Sunken Holy Ground
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![](/wiki/images/thumb/3/37/19-1.png/265px-19-1.png)
Sunken Holy Ground
“ | Sunken Holy Ground.
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Description
The demonic energy of the Abyss overflows. They feel like they're heading to their graves but cannot stop. If Ran is not stopped now, there will be no next time.
Recommended Level
99
Required Combat Power
- Story Mode
- Normal Mode
2,500,000
Entry Requirements
Details
- Most enemy attacks in this dungeon ignore players' physical and magical defense (either fully or partially).
Enemy DebuffEnviromental Debuff - Demon RealmEnemy DebuffEnviromental Debuff - Demon Realm
- The El's power does not reach into this realm, Attack and HP will be reduced by 90%. Enemies will have a 10% chance to resist your critical hits.
Boss Defenses
Boss Name | Defense (Raw) | Defense (Percentage) |
---|---|---|
Abyss Worshipper | 21883 | 83.91% |
Abyss Fanatic |
- Phase 1
- Phase 2
Phase 1 - Abyss Worshipper
Phase Gimmick
Abyssal Altars - Four objects located in the corners of the stage. Their attacks will inflict various debuffs on players.
- Toggle: Players can activate or deactivate altars by simply hitting them with normal attacks (Commands/Active Skills/Pet/Proc Effects). When active, altars will perform Orb Release. Active altars will have their gauge reduced over time, inactive altars will recover the gauge instead.
- Orb Release: Altars fire numerous Abyss energy infused orbs. When a player is hit, one stack of a debuff unique to each altar will be applied.
Altar | Status | Effect per Stack | Max. Stacks | Duration |
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Left Top | ![]() |
Physical/Magical Attack -2% | 50 | 30 Seconds |
Right Top | ![]() |
Physical/Magical Defense -2% | 50 | 30 Seconds |
Left Bottom | ![]() |
Max HP -4% | 20 | 30 Seconds |
Right Bottom | ![]() |
Max MP -10 | 30 | 5 Seconds |
(All stacks are lost after the duration is over.)
- Fanatic Light: The altars will attempt to assimilate energy from Abyss Worshipper through a laser beam, rapidly charging their gauge. Players can block the connection by overlapping with the laser that deals continuous damage. Those who are hit will receive
Enemy DebuffFanatic LightEnemy DebuffFanatic Light, increasing damage taken from the attack by 10% per stack.
- Berserk: When the gauge reaches 100%, the altar will perform uncontrollable mass Orb Release and lower its own gauge over time. When the Berserk state ends at 0%, the altar will be deactivated. (Fanatic Light can still increase the gauge and prolong the Berserk state)
Note:
- It is best to immediately activate altars that do not provide detrimental effects to your party (such as Attack Power Decrease and HP Decrease) in order to keep their gauge percentage low early on.
- You should never let the altars go Berserk.
- It is recommended to let the healer/tank deal with the Fanatic Light pattern, as the attack can get insanely strong. In some cases, taking turns with another party member might work as well. Also, re-entering the beam's range will make you and your allies get hit again, avoid doing so.
Boss
Boss Attacks | Tips |
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Dialogue
Vasili: I'll go first and leave a trail. Keep your eyes open.
Lu: Ugh, Abyss Worshippers! Even here...
Red Demon King's Eye: Oh? Lu, do you see those altars?
Red Demon King's Eye: Demonic energy is gathering there. We should keep an eye on those.
Abyss Worshiper: ...eno eht ton era uoy.
Abyss Worshiper: ysae eb tnow ti tub... pots ton lliw ew.
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Image | Name | Boss | Character | Stats | Set Effects |
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Accessory (Support Unit): |
2 Pieces:
3 Pieces:
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Trivia
Updates
Date | Changes | |
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KR | NA | |
08/04/2022 | 08/31/2022 |
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08/11/2022 | 8/31/2022 |
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09/11/2022 | 9/28/2022 |
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01/19/2023 | 02/15/2023 |
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Alternative Names
{{
- Region 19~21
- Region 1~6
- Region 7~12
- Region 13~18
- Laby
- Noah
- Lithia
- Other
- Miscellaneous
- Region 19~21
- Region 1~6
- Region 7~12
- Region 13~18
- Other