Rising Dance

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Revision as of 17:36, 14 August 2019 by Gameboy224 (talk | contribs)
File:RisingDance.png [Special Active: Bravery]
Rise in the air and annihilate enemies with a sword dance.
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Blade Master 50


Skill Information

PvE

Level Required Damage (Physical) Max Hits MP Usage Cooldown
Air Slash Slash Air Slash Slash
50 543% 3135% 14 1 300 MP 22 Seconds
[Enhanced] 652% 3762%

PvP

Level Required Damage (Physical)
Air Slash Slash
50 176% 1012%
[Enhanced] 211% 1215%


Skill Information (08/01/2019 KR patch)

PvE

Level Required Damage (Physical) Max Hits MP Usage Cooldown
Aerial Rampage Final Strike Aerial Rampage Final Strike
50 489% 2823% 14 1 300 MP 22 Seconds
[Enhanced] 587% 3388%

PvP

Level Required Damage (Physical)
Aerial Rampage Final Strike
50 157% 911%
[Enhanced] 188% 1093%


Skill Traits

Light Rising Dance Heavy Rising Dance
Attribute Effect MP Usage Attribute Effect Cooldown
MP Usage decreased to 80% 240 MP Damage increased to 144%
Cooldown increased to 120%
26.4 Seconds


Total Damage

Mode Regular
Normal Heavy
PvE 12,890% 18,561.6%
PvP 4,169% 6,003.36%


Total Damage (08/01/2019 KR Patch)

Mode Regular
Normal Heavy
PvE 11,606% 16,712.64%
PvP 3,725% 5,364%


Tips and Details

  • The aerial rampage will not pull enemies into the air with it, making it hard to connect most of the skill's hits on very small enemies.
    • It is best used from a lower elevation than the enemy to ensure all hits as well as the final attack connect.
  • The final attack hits everything the visual slash afterimage connects with, making it hit enemies very far below you, up to a bit over 3 platforms lower.


Updates

Date Changes
KR NA PvE PvP
08/01/2019 -

Damage decreased.


Alternative Names

Server Name Translation
South Korea 라이징 댄스 Rising Dance


Template:BMSkills