Tenebrous Armor
Equipment Pieces
Equipment Details
Individual Effects
All pieces come with their own built-in effects from the start, unlike requiring extra items like El Tears for Elrianode Equipment. Note that any "Buff" effects do not stack with similar effects from Elrianode Equipment.
Set Name | Effects |
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Top |
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Bottom |
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Gloves |
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Shoes |
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Enhance Effects
Just like the Apocalypse Type - Void Weapon and Flames of Judgement - Demonic Weapon, each armor piece will gain additional effects based on their enhancement level, starting from +9. These effects are shared across all set pieces regardless of color, with the exception of the Compete set.
Set Name | Effects |
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+10 |
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+11 |
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Reforging
Using either Tasma's Aura or Tenebrous' Aura, some Magic Crystals and ED, you are able to reforge each equipment piece for additional effects, including various stats, specific skill damage (see below) and adaptation, for a total of up to 21 times. Only specific stages will grant special benefits, while other stages merely raise the equipment piece's base stats slightly, similar to regular enhancement.
The reforge success rate naturally goes down after every stage reached. However, unlike regular equipment enhancing, reforging cannot downgrade nor reset from your current stage, and every time you fail to reforge, a progress bar will fill up that guarantees success once it is filled to 100%, should you not yet have succeeded by that point.
Each armor piece comes with a set amount of "Reforge Durability" which can be seen below the armor's usual durability. Freshly obtained pieces have 100% reforge durability and the durability decreases by 1% each time you attempt to reforge. When an armor piece reaches 0% reforge durability, it cannot be reforged anymore. However, you can recover reforge durability by using Chlorite Seed (5%) which can be obtained from dungeon drops, or by using Blessed Chlorite Seed (10%) which can be purchased from Cash Shop.
Option Location | Refinement Cost | Effects | Guaranteed Success Gauge Increase (per failed attempt) |
Success Rate | |||
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Material Cost (EITHER) | Magic Crystals | ED | |||||
Tasma's Aura | Tenebrous' Aura | ||||||
Stage 1 | 2,000 | 15 | 100 | 300,000 | - | 10% | 12% |
Stage 2 | 2,000 | 15 | 100 | 300,000 | - | 6.667% | 10% |
Stage 3 | 2,000 | 15 | 100 | 300,000 | Critical Damage +3% | 5% | 6% |
Stage 4 | 2,000 | 15 | 100 | 300,000 | - | 10% | 10% |
Stage 5 | 2,000 | 15 | 100 | 300,000 | - | 6.667% | 8% |
Stage 6 | 2,000 | 15 | 100 | 300,000 | Specific Skill Damage +5% | 3.333% | 4% |
Stage 7 | 2,000 | 15 | 100 | 300,000 | - | 10% | 8% |
Stage 8 | 2,000 | 15 | 100 | 300,000 | - | 5% | 5% |
Stage 9 | 4,000 | 30 | 100 | 300,000 | Critical Damage +3% | 2.5% | 2% |
Stage 10 | 4,000 | 30 | 200 | 900,000 | - | 10% | 6% |
Stage 11 | 4,000 | 30 | 200 | 900,000 | - | 3.333% | 3% |
Stage 12 | 4,000 | 30 | 200 | 900,000 | Specific Skill Damage +5% | 1.667% | 1% |
Stage 13 | 4,000 | 30 | 200 | 900,000 | - | 5% | 5% |
Stage 14 | 4,000 | 30 | 200 | 900,000 | - | 2.5% | 2% |
Stage 15 | 4,000 | 30 | 200 | 900,000 | +2% Physical Attack Power, +2% Magical Attack Power | 1.25% | 1% |
Stage 16 | 6,000 | 45 | 300 | 1,800,000 | - | 2.5% | 3% |
Stage 17 | 6,000 | 45 | 300 | 1,800,000 | - | 0.625% | 0.5% |
Stage 18 | 6,000 | 45 | 300 | 1,800,000 | Specific Skill Damage +5% | 0.313% | 0.25% |
Stage 19 | 6,000 | 45 | 300 | 1,800,000 | - | 2.5% | 3% |
Stage 20 | 6,000 | 45 | 300 | 1,800,000 | - | 0.417% | 0.5% |
Stage 21 | 6,000 | 45 | 300 | 1,800,000 | Adaptation +2% | 0.208% | 0.25% |
- Tasma's Aura and Tenebrous' Aura materials are exclusive from each other and only one is required.
Applying Specific Skill Damage
Once you reach reforging stage 6 and 12, you are able to grant a specific skill damage increase effect to that armor piece for the same cost as you would have needed to reforge to the next stage. You can choose the skill you want to strengthen, and if you change your mind you can change the skill for the same cost.
Identifiable Shadow Effects
Tenebrous Armor doesn't have a set effect, but there is a shadow option with all special effects can be obtained.
Identifiable Effects
Type | Part | Stat | Values |
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◆◇◇ [1 Star] |
Shared |
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0.15% / 0.3% / 0.45% / 0.6% / 0.75% / 0.9% / 1.05% / 1.2% / 1.35% / 1.5% |
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0.15% / 0.3% / 0.45% / 0.6% / 0.75% / 0.9% / 1.05% / 1.2% / 1.35% / 1.5% | ||
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0.4% / 0.8% / 1.2% / 1.6% / 2% / 2.4% / 2.8% / 3.2% / 3.6% / 4% | ||
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0.4% / 0.8% / 1.2% / 1.6% / 2% / 2.4% / 2.8% / 3.2% / 3.6% / 4% | ||
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2 / 4 / 6 / 8 / 10 / 12 / 14 / 16 / 18 / 20 | ||
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0.4% / 0.8% / 1.2% / 1.6% / 2% / 2.4% / 2.8% / 3.2% / 3.6% / 4% | ||
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0.4% / 0.8% / 1.2% / 1.6% / 2% / 2.4% / 2.8% / 3.2% / 3.6% / 4% | ||
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0.4% / 0.8% / 1.2% / 1.6% / 2% / 2.4% / 2.8% / 3.2% / 3.6% / 4% | ||
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0.4% / 0.8% / 1.2% / 1.6% / 2% / 2.4% / 2.8% / 3.2% / 3.6% / 4% | ||
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2 / 4 / 6 / 8 / 10 / 12 / 14 / 16 / 18 / 20 | ||
◆◆◇ [2 Stars] | |||
Top Piece |
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1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10% | |
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1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10% | ||
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1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10% | ||
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1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10% | ||
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1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10% | ||
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1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10% | ||
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0.5% / 1% / 1.5% / 2% / 2.5% / 3% / 3.5% / 4% / 4.5% / 5% | ||
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0.1% / 0.2% / 0.3% / 0.4% / 0.5% / 0.6% / 0.7% / 0.8% / 0.9% / 1% | ||
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0.1% / 0.2% / 0.3% / 0.4% / 0.5% / 0.6% / 0.7% / 0.8% / 0.9% / 1% | ||
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0.1% / 0.2% / 0.3% / 0.4% / 0.5% / 0.6% / 0.7% / 0.8% / 0.9% / 1% | ||
Bottom Piece |
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Gloves |
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Shoes |
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◆◆◆ [3 Stars] |
Shared |
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Materials
Related Items
Tips and Details
- Buff effects are multiplicative and affect your normalized stat total in the case of Action Speed/Critical/Maximize. (Attack Power/Critical Damage/All Skill Damage do not normalize)
Updates
Date | Changes | ||
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KR | NA | PvE | PvP |
12/23/2021 | - |
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