Add
“ | The laws of this world... I shall decide them!
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” |
Add
Specialty
Staying true to his concept of being a mechanic, Add uses his mechanized weapon 'Nasod Dynamo' and electricity in battle. He will mostly punch targets with a electrified fist. His dynamos can be configured to form a energy cannon by forming a triangle shape and Add is able to either fire electrical bullets with his hand inside the cannon or kick out a powerful electrical rocket. This allows his attack style to be transitioning in-between long range and close range attacks.
Special Ability
Main Article: DP System
Instead of a normal awakening mode, Add gets a DP awakening system. His DP system allows him to go in and out of awakening whenever he sees fit. Maintaining a balance of DP counters and the DP gauge is what makes Add different from others.
Background
Add is a descendant of a family that researched Nasods. His entire family was exterminated after being caught researching the forbidden secrets of the Nasods, and while escaping, Add fell into an Ancient Library and became trapped alone. Fortunately, there was a steady supply of food to sustain himself as well as a large number of books about the Nasods. Add spent his time reading them and waited for the day he could escape. With his vast knowledge, Add eventually invented the Nasod Dynamo using the parts from broken down Nasods found inside the library. Using the weapon's power, he escaped from the collapsing library. However, the isolation of being trapped alone for so long left Add insane along with an obsession to find rare Nasod codes. While traveling to look for more Nasod schematics, Adds finds that the race had no longer exists in the world. The library where Add had lived in distorted time inside, and sent him to a timeline far into the future. Thus, Add manipulates Wally in order to grow his strength and originally sought to find a way to get back to the past. That was until Add found traces of 'that person' from the corrupted Nasod King.
First Job Advancement
Add is required to be Lv15 to begin his first class advancement.
Tracers
- Defeat Boss: William on 2-4 twice on any difficulty.
- Defeat Nasod Banthus on 2-3 on hard or higher.
- Talk to the alchemist Echo in Elder.
- Collect a drop from monster on 2-5.
After completing the Tracers quest chain, Add can decide between advancing as a Psychic Tracer or a ??.
Click job names below to see what must be done after advancing to Tracers.
Psychic Tracer
Skill Tree
- Skill Traits unlocked at Level 20.
- Final Enhanced Skill unlocked upon advancing to 1st job class.
Combos
Skills
Special Active
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Active
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Passive
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Couple Skill(Active)
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Videos
Theme
Gallery
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Add's Main Portrait.
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Add's 2nd Alternate Portrait
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Add's 3rd Alternate Portrait with his hood on.
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Add's skill cut-in
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Add's in-game Idle pose.
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Concept art of Add's Weapon: Nasod Dynamo.
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Add's 3D model.
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Add pre-release teaser.
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A teaser poster showing a shadow silhouette of a younger Add trapped in the ancient library.
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Revelation of Add before his actual release date.
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Add's Backstory.
Trivia
- Although the rumors predicted Add to have a last name being Kim, this has been proven to be incorrect.
- Add is designed to be a pair character to Eve, who is the most popular character in Elsword.
- Unlike the other characters, Add is mentally insane due to witnessing the death of his family and spending his childhood in isolation.
- Shown from his backstory comic, it's very likely that Add has an obsession with Eve as she is the queen of the Nasods and is the only working Nasod with a mind and emotions of her own.
- His backstory comic also implies that Wally's actions were the result of Add, and not because he strived for the power of the Nasods himself.
- Being Eve's pair character, Add's name could be a biblical reference to the story of Adam and Eve.
- Add is the first male character to have naturally higher magical attack rather than physical.
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