various stats, specific skill damage (see below) and adaptation, for a total of up to 21 times. Only specific stages will grant special benefits, while other stages merely raise the equipment piece's base stats slightly, similar to regular enhancement.

The refinement success rate naturally goes down after every stage reached. However, unlike regular equipment enhancing, refining cannot downgrade nor reset from your current stage, and every time you fail to refine, a progress bar will fill up that guarantees success once it is filled to 100%, should you not yet have succeeded by that point.

Each armor piece comes with a set amount of "Refinement Durability" which can be seen below the armor's usual durability. Freshly obtained pieces have 100% refinement durability and the durability decreases by 1% each time you attempt to refine. When an armor piece reaches 0% refinement durability, it cannot be refined anymore. However, you can recover refinement durability by using Chlorite Seed(5%) which can be obtained from dungeon drops, or by using Blessed Chlorite Seed(10%) which can be purchased from Cash Shop.

Stage Refinement Cost Effects
Glacies Rainbow Jewels Magic Crystals ED
Stage 1 2,000 3 100 300,000 -
Stage 2 2,000 3 100 300,000 -
Stage 3 2,000 3 100 300,000 Critical Damage +3%
Stage 4 3,000 5 150 600,000 -
Stage 5 3,000 5 150 600,000 -
Stage 6 3,000 5 150 600,000 Apply Specific Skill Damage
Stage 7 4,000 7 200 900,000 -
Stage 8 4,000 7 200 900,000 -
Stage 9 4,000 7 200 900,000 Critical Damage +3%
Stage 10 5,000 9 250 1,200,000 -
Stage 11 5,000 9 250 1,200,000 -
Stage 12 5,000 9 250 1,200,000 Apply Specific Skill Damage
Stage 13 6,000 11 300 1,500,000 -
Stage 14 6,000 11 300 1,500,000 -
Stage 15 6,000 11 300 1,500,000 Adaptation +1%
Stage 16 7,000 13 350 1,800,000 -
Stage 17 7,000 13 350 1,800,000 -
Stage 18 7,000 13 350 1,800,000 Critical Damage +3%
Stage 19 8,000 15 400 2,100,000 -
Stage 20 8,000 15 400 2,100,000 -
Stage 21 8,000 15 400 2,100,000 Physical Attack +3%, Magical Attack +3%
  • Glacies and Rainbow Jewel materials are exclusive from eachother and only one is required.


Applying Specific Skill Damage

 
Once you reach refinement stage 6 and 12, you are able to grant a specific skill damage increase effect to that armor piece for the same cost as you would have needed to refine to that stage. You can choose the skill you want to strengthen, and if you change your mind you can re roll for the same amount of materials used for the first roll. (Before the 08/01/2019 patch, the skill you'd get the effect for would've been random)

Materials

Image Name Obtained From Use
  Rainbow Jewel (Unique) Rigomor Region Boss Drop
Rigomor Region Daily Quests
Crafting & Refining
Applying Specific Skill Damage
  Glacies (Common) Rigomor Region Monster Drop
Various Glacies Ore/Gemstones
Dismantling Anti-Demon Rainbow Armor
Crafting & Refining
Applying Specific Skill Damage
  Small Glacies Ore (Common) Rigomor Region Miniboss/Boss Drop Contains 10 Glacies
  Medium Glacies Ore (Common) Rigomor Region Miniboss/Boss Drop Contains 30 Glacies
  Large Glacies Ore (Common) Rigomor Region Miniboss/Boss Drop Contains 50 Glacies
  Small Glacies Gemstone (Elite) Rigomor Region Miniboss/Boss Drop Contains 100 Glacies
  Medium Glacies Gemstone (Elite) Rigomor Region Miniboss/Boss Drop Contains 150 Glacies
  Large Glacies Gemstone (Elite) Rigomor Region Miniboss/Boss Drop Contains 200 Glacies


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