Doom Bringer/ko
“ | Anything that stands in my way will be crushed!
|
” |
둠 브링어
[Embodiment of Destruction, one to overcome laws of physics]
Background
- In-game Version
- Nexon Version
The ultimate embodiment of destruction that defies the laws of physics.
In search for ultimate power, Add discovers power that defies the laws of physics.
To overcome his limit of having to rely on tools and resources, Add fuses himself with the Nasod Armor for ultimate power.
Third Class Advancement
Completing the following advancement quest or using the Item Mall item: Nasod Armor Fusion File:Job Change - Doom Bringer/ko.png will change your job to Doom Bringer/ko.
Upon advancing to third job, you will receive a [New Power: Force] cube which contains:
- Force Passive: Illipia's Aura
- Force Active: Hyper Acceleration • Haunting Spirit
- Force[Mod]: Quake Buster • Psychic Storm • EMP Shock
You can advance into Master Class upon reaching Rigomor.
Skill Tree
Skills | Passives | ||||
---|---|---|---|---|---|
Level 99 | |||||
Master Class | |||||
Mod Skills | |||||
Obtainable from New Power: Force by completing the 3rd Job advancement quest. |
Obtainable from New Power: Force by completing the 3rd Job advancement quest. |
Obtainable from New Power: Force by completing the 3rd Job advancement quest. |
Obtainable from [Mod] Force (A) Cube by completing Camilla's Force Skill Training Quest. Able to only choose 1 out of 2 Force Mod Skills. |
Obtainable from [Mod] Force (A) Cube by completing Camilla's Force Skill Training Quest. Able to only choose 1 out of 2 Force Mod Skills. | |
Additional Commands
: While in Dynamo Configuration Mode (Awakening), pressing or during any commands with icon border or after certain skills will activate [Nasod Armor Command].
: All damage values for new and preexisting commands receive a 1.15x multiplier during 3rd job.
Image | Description | Damage |
---|---|---|
After doing a single , create a mid ranged electric shock and perform an electrified back kick. |
190% Phy. Damage 152% Mag. Damage x2 323% Mag. Damage | |
Extend Psychic Tracer's or combo with additional plasma eruptions. |
186% Mag. Damage (3 MP) 86% Mag. Damage x3 + 107% Mag. Damage 418% Mag. Damage |
Skills
Master Class
Master Class Advancement
Complete the following advancement quest or using the Item Mall item: Mark of Awakening (Doom Bringer) to advance to Master Class.
- Clear any Rigomor dungeon 5 times.
- Collect 20 Ancient Memory from any Boss in Rigomor region dungeons.
- Clear any Master Road dungeon (Normal/Hell) once.
- Collect 10 Origin Artifacts from any Master Road dungeon (Normal/Hell).
- Clear any Master Road dungeon (Normal/Hell) 5 times.
Artifact System will be unlocked after achieving Master Class.
Skills
Videos
Gallery
- Full Gallery: Add/Gallery
Artwork
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Doom Bringer's Portrait.
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Doom Bringer's Portrait without effects.
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Doom Bringer's Master Class Skill Cut-in.
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Doom Bringer's Epic Quest portrait.
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Doom Bringer's Epic Quest portrait wearing a handkerchief given by Elesis.
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Facial Expressions.
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Doom Bringer's chibi artwork.
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Alternative chibi artwork.
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Doom Bringer's chibi artwork.
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No One Will Save You artwork.
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Nasod Dynamo artwork.
Miscellaneous
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Idle pose and Promo avatar.
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Promo Accessory: Top Piece Slot.
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Ready Animation.
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Doom Bringer Idle Motion Animation.
Trivia
- As Doom Bringer, Add ends up becoming what his mother wanted to stop his father from turning him into: a living weapon made from fusing a human with Nasod technology. However, it was not through his father's plan to control him, but by his own will.
- It is the first time Add's neck is fully exposed, making his scar visible.
- The black lines around Doom Bringer's arms and visible near his chest are parts of his Nasod Armor fused into his body. The lines represent 'Signal Traces' that conducts and flows electricity around his body, lighting up when Nasod Armor is active, though this isn't reflected in-game.
- These markings are part of Doom Bringer's promo top and gloves.
- Doom Bringer's promotional costume and artwork features three tail-like belts hanging behind him, a visual nod at this being the path's third job, as Psychic Tracer and Lunatic Psyker have 1 and 2 such belts respectively.
- Doom Bringer was the first 3rd Job design to be shown off.
- The abbreviation for Doom Bringer is B instead of D to prevent confusion with Dominator.
- Oddly, Doom Bringer's earphones are part of his promotional top piece instead of his hair, unlike Psychic Tracer and Lunatic Psyker. The same applies to Dominator.
- As revealed in his Master Road epic quest, Add turned down the offer by Adrian to return to his past as he did not want to become like him; to abandon his allies and escape alone.
- In the Abyss, Elesis notices Add scratching on his neck scar due to anxiety while being affected by demonic energy in the Abyss and ties a handkerchief around it, asking him to focus on the handkerchief rather then the itchiness of the scar.
- After escaping the Abyss, it is revealed that the handkerchief originally belonged to Ciel.
Alternative Names