Super Nova
From Elwiki
[Special Active] Aisha channels her magical force into her staff and release the energy from the tip of her staff, causing a giant round shape to spin and cause heavy damage. |
Requirements
Battle Magician |
Skill Information
- NA
Skill Level | Damage(Magical) | Resonance Radius Max mob count = 10 |
Size increment per Mob |
Damage increment per Mob |
Max Hits | MP Usage | Cooldown | ||
Initial Hits | Final Hit | Initials | Final | ||||||
1 | 257%~385% | 514%~771% | 700 | 10% | 5% | 7 | 1 | 300MP | 30 Seconds |
2 | 308%~462% | 617%~925% | |||||||
3 | 360%~539% | 719%~1079% | |||||||
4 | 411%~617% | 822%~1233% | |||||||
5 (M) | 488%~732% | 976%~1464% | |||||||
6 | 565%~848% | 1130%~1696% |
|-| KR=
Skill Level |
Required Level |
Damage (Magical) |
Resonance Range |
increment per Mob |
Max Hits | MP Cost | Cooldown | |||
Initial Hits | Final Hit | Size | Damage | Initials | Final | |||||
1 | 40 | 331%~497% | 662%~993% | - | -% | -% | 7 | 1 | 300MP | 20 Seconds |
2 | 342%~513% | 684%~1025% | ||||||||
3 | 41 | 353%~529% | 705%~1058% | |||||||
4 | 44 | 363%~545% | 727%~1090% | |||||||
5 | 47 | 374%~561% | 748%~1122% | |||||||
6 | 50 | 385%~577% | 770%~1454% | |||||||
7 | 53 | 396%~593% | 791%~1187% | |||||||
8 | 56 | - | - | |||||||
9 | 59 | - | - | |||||||
10 | 62 | - | - | |||||||
11 | 65 | - | - | |||||||
12 | 68 | - | - | |||||||
13 | 71 | - | - | |||||||
14 | 74 | - | - | |||||||
15 | 77 | - | - | |||||||
16 | 80 | - | - | |||||||
17 | 83 | - | - | |||||||
18 | 87 | - | - | |||||||
19 | 91 | - | - | |||||||
20 (M) | 94 | - | - |
Tips and Details
- For every monster and player (excluding caster) in range of the blue circular ray Super Nova gains a 5% damage bonus and, 10% increase in size and range of the whirlwind.
- With a full party in resonance range, against a single monster, Super Nova will gain a 20% damage boost.
- The bonus will be accumulated up to 50% for damage and 100% for size.
- The damage bonus cannot decrease after the whirlwind has been released, and the damage will not increase if a monster rushed into the whirlwind, it must be before the whirlwind is cast.
- The monsters do not have to be in the front, as long as the monster is within the screen.
- This move is essentially a super version of Death Field, the more enemies together, the more damage.
- Total damage possible from this skill at level 5 is 6588% (7906% in Awakening) with 10 monsters and\or party-mates in range.
- Total damage possible from this skill at level 5 against a single enemy with three other players in range (as it would be in a full party against a typical boss) is 5270% (6324% in Awakening).
- NA