Add

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Tracers
Full Name
Add
Class
Tracers
Weapon
Nasod Dynamos, Electricity
Age
16 (Base) > 18 (1st Job) > 19 (2nd Job)
Class Tree
Voice Actors
File:Korean flag1.gif 정재헌 Jeong Jae-heon
Release Date
File:Korean flag1.gif 19 December 2013
Statistics
Speed
Average
Range
Long
Difficulty
Normal
Magical
The laws of this world... I shall decide them!


Add

Specialty

Staying true to his concept of being a mechanic, Add uses his mechanized weapon 'Nasod Dynamo' and electricity in battle. He will mostly punch targets with a electrified fist. His dynamos can be configured to form a energy cannon by forming a triangle shape and Add is able to either fire electrical bullets with his hand inside the cannon or kick out a powerful electrical rocket. This allows his attack style to be transitioning in-between long range and close range attacks.

Special Ability

Main Article: DP System
Instead of a normal awakening mode, Add gets a DP awakening system. His DP system allows him to go in and out of awakening whenever he sees fit. Maintaining a balance of DP counters and the DP gauge is what makes Add different from others.

Background

Add is a descendant of a family that researched Nasods. His entire family was exterminated after being caught researching the forbidden secrets of the Nasods, and while escaping, Add fell into an Ancient Library and became trapped alone. Fortunately, there was a steady supply of food to sustain himself as well as a large number of books about the Nasods. Add spent his time reading them and waited for the day he could escape. With his vast knowledge, Add eventually invented the Nasod Dynamo using the parts from broken down Nasods found inside the library. Using the weapon's power, he escaped from the collapsing library. However, the isolation of being trapped alone for so long left Add insane along with an obsession to find rare Nasod codes. While traveling to look for more Nasod schematics, Adds finds that the race had no longer exists in the world. The library where Add had lived in distorted time inside, and sent him to a timeline far into the future. Thus, Add manipulates Wally in order to grow his strength and originally sought to find a way to get back to the past. That was until Add found traces of 'that person' from the corrupted Nasod King.

First Job Advancement

Add is required to be Lv15 to begin his first class advancement.

Tracers

  1. Defeat Boss: William on 2-4 twice on any difficulty.
  2. Defeat Nasod Banthus on 2-3 on hard or higher.
  3. Talk to the alchemist Echo in Elder.
  4. Collect a drop from monster on 2-5.

After completing the Tracers quest chain, Add can decide between advancing as a Psychic Tracer or a ??.

Click job names below to see what must be done after advancing to Tracers.
Psychic Tracer

Skill Tree

Skills Passives

Level 1
Level 5
Level 10
Level 15

Level 20
  • Skill Traits unlocked at Level 20.
  • Final Enhanced Skill unlocked upon advancing to 1st job class.


Combos

Combo Description Damage
Basic combo which blast targets upwards

Physical Damage 100%
Physical Damage 135%
Physical Damage 50% x2
Physical Damage 135%

Basic combo ending with a twirl of dynamos that turns opponents around.

Physical Damage 100%
Physical Damage 135%
Physical Damage 50%x2
Physical Damage 150%

Combo which lifts target midway and throws them.

Physical Damage 100%
Physical Damage 135%
Magical Damage 135%
Magical Damage 135%

Combo which the Dynamos form a energy cannon and Add kicks blasts out of it.
  • 12/26/2013 KR
    • Command speed becomes slightly faster

Magical Damage 175%
Magical Damage 175%
Magical Damage 225%

~ Combo which Add kicks 2 blast and dash in to give targets a continuous electric shock.

Magical Damage 175%
Magical Damage 175%
Physical Damage 50% x2
Magical Damage 135%
Magical Damage 50%

Uses dynamos to create a high frequency which continuously damage targets.


Physical Damage 100%

Jumps and twirl dynamos around him knocking down targets.


Magical Damage 70% x3

Running Combo which pushes enemies then throws them.


Physical Damage 50% x4
Magical Damage 200%
Magical Damage 310%

Teleports behind target and throws them.


Magical Damage 150%
Magical Damage 155%
Magical Damage 310%

Triple particle blast combo.


Magical Damage 120%
Magical Damage 120%
Magical Damage 120%

[HOLD] Single particle blast followed by a charged blast shot.


Physical Damage 90% x3
Magical Damage 175%~350%


Skills

Special Active

Void Breaker
Particle Prism
Energy Boom
Particle Accelerator
Neutron Bomb


Active

Pulse Bullet
File:AddSkill5.png Mind Break

Phase Shift

Passive

Charged Impulsar
Research Dynamo - Dissolution
Research Dynamo - Composition

Couple Skill(Active)

File:CSZE.png Extreme Love Above The Sky lock.gif


Videos


Theme


Gallery



Trivia

  • Although the rumors predicted Add to have a last name being Kim, this has been proven to be incorrect.
  • Add is designed to be a pair character to Eve, who is the most popular character in Elsword.
    • This is shown as Add's concept wear mostly white, have white hair and uses floating Nasod weapons like Eve. They however have different fighting style as Add mostly punches and kicks while Eve commands her drones to attack.
  • Unlike the other characters, Add is mentally insane due to witnessing the death of his family and spending his childhood in isolation.
  • Shown from his backstory comic, it's very likely that Add has an obsession with Eve as she is the queen of the Nasods and is the only working Nasod with a mind and emotions of her own.
    • His backstory comic also implies that Wally's actions were the result of Add, and not because he strived for the power of the Nasods himself.
  • Being Eve's pair character, Add's name could be a biblical reference to the story of Adam and Eve.
  • Add is the first male character to have naturally higher magical attack rather than physical.


Characters