Equipment

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Information: This article is currently under development. Please be patient while we're adding the finishing touches!

Equipment is a type of wearable item that can be used to increase a player's stats. These are the player's primary source of increasing their statistics.

Equipment Types

There are a total of 5 types of equipment: Weapon, Top Piece, Bottom Piece, Gloves, and Shoes.

Weapons are equipment that primarily focuses on increasing Attack power. There are several types of weapons and each type can only be used a certain character.

Armor is a category of equipment that covers a certain part of the character's body and primarily focuses on increasing Defense power. Armor pieces are not exclusive to any character and can be equipped by any character, so long as they meet the equipment's level requirement.

Top Pieces are armor that covers the character's upper body. Bottom Pieces are armor that covers the character's lower body. Gloves are armor that covers the character's hands. Shoes are armor that covers the character's feet. These equipment pieces will increase the player's Defenses and Magical Attack power.


Characteristics

Average Item Level (not available anymore)

Despite its name, the Average Item Level is not based on the average level between all equipped equipment pieces.

The formula for calculating a player's Average Item Level is

  • WIL = Weapon Item Level
  • TIL = Top Piece Item Level
  • BIL = Bottom Piece Item Level
  • GIL = Gloves Item Level
  • SIL = Shoes Item Level

After calculation, the final result should be rounded down to the nearest whole number. The Item Level from accessories will not have any effect in this calculation.

Weapon Attack Range


Equipment Stat Calculation

Formulas

Physical / Magical Attack
  • BCM = Base Job Class Modifier (based on your class)
  • ICM = Incremental Job Class Modifier (based on your class)
  • EL = Equipment's Level Requirement
  • EM = Equipment Modifier (dependent on the equipment)
  • StatL = Bonus Physical/Magical Attack Level or Defense Level
  • HR = Heroic Rank (Heroic Equipment only)
  • ETL = El Tear Level (Elrianode Armor only)
  • PM = Part Modifier (based on the equipment type)
  • EB = Bonus from Equipment Enhancement
Physical / Magical Defense
HP
(before the release of 3rd Jobs)
HP
(after the release of 3rd Jobs)
During the calculation, the result should be rounded down to the nearest whole number before and after applying the bonus from Equipment Enhancement.

Class Modifiers

List of Class Modifiers

Part Modifiers

Equipment Type Physical Attack Magical Attack Physical Defense Magical Defense HP
Weapon 1 1 0.08 0.08 0.1
Top Piece 0.03 0 0.3 0.25 0.35
Bottom Piece 0 0.05 0.25 0.3 0.3
Gloves 0.05 0 0.2 0.25 0.1
Shoes 0 0.03 0.25 0.2 0.15
  • Weapons will only have a defense modifier of 0.08 if the level requirement is greater than or equal to 70 and equipped to a character that has unlocked Transcendence. Otherwise, the defense modifiers will be equal to 0.00.



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