Titles/Varnimyr/fr

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Icône Titre Déblocage Obtention Description Effets
Feu à volonté ! Vaincre des Sphère du chaos 50 fois Vaincre des Sphère du chaos 700 fois Tous aux abris ! Des sphères du chaos attaquent de manière impitoyable. En cas de touche : probabilité de lancer Bombardement circulaire du chaos sur la cible.
Le tir inflige des dégâts (sans immobilisation) et réduit la rapidité de 10% pendant 10 secondes.
(Temps de rechargement : 30 secondes)
Porte démoniaque Vaincre 12-1 and achieving all of the following once:
  • 5 coups reçus max
  • Finir sans l'utilisation d'une pierre de résurrection
  • Finir le donjon avant 4 minutes et 30 secondes
Vaincre 12-1 and achieving all of the following 100 times:
  • 5 coups reçus max
  • Finir sans l'utilisation d'une pierre de résurrection
  • Finir le donjon avant 4 minutes et 30 secondes
The door to the Demon Realm is at the end of this labyrinth. Adaptation +2% [Adapt to the environment and regain some power suppressed by the Demon Realm] (Dungeon)
MP Cost -3%
All Skill Cooldown -3%
Troupe sentinelle Finir 12-2 en réalisant tout ce qui suit :
  • Évaluation Rang ou plus
  • Finir sans l'utilisation d'une pierre de résurrection
  • Finir le donjon avant 3 minutes et 30 secondes
Finir 100 fois 12-2 en réalisant tout ce qui suit :
  • Évaluation Rang ou plus
  • Finir sans l'utilisation d'une pierre de résurrection
  • Finir le donjon avant 3 minutes et 30 secondes
Les membres des troupes sentinelles sont parmi les meilleurs guerriers Elfes noirs.
Personne dans le monde démoniaque n'est aussi habile au tir, à la chasse ou en cas d'infiltration.
Faculté d'adaptation : +2% (tu t'es adapté à ton environnement, ce qui te permet de restaurer une partie de ta force.) (Donjon)
En cas de touche : probabilité de 3% de chance de lancer Flèches de troupes de sentinelles
Fruit de Forginay Vaincre Forginay 1 fois Vaincre Forginay 200 fois L'arbre Forginay donne d'énormes fruits juteux, mais une seule fois en l'espace de nombreuses années.
Il semblerait que ces fruits soient des stimulants naturels de premier ordre dans le monde démoniaque.
En cas de touche mortelle, les PV tombent à 1 et tu deviens invincible durant 3 secondes (Le temps de rechargement est de 180 secondes). Non cumulable (Donjon) (Exemple bonus passif : Chasseur de monstres 3 tous les accessoires)
En cas de touche mortelle, les PV tombent à 1 et tu deviens invincible durant 3 secondes. Toutes les compétences dans les cases de compétence rafraîchis (Cooldown). (A la mort les compteur des compétences revienne à 0) Non cumulable (JcJ) (Exemple bonus passif : Chasseur de monstres 3 tous les accessoires)
Key to Victory Defeat Sentinel Guardians once Defeat Sentinel Guardians 50 times Key to Victory? It's simple. Know your enemies' weakness and survive. Damage dealt to Boss Monsters +10% (Dungeon)
Recovery Item Effectiveness +5% (Dungeon)
Adaptation +2% [Adapt to the environment and regain some power suppressed by the Demon Realm] (Dungeon)
Critical Presence Clear 12-3 3 times Defeat Trap Device 1000 times A title given to adventurers that showed distinct presence by destroying or falling into traps. Critical Rate +5%
Critical Damage +5%
Damage Received from Critical Hits +10%
Renowned Hero Clear 12-4 Once Clear 12-4 50 times Well known heroes are known for a reason. It's only a matter of time the name will spread across the Demon Realm. Damage Reduction +3%
Knockdown rate increase by 2% at 100% chance for 2 sec. when attacked (Max 25 Stacks)
Corrupt Identity Clear 12-4 3 times Clear 12-4 100 times Whose side am I on? Mine? Yours? Adaptation +3% [Adapt to the environment and regain some power suppressed by the Demon Realm] (Dungeon)
Physical/Magical Attack increase by 5% when there is more than 200 MP
Fire Tamer Clear Phase 1 in Tower of Howling Crimson Flames Once Clear 12-5 Once The one to tame the undying flame, albeit for a brief moment Adaptation +2% [Adapt to the environment and regain some power suppressed by the Demon Realm] (Dungeon)
Burning Effect +5% (when using fire attributed weapon)
Fire Resistance +200
Blazing Figure Clear 12-5 10 times Clear 12-5 300 times A fire that seems to evolve, becoming something wholly sentient Physical Attack +5%
Magical Attack +5%
Summon Blazing Figure that attacks close enemies when using special actives.
When you summon the 5th Blazing Figure, all Blazing Figure will disappear and shoot Howling Flames
Dance of Thorns Clear Phase 1 in Darkness of No Return Once Clear 12-6 Once Dance of thorns that constantly shoot from the ground. MP Gain When Attacking +5%
MP Gain When Attacked +5%
When attacking, 3% chance of summoning Red Thorns
When attacking, 3% chance of summoning Black Thorns
Dark Gaze Clear 12-6 10 times Clear 12-6 30 times without consuming Resurrection Stones The gaze of darkness paralyzes its target. Adaptation +3% [Adapt to the environment and regain some power suppressed by the Demon Realm] (Dungeon)
Attack/Attacked Damage +5% (Dungeon)
Reduced Damage +5%
Damage dealt by Boss Monsters -10% (Dungeon)
All Element Resistance +50
Saga of Fire and Darkness Clear Phase 1 in Cradle of Crimson Flames Once Clear 12-7 Once The battle of Fire and Darkness was like one epic saga. When Attacking, 10% chance to activate Saga of Fire (Critical +5% for 10 seconds)
When Attacking, 10% chance to activate Saga of Darkness (Maximize +5% for 10 seconds)
When Saga of Fire and Saga of Darkness are both active, gain Saga of Fire and Darkness buff (Critical Damage +10%)
Rekindled Fire Acquire the titles Blazing Figure, Dark Gaze Clear 12-7 10 times without consuming Resurrection Stones After centuries, forgotten ashes are finally rekindled into blazing fire that drives darkness away Max HP +10%
Attack Speed +10%
When Attacking, 5% chance to summon Blazing Scythe, and gain the buff White Flash (Critical Damage +5%,Infinite Duration) cannot be overlapped (Cooldown: 10 seconds)
When Attacked, 7% chance to summon Blazing Armor, and gain the buff Crimson Armor (Reduced Damage +10%,Infinite Duration) (Cooldown: 10 seconds)
When using Special Active Skills, 10% chance to summon Meteor, and gain the buff Crimson Orb (All Skill Damage +5%,Infinite Duration) (Cooldown: 10 seconds)
When all 3 buffs are active at the same time, gain the buff Primordial Flame

Primordial Flame:
All Skill Damage +10%, Reduced Damage +20%, Critical Damage +10%,
When Attacking, absorb 15% of damage dealt to recover HP(Duration: 20 sec)
Drifter Clear 12-8 Once Clear 12-8 50 times You just drift around Shadow Vein not knowing what can be obtained. Adaptation +3% [Adapt to the environment and regain some power suppressed by the Demon Realm] (Dungeon)
Recover 100 MP upon Awakening (Cooldown: 30 seconds) (Dungeon)
Recover 10 MP upon Awakening (Cooldown: 30 seconds) (Arena)
MP Cost -5% (Dungeon)
Mark of Greed Clear 12-8 5 times without consuming Resurrection Stones Clear 12-8 with 30 hits or less 100 times Nothing else mattered. Only finding the most beautiful and mystical gems. Max HP -10%
Max MP +50