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Similar to many other games, characters have numerous customizable statistics that will affect their abilities in certain ways. These stats can be increased by equipping and socketing equipment, accessories, costumes, titles, pets, and through the use of certain skills. Some stats can also be increased with El Resonance and certain customizations.
Combat Statistics are stats which determine your offensive performance in combat. Stats in this category have a direct effect on your Combat Power.
Name
Effect
Max
NA
UK
MP
MP, also known as Mana Points, is a measure of your character's maximum MP. MP is required in order to use most skills and certain commands, as well as to Mana Break. All characters start out with a default amount of 300 MP, but gain an additional 100 MP through Class Passives. Some characters also possess an additional passive or a skill that can temporarily increase Maximum MP: Oz Sorcerer gets it through Energy Discharge passive and Awakening, Metamorphy through Magical Makeup that comes from Makeup Enchant passive, Lord Azoth through Supplement Aura and Richter through Autosuggestion.
N/A
Physical Attack Power
Attack
Physical Attack Power is a measure of your offensive capabilities when using Physical type attacks. This stat is the base value used in all forms of Physical damage calculations.
N/A
Magical Attack Power
Magic Attack
Magical Attack Power is a measure of your offensive capabilities when using Magical type attacks. This stat is the base value used in all forms of Magical damage calculations.
N/A
Critical Chance
Critical Hit
Critical grants your attacks a chance to trigger a critical hit, which will increase their damage. When a critical hit is triggered, the resulting damage numbers will be colored red instead of yellow. By default, Critical hits deal 150% damage.
100%
Critical Damage
Determines the amount of damage inflicted by Critical hits, enabling you to increase it beyond the default 150%.
N/A
Maximize
Devastation
This stat that raises the lower limit of a character's Physical/Magical Attack Power range. During damage calculation, this stat can also give a chance of using the maximum value of the attack power's upper limit.
If the character is not equipped with a weapon, Maximize will have no effect. If a character possesses 50% Maximize, they will be able to do damage equal to or greater than the listed attack power of their equipped weapon. If they possess 100% Maximize, their attack power will always be equal to the upper limit of their Attack range.
100%
Additional Damage
Damage Bonus
Also known as Add. Damage, this stat provides extra damage to attacks after normal damage calculation. The damage added by this stat is not affected by Critical Damage, Attack Power buffs and is dependent on the damage percentage of the skill or command used.
102.5%
Damage Increase to Boss Monsters
Damage to bosses ↑
Increases the amount of damage dealt to boss monsters. This effect will add a percentage of extra attack damage when fighting bosses, however it will not affect mini-bosses or normal mobs.
N/A
Polarize: Damage Dealt / Received Increased
Polarisation: all hit damage ↑
Also known as Attack/Attacked Damage, this stat will increase your attack power by a specified amount, however it will also cause you to receive an equivalent amount of extra damage when you are attacked by enemies, making it a double-edged sword.
55%
Command Attack Damage Increase
Combo damage ↑
This stat will increase the attack power of your basic commands.
N/A
Active Skill Damage Increase
Active skill damage ↑
Increases the amount of damage dealt when using Active Skills.
N/A
Tenacity Skill Damage Increase
Damage of Tenacity Skills ↑
Increases the amount of damage dealt when using Tenacity Skills.
N/A
Strength Skill Damage Increase
Damage from Strength Skills ↑
Increases the amount of damage dealt when using Strength Skills.
N/A
Bravery Skill Damage Increase
Damage from Transcendence Skills ↑
Increases the amount of damage dealt when using Bravery Skills.
Increases the rate of charging the Awakening Gauge. Normally, dealing 100 hits or receiving 50 hits is needed to charge the gauge for one Awakening Bead. Increasing this stat will increase the value of each hit dealt and received, thus decreasing the number of hits needed.
For players playing Add, this stat is replaced with the DP Gain stat, which functions similarly by increasing the rate at which Add gains DP when attacking or being attacked.
For players playing Add, this stat is replaced with the DP Cost stat, which lowers the rate at which Add consumes DP when attacking or entering Dynamo Configuration Mode.
40%
}}
Defensive Stats
{{
Defensive Statistics are stats which determine your defensive capabilities in combat. Stats in this category have a direct effect on your Defensive Power.
Name
Effect
Max
NA
UK
HP
HP, also known as Hit Points is the amount of life your character has. When your character's HP reaches 0, they will faint in battle, requiring you to revive if applicable, retry, or exit. If this happens in PvP, you will lose the battle. Having higher HP means you can endure more hits and survive much longer in battle.
50%
Physical Defense Power
Defence
Physical Defense Power measures your defensive capabilities when enduring Physical-based attacks, reducing the amount of physical damage taken by a certain percentage.
N/A
Magical Defense Power
Magic Defence
Magical Defense Power measures your defensive capabilities when enduring Magical-based attacks, reducing the amount of magical damage taken by a certain percentage.
N/A
Damage Reduction
Damage Resistance
Damage Reduction, sometimes referred to as Red. Damage, absorbs the amount of damage taken by a certain percentage.
45%
Damage Decrease from Boss Monsters
Damage taken from bosses ↓
Decreases the amount of damage endured when attacked by bosses. This stat does not affect mini-bosses or normal mobs.
45%
Recovery Item Effect Increase
Recovery Item Effect ↑
Increases the effectiveness of consumable recovery items.
N/A
}}
Miscellaneous Stats
{{
The following stats have no direct influence on your Combat or Defensive Power. However, they offer other useful stats which can greatly improve your gameplay experience.
Name
Effect
Max
NA
UK
EXP Gain Increase
EXP gain ↑
Determines the rate in which you gain EXP. By default the stat is 0%, which mean you are gaining EXP at the server's default rate. It can be increased in order to speed up the leveling process.
N/A
ED Gain Increase
ED gain ↑
Increases the amount of ED you gain upon defeating enemies. The default value is 0%, which will earn you ED at your server's default rate. It can be increased in order to earn ED faster.
N/A
Item Drop Rate Increase
Item drop rate ↑
Affects the probability of obtaining additional item drops from monsters.
This stat does not actually affect the rate at which items drop, but merely adds a chance to obtain more drops in addition to regular drops.
This stat does NOT affect item drops in:
Special dungeons
Event dungeons
Master road dungeons
Raids
N/A
Movement Speed
Increases the character's walk/dash speed.
130%
Jump Speed
Jump power
Increases the speed and height of the character's jump.
130%
Adaptation
Adaptability
Helps you adapt to the harsh environments of the dungeon and partially negate the stat decrease, regaining some of your Power.
55%
Unlisted Stats
Stats that exist in-game and can be increased, but are not listed on your character's detailed stat listing.
Name
Effect
Max
Pet Attack Power Increase
Increases the amount of damage dealt by Pet Attacks.
Recovers a certain amount of your MP whenever a Pet Skill is used.
N/A
Double Attack Chance Increase
Increases the chance of Double Attack. This effect does another hit from the hit that activated it, meaning a 100% hit will do another 100% hit, this effect also works on actives.
N/A
Critical Damage Received
Affects the amount of damage received from Critical attacks. Increasing this stat will cause critical hits from your opponent to deal more damage, while decreasing it will make them deal less damage.
N/A
Critical Chance Resistance
Reduces the chance of being hit by Critical attacks.
N/A
Additional Damage Received
Affects the amount of damage received based on your opponent's Additional Damage stat. Increasing this stat will cause you to take more damage this way, while decreasing it will cause you to take less damage.
N/A
Additional Damage Resistance
Reduces the chance of receiving Additional Damage from attacks.
N/A
MP Recovery when entering mana regeneration state Increase
Increases the amount of MP gained upon entering mana regeneration state.
N/A
Debuff Effect Duration
Decreases the duration of debuff effect.
N/A
Damage upon attacking an enemy with 30% HP or less
Increases the amount of damage dealt when attacking an enemy with 30% HP or less.
N/A
Damage upon attacking an enemy with 50% HP or higher
Increases the amount of damage dealt when attacking an enemy with 50% HP or higher.
N/A
Damage upon attacking an enemy with 50% HP or less
Increases the amount of damage dealt when attacking an enemy with 50% HP or less.
N/A
Damage against Knocked-down mobs
Increase the amount of damage dealt when an enemy is knocked-down.
N/A
Damage received when 30% HP or less
Reducing the amount of magical damage taken by a certain percentage when 30% HP or less.
50%
Skill Cooldown Time upon defeating a Supreme Monster
Decreases the cooldown time when defeating a Supreme Monster.
N/A
Damage increase in proportion to HP lost
Increases the amount of damage dealt when HP lost.
N/A
Repair Cost
Discount the repair cost.
70%
Bite Time Decrease
Decreases the time between attempted catches.
N/A
Bite Success Rate Increase
Increases the chances of a successful catch.
N/A
Fishing Life Stamina Consumption Decrease
Decreases the amount of Life Stamina consumed while fishing.
N/A
Fishing Equipment Durability Reduce Rate Decrease
Decreases the amount of durability consumed by your rod and tools while fishing.
N/A
Expedition ED Cost Decrease
Decreases the amount of ED cost during pet expedition.
N/A
Expedition Mission Duration Decrease
Decreases the time during pet expedition.
N/A
Expedition Life Stamina Cost Decrease
Decreases the amount of Life Stamina consumed while pet expedition.
N/A
Expedition Mission Success Rate Increase
Increases the chances of a successful expedition mission.
N/A
Master Artifact EXP Increase
Determines the rate in which you gain Master Artifact EXP. By default the stat is 0%, which mean you are gaining EXP at the server's default rate. It can be increased in order to speed up the leveling process.
N/A
Deleted Stats
A list of stats that were around in older versions of the game, and are no longer used.
Name
Effect
Max
Accuracy
Increases the chance of successfully landing an attack on an enemy.
30%
Evasion
Increase the chances of completely dodging an attack from an enemy.
30%
Specialization A
The Specialization stats are special stats that augment the player's character-exclusive system. The effects given are dependent on the player's character. This stat is separated into two: Specialization A and Specialization B.
N/A
Specialization B
N/A
}}
Stat Calculations
Calculation patterns
In Elsword, stats from various sources can be calculated in a multitude of ways, depending on the stat increase and its settings.
There are two common ways of stat increase application. It will vary across effects. To figure out the calculation of a desired effect, one needs to test it. Once tested and confirmed, the calculation method is listed on the skill pages.
Additively calculated
This effect is additive to your current stats.
A
Additive effects increase the base stat by adding into its multiplier before other effects. They are affected by maximum stat limits (also referred to as "stat caps"). These increases show in the statistics window and affect your Combat Power (as long as they come from fixed options).
Some stats are affected by normalization. Normalized increases for stats that normalize will be marked as
This effect is normalized to your current stats.
N
across the wiki.
Efficiency Stages
When normalized stats reach a certain percentage, their efficiency will begin to drop in set jumps, requiring more of the stat to actually raise it.
Stat Name
Breakpoint
Efficiency Factor
Actual Percentage
Total Percentage
Critical
40%
40%
×0.8
68%
75%
×0.6
86%
105%
×0.4
Maximize
40%
40%
×0.75
70%
80%
×0.5
90%
120%
×0.25
Additional Damage
40%
40%
×0.75
70%
80%
×0.5
92.5%
125%
×0.25
Damage Reduction
20%
20%
×0.5
32.5%
45%
×0.35
41.25%
70%
×0.15
Awakening Charge
20%
20%
×0.85
32.75%
35%
×0.75
40.25%
45%
×0.65
MP Gain (Attack) MP Gain (Attacked)
30%
30%
×0.35
38.75%
55%
×0.25
46.25%
85%
×0.15
Action Speed Movement Speed Jump Speed
20%
20%
×0.3
24.5%
35%
×0.2
28.5%
55%
×0.1
Certain increases ignore the efficiency stages, and therefore will be marked as unnormalized
This effect is unnormalized.
U
. Most commonly received from fixed effects of Passive Skills. These increases ignore stat limits. They also no longer display in the statistics window, nor affect your Combat Power.
Relative loss of efficiency
The difference in damage when obtaining an additive stat increase for stats like All Skill Damage, Adaptation, EXP or Boss Damage will naturally scale with the current value of the stat - the more you have, the less effective it gets in comparison[1] (for the same stat increase). This happens all the time and has no magic breakpoints. Not to be confused with normalization.
Multiplicatively calculated
This effect is multiplicative to your current stats.
M
Multiplicative increases are commonly associated with buffs. They are not affected by normalization and will ignore stat limits, applying to your final stat and multiplying it by their value. In most cases, the difference between damage with such effect and without equals the effect's value. The only exception is Critical Damage, where multiplicative effects apply to the 150% base before additive increases are added. Multiplicative effects do not show in the statistics window, but may affect your Combat Power if they come from gear.
Adaptation
Adaptation reduces the effect of the Environmental Debuff that decreases your Attack and HP. Since the debuff cannot exceed 0%, the relative effect of adaptation increases as the debuff value increases.[2]
Debuff - Percentage of the Environmental Debuff dependent on the dungeon
Adaptation Increase - The value of your Adaptation stat increase
Current Adaptation - The value of your Adaptation stat
Debuff value
Adaptation effectiveness
10%
111.11%
20%
125%
30%
142.86%
40%
166.67%
50%
200%
60%
250%
70%
333.33%
80%
500%
90%
1000%
The effect of Adaptation is that it reduces the debuff value directly, thus still making the same increase less effective the more you have.
Defense Ignore & Defense Pierce
Elsword utilizes numeric Defense values. Defense can be partially ignored using:
Defense Ignore reduces the numeric value of Defense, making the outcome generally unexpected due to its formula. When the enemy's Defense is high, even low Defense Ignore stats might have a big effect. Conversely, these might not be as helpful when the Defense is low. Also, there might be a considerable difference of damage dealt to the enemy when increasing the value of Defense Ignore by the same percentage but much contrasted starting Defense Ignore.
To calculate the damage increase effect of Defense Ignore, you can convert the Defense percentage to a number, decrease it by Defense Ignore, convert it back to a percentage and compare the values. However, a quick formula can be utilized[3]:
Defense - Defense percentage of the enemy
Defense Ignore - Defense Ignore value
Different sources of Defense Ignore stack multiplicatively (mentioned above):
Defense Ignoren - Defense Ignore value from the n source
Some innate passive effects are additive to innate defense ignore from skills. These include:
The Justiciar's effect on enemies under [Freeze] or [Holy Shackles]
Other interactions
The product of All Damage stat increases (not to be confused with Physical/Magical Attack) contributes to the same multiplier as the product of Received Damage.
ASD = Sum of all increase in damage from the "All Skill Damage +𝑥%" effect from equipment and accessories
STD = Sum of all increase in damage towards a specific Skill Tier (Flexibility/Tenacity/Strength/Bravery)
SSD = Sum of all increase in damage towards a specific Skill due to the effect of a Destruction El Tear or certain passive skills
STSD = Sum of all increase in damage towards a specific Skill Tier due to the "Upon Using a [Skill Tier] Skill, increase [Skill Tier] Skill's damage for 𝑥 sec. by 𝑥%" effect from old Heroic/Elrianode Gloves.
Critical Damage
The formula for calculating Critical Damage is:
Multiplicative = Product of all multiplicative increase in Critical Damage from passives and buffs
Additive = Sum of all increase in Critical Damage from equipment, accessories, passives and buffs
Debuff = Product of all increase in Critical Damage from debuffs
Additional Damage
The formula for the Additional Damage stat is:
Attack - Physical or Magical Attack stat displayed in the stat window
Stat Increase = Additional Damage stat percentage increase displayed in the stat window
Damage Percentage = Damage percentage of an attack (combo, skill)
Base Stats
The formulas for calculating base stats are:
Level = Your character's current level
BCM = Base HP Class Modifier of your base class
Level = Your character's current level
BCM = Base Attack/Defense Class Modifier of your base class
ICM = Incremental Attack/Defense Class Modifier of your base class
Note: All modifiers for base stats must come from the base class (ex. Knight Emperor takes them from Elsword).
Attack
Base Attack Stat - The Attack stat before modifications, can be calculated using the formulas above
Passive - Sum of all unconditional Passive skill bonuses (such as Awakened One or Energy Enhancement) and Guild Passives
FLOOR = This function rounds the input number down to the closest integer.
D = A hidden Defense Modifier depending on the enemy, usually between 0 and 4. Mostly identical between Physical and Magical Defense.
L = The enemy's level. Enemies from Elrianode onwards have level 99, and 100 from Plegas's Gaze onwards.
M = 1.2 if Luto Mode, 1 otherwise
Max HP = FLOOR((340 + 60 × L) × (9.994 + 0.006 × L²) × H × M)
FLOOR = This function rounds the input number down to the closest integer.
L = The enemy's level. Enemies from Elrianode onwards have level 99, and 100 from Plegas's Gaze onwards.
H = A hidden HP Modifier depending on the enemy
M =
A function that determines an extra multiplier for certain game modes.
Utilizes special formulas for the following:
• Secret Dungeon:
0.9 × (1.8 × ((L - 70) / 36)^(2.5) + 0.7)
• Luto Mode:
0.9 * (1 × ((L - 70) / 36)^(3.5) + 1.5)
Otherwise equals to 1.
Game mode multiplier
Attack = FLOOR((340 + 60 × L) × (0.98 + 0.02 × L) × A × M)
FLOOR = This function rounds the input number down to the closest integer.
L = The enemy's level. Enemies from Elrianode onwards have level 99, and 100 from Plegas's Gaze onwards.
A = A hidden Attack Modifier depending on the enemy. Typically, enemies have equal Physical and Magical Attack, but deal only one type of damage.
M = 2 if Luto Mode, 1 otherwise
Tips and Details
Currently glitched, Additional Damage can occasionally benefit from Critical Damage buffs. It also gets increased by the base 150% Critical Damage if that happens.
Updates
Date
Changes
KR
NA
PvE
PvP
??/??/2016
??/??/2016
▼ Damage Decrease from Boss Monsters stat now capped to 45%.
??/??/2016
05/03/2016
Maximize, Specialization A, and Specialization B stats added.
Accuracy and Evasion stats removed.
Accuracy changed to MP Recovery Attacking.
Evasion changed to MP Recovery Attacked.
06/28/2018
07/11/2018
Specialization A and Specialization B stats removed.
03/28/2019
03/27/2019
▼ Damage received when 30% HP or less stat now capped to 50%.
07/18/2019
07/17/2019
Fixed issue where the cap of Repair Cost stat (10%) would not work.
▲ Repair Cost stat now capped to 70%.
06/04/2020
07/01/2020
▼ Adaptation stat now capped to 45%.
▼ Polarize stat now capped to 45%.
07/02/2020
08/12/2020
▼ Recovery Item Cooldown stat now capped to 30%.
07/16/2020
08/12/2020
▼ Combat Power is no longer affected by Recovery Item Effect stat.
03/11/2021
03/10/2021
▼ Master Skill MP Cost and Cooldown stat now capped to 35%.
05/13/2021
06/23/2021
▼ Master Skill Size stat now capped to 40%.
07/08/2021
08/04/2021
▼ Physical/Magical Attack Power buffs cannot exceed +200% when summed up.