Ereda Island/Season 3

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Ereda Island (Season 3)

A place where Red Knights and Guardian Knights fought. Win the battle in Ereda Island and obtain the secret power!!!

Description
A place where the 'Red Knights' of Velder and 'Guardian Knights' of Hamel fight till their heart's content.

It was said that they both compete to promote unity and development, but in actual fact they compete because of the hidden artifacts in the island and both kingdoms fight for it. The island battle was hidden with a mysterious force but now the mysterious land known as Ereda Island has appeared in the eyes of everyone.

A strategic battle mode where you win by destroying enemy's base quicker than your opponents.
Recommended Level
99
Required Combat Power
-
Entry Requirements
{{
  • Must be at least 3rd Job or higher.
  • Accessible from the Special Dungeon tab menu.
  • The dungeon opens everyday.
  • Waiting time for entry needs at least 6 people with desirable rank gap to make a match up.
  • No pre-made parties allowed.
}}
Dungeon Layout

Gameplay Guide
{{

Arena: Each Team will start from their team's Starting Room and will exit into the battlefield which consists of three different rooms.

  • Each team's Starting Room has two portals. One will take you to the upper Base Room and one will take you to the lower Base Room.
  • The upper Base Room will start under the control of Hamel. The lower Base Room will start under the control of Velder.
    • In each base room there will be two portals which will take you the the Monster Room.
    • All Ereda Monsters will always spawn facing right.
  • The Monster Room acts as the bridge between the lower and upper Base Rooms.
    • In this room you will occasionally find various Pedestal Buffs or Ereda's Magic Source Tower.

Objective: The objective of the match is to have control of both Base Rooms at any given time.

  • A Base Room can be taken over if you have defeated all of the opposing team's monsters in the room.
  • Once a Base Room has been taken over, the color of the room will change and a squad of your team's monsters will fill the room.
  • When you are in control, a gauge will show how long you've been in control. The meter will increase by 1% per second.
  • If you are in control, it is your job to prevent the opposing team from reclaiming control through PvP combat.

Goal: In order to be victorious you must fill your team's gauge to 100% or have the higher score at the end of the 10 minute match.
Training: You can practice Ereda Island in Training Mode.

  • You can to freely recover HP, MP, and Special Gauge.
  • you also have access to various other options score reset, and changing base.
  • You can also Queue for Ereda Island while in training.

Tutorial: Tutorial teach you how Ereda Island works step-by-step.

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Rewards
{{

You'll gain Warrior's Medal when clear Ereda Island:

  1. Gain a Medal when win the battlefield.
  2. Gain a Medal per minute (Max: 6 Medals) when win the battlefield.
  3. Gain a Medal when more than 4 minutes.
  4. Gain a Medal every 2 kills when more than 4 minutes.

The maximum amount of Warrior's Medal you can get in a match is 12.

}}
Rules
{{
Disabled Effects Other Rules
  • Attribute
  • Socket
  • Equipment Set Effects
  • Enhancement Level
  • El Resonance
  • Elixirs
  • Affinity
  • Resurrection Stones
  • Usable Items
  • Mounts and Pets
  • Gate of Darkness's Buff
  • Denif's Blessing Buff (Excluding EXP)
  • Raid Party's Resolve Buff
  • Furniture Blessing (Including Enhanced)
  • All Skills will use their PvP tooltips (includes Force Abilities, Force Passives, and Guild Skills).
  • Suction Skills will not Suck Players in, it's never been stated from the game however. But, anyone who got hit by the said skill at least once will unable to uses Skills or Awakening Mode until the said skill is over.
  • Guild Skills effect works based on the invested Guild Skill Points.
    • A Player will have 104.5 seconds Awakening time instead 90 seconds when having a Guild with a Guild Skill: Awakened Spirit at Level 5.
  • Once a player death, they can respawn with full HP and MP without the usage of Resurrection Stone. The time needed for player to respawn is depends on their team's gauge vs opposing team's gauge.
    • If the player team's gauge is higher than opposing team's gauge, the player's time needed to respawn is 10 seconds.
    • If the player team's gauge is lower than opposing team's gauge, the player's time needed to respawn is 2 seconds.
    • Becareful, even if the score shown in the map is the same, if the score difference is around 0.5%, those condition apply.
  • If the score difference is 16% or more, the trailing team gains the "Devotion to Victory" buff.
    • Damage to monsters will increase by 100%.
    • Once the difference goes below 16%, the buff disappears.
  • All players will have 10% All Speeds as a base stats during the game.
}}
Velder Team
{{
Image Description Moves
Velder Swordsman - A warrior who fights for Velder, use swift and simple slash attacks to damage players.

Has 10,000 HP.

  • Slash: Can do a simple 2 slash attack that can knockdown players.
Velder Mage - A magician who fights for Velder, uses various fire blast attacks to damage players.

Has 10,000 HP.

  • Fireball: Can fire a fireball that explode contact which can burn and push players back.
  • Fire Eruption: Cast a fire eruption at the ground of the targeted player.
Velder Charger - A lancer who fights for Velder, uses mid-range technique to push players back.

Has 10,000 HP.

  • Pierce: Can perform piercing attacks that can knock player back and down.
Velder Defender - A defender who fights for Velder, uses defensive move to prevent players from breaking through.

Has 12,000 HP.

  • Guard: Can guards against attacks to lower damage.
  • Counter: Launching the players away.
Giant Vern - The swordsman of Velder's Chief Gatekeepers.

Has 40,000 HP.

  • Sword Combo: Vern swings his sword three times, with the third strike knocking down.
  • Charged Swing: Vern charges his sword in a state of super armor, then launches a single, powerful attack.
  • Burn Geyser: A smaller version of Elsword's Triple Geyser skill. Vern will jump up before using this skill.
Mysterious Cain - The mage of Velder's Chief Gatekeepers.

Has 36,000 HP.

  • Fire Blast: Cain swings her staff, releasing a blast of fire that quickly travels forward.
  • Flame Eruption: Cain summons a meteor from the sky to rain down onto players then erupts on the ground which hits players multiple times, then knocks down.
  • Meteor Fragment: Cain will cause a single meteor to fall on top of a player.
  • Gust Storm: An exact copy of Aisha's Gust Storm, however it has a longer activation time and deal less hits, during which Cain gains invincibility and slowly floats into the air.
Impregnable Rod - The defender of Velder's Chief Gatekeepers.

Has 43,000 HP.

  • Guard: Can guards against attacks to lower damage.
  • Shield Bash: Rod bashes players with his shield three times, the last hit knocking his victim(s) away.
  • Shield Blast: Rod unleashes a blast of fire from his shield, pushing the players back.
  • Defensive Slam: Rod hits the ground with his shield, causing a small quake which knocks any nearby players away from him.
Velder Garrison Centurion Vanessa - The spearman of Velder's Chief Gatekeepers.

Has 40,000 HP.

  • Spear Swing: Vanessa swings her spear a few times in super armor, knocking down.
  • Spinning Cut: Vanessa spins around, hitting anyone who goes near her with her spear, also KDs.
  • Energy Burst: Vanessa gains super armor and slams her spear into the ground, causing a large, red burst of energy, which launches players unfortunate enough to get hit by it.
}}
Hamel Team
{{
Image Description Moves
Hamel Swordsman - A warrior who fights for Hamel, use swift and simple slash attacks to damage players.

Has 10,000 HP.

  • Slash: Can do a simple 2 slash attack that can knockdown players.
Hamel Mage - A magician who fights for Hamel, and uses various ice blast attacks to attack players.

Has 10,000 HP.

  • Ice Ball: Can fire an ice ball that explode contact which can chill and push players back.
  • Ice Eruption: Cast an ice eruption at the ground of the targeted player.
Hamel Charger - A lancer who fights for Hamel, uses mid-range technique to push players back.

Has 10,000 HP.

  • Pierce: Can perform piercing attacks that can knock player back and down.
Hamel Defender - A defender who fights for Hamel, uses defensive move to prevent players from breaking through.

Has 12,000 HP.

  • Guard: Can guards against attacks to lower damage.
  • Counter: Launching the players away.
Huge Sig - The swordsman of Hamel's Chief Gatekeepers.

Has 40,000 HP.

  • Sword Combo: Sig swings his sword three times, with the third strike knocking down.
  • Charged Swing: Sig charges his sword in a state of super armor, then launches a single, powerful attack.
  • Ice Geyser: An ice version of Elsword's Triple Geyser skill.
Head Magician Leonne - The mage of Hamel's Chief Gatekeepers.

Has 36,000 HP.

  • Ice Blast: Leonne swings her staff, releasing a blast of ice that quickly travels forward.
  • Frost Eruption: Leonne summons an eruption of ice which hits players multiple times, then knocks down.
  • Icicle Fragment: Cain will cause a single ice fragment to fall on top of a player.
  • Ice Storm: An exact copy of Aisha's Ice Storm, however it has a longer activation time, during which Leon gains invincibility and slowly floats into the air.
Barrier - The defender of Hamel's Chief Gatekeepers.

Has 43,000 HP.

  • Guard: Can guards against attacks to lower damage.
  • Shield Bash: Barrier bashes players with his shield three times, the last hit knocking his victim(s) away.
  • Shield Blast: Barrier unleashes a blast of ice from his shield.
  • Defensive Slam: Barrier hits the ground with his shield, causing a small quake which knocks any nearby players away from him.
Head Guardian Lexter - The spearman of Hamel's Chief Gatekeepers.

Has 40,000 HP.

  • Spear Swing: Lexter swings her spear a few times in super armor, knocking down.
  • Spinning Cut: Lexter spins around, hitting anyone who goes near her with her spear, also KDs.
  • Energy Burst: Lexter gains super armor and slams her spear into the ground, causing a large blue burst of energy, which launches players unfortunate enough to get hit by it.
}}
Tower
{{
Image Description Moves
Ereda's Magic Source - At the center of the battlefield is a large tower. Landing the final hit on the tower will restore the HP/MP as well as give the following buffs for 30 seconds for all members of the winner's team.
  • Super Armor.
  • Complete HP/MP recovery after 1 second once (does NOT recover if the player's HP reached 0).
  • MP recovered by 15% per second.
  • +130% damage against players.
  • +130% damage against monsters.
  • Movement Speed +30%.
  • Jump Speed +30%.

Has 180,000 HP.

Tips:

  • Ereda's Magic Source will always spawn 3 minutes after the start of the game and it will spawn again every 1 minute, timer start counting after the Ereda's Magic Source entity disappear.
  • Ereda's Magic Source usually spawn at 00:59 after the timer in the middle of the map reaches 00:00. Note: the tower can spawn late, as it is heavily affected by lag.
  • When Ereda's Magic Source spawns, it has 3 seconds invincible frame before it can be hit.
  • It is very recommended to save MP before Ereda's Magic Source spawn either to Nuke, Steal, or Stall opponents.
  • Tower Aura: Standing near the tower will give all players within range super armor.
  • Energy Blast: The Guardian Tower releases a blast that does heavy damage and stun the target when hit.
  • Energy Lightning: The Guardian Tower will release multiple strikes of lightning which gradually get closer to the tower.
}}
Buffs
{{ {{
Buffs Image Buffs Description
Battle Mana Assembly - Increase damage against players by 100%.
Recovery Mana Assembly - Complete HP/MP recovery after 1 second (does NOT recover if the player's HP reached 0).
Speed Mana Assembly - Increase Movement Speed by 30% and Jump Speed by 15%.
Destruction Mana Assembly - Increase damage against monsters by 100%.

}}

}}
Rank
{{

You can acquire Battlefield ranking by Winning/Losing in Ereda Island(E ~ SSS Rank).
The amount of Rank points gained and lost per match increases for more frequent change in rank.

Ereda Rank

Conquest page added in Boards > [Ranking]

In Conquest, there is a highest rank called the "Star Rank".

Rank Detail
Awarded weekly to top 100 ranks.
Star Rank characters can use 1 week timed title called the "Absolute of Ereda".
}}
Dialogue
  • Velder
  • Hamel

Dungeon Start:

  • Vanessa: Thank you for joining Ereda Island Base Capture Battle.
  • Vanessa: We need to capture 2 bases and extract Mana.
  • Vanessa: It's the time. To arms!! Capture the upper base!

Conquer Base:

  • Vanessa: Hamel Knights are removed from the base. Velder Knights are defending the base.

Lose Base:

  • Vanessa: Argh... All Knights have retreated! We lost Mana Extract Zone.

Ereda's Magic Source Appears:

  • Vanessa: A stone statue with enormous power has appeared in Center Zone. Destroy it to become stronger!

Victory:

  • Vanessa: Mana Extration Successful! Clasped Velder can now be restored.

Lose:

  • Vanessa: Argh... I'll devote myself to the next battle to win.
Gallery

Updates
{{
Date Changes
KR NA
03/16/2017 04/26/2017
  • Ereda Island (Season 3) added.
}}
Alternative Names
{{
Server Name Translation
South Korea 에르다 아일랜드 Ereda Island
Taiwan (Traditional Chinese) 艾特島 Ereda Island
China (Simplified Chinese) 艾达岛 Ereda Island
Germany Insel Ereda Ereda Island
Spain Isla de Ereda Ereda Island
France Siège d'Ereda Ereda Siege
Italy Isola di Ereda Ereda Island
Poland Wyspa Ereda Ereda Island
Brazil Ilha de Ereda Ereda Island
}}


  • Region 1~6
  • Region 7~12
  • Region 13~18
  • Region 19~21
  • Laby
  • Noah
  • Lithia
  • Other
  • Miscellaneous