Never-Ending Darkness

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For the series of Challenge Mode raid dungeons, see Never-Ending Darkness (Challenge Mode)

Never-Ending Darkness

Inside the power, a powerful demonic energy filled the area.

Description
Inside the power, a powerful demonic energy filled the area.
Recommended Level
99
Required Combat Power
  • Story Mode
  • Normal Mode

180,000

Dungeon Layout
Details
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  • Up to 6 players can enter, requiring a minimum of at least 3 people. (Normal)
    • 1~4 players. (Story)
  • Only three Resurrection Stones can be used to revive.
  • Players are given a 15 second penalty before they can resurrect themselves.
  • Bosses can only be frozen or petrified 3 times each (every hit is 1 count) at a time. When this limit is exceeded, they become invulnerable to that debuff for 60 seconds.
    • Freezing or petrifying can be attempted again after 30 seconds, but you will not be able to chain it further. This also resets the 3-step chain's cooldown to 60 seconds.

 Enviromental Debuff - Demon RealmEnviromental Debuff - Demon Realm

  • The El's power does not reach into this realm, Attack and HP will be reduced by 50%.

Phase 1: Dark Thorns

In the deepest pits of darkness, various thorns will pierce out of the ground. Players are tasked with destroying the thorns as fast as possible and cause the 4 Silent Observer flower buds in the back to bloom. Every 30 seconds, blue markings will appear clockwise on the wall around the main flower, that apply the  Enemy DebuffStrange GazeEnemy DebuffStrange Gaze debuff which decreased Physical/Magical attack for the rest of the dungeon. The intensity of the debuff depends on the amount of markings that have appeared. For marking 1 to 9, the effect changes from 5%, 10%, 14%, 18%, 21%, 24%, 26%, 28% to 30%. The potency of the Debuff is carried over to the next Phases. Grey Thorns can only be harmed using combos and actives while the Red Thorns can only be destroyed with the use of special and hyper active skills. In Normal Mode, should the party fail to clear out enough thorns before the blue markings completely encircle the main flower, it will violently explode with demonic energy, killing everyone in the party regardless of resurrection abilities, and cause the dungeon to fail[1].

Phase 2: Dark Observer

The Dark Observer has bloomed revealing the core. Smaller Silent Observer have also awakened. Defeat the main flower. While the small flowers are alive, they will grant the main flower a shield that makes it invincible. Both the main flower and the smaller flowers will target players at random with the blue circle that acts as their pupils, also causing a target to appear on the player targeted, before firing a large laser. The flowers may start glowing red and charge up a large powerful attack. Destroying the small flowers during this period will render the boss temporarily stunned.

Phase 3: Crimson Eye

The core has detached itself, defeat the core. If the core is able to defeat any player, it will heal a significant amount of its HP. While it's HP is below 60%, it may enter a protective state and target a singular player with a powerful vine attack, the attack must be redirected back at Crimson Eye multiple times in order to stun the boss.

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Mobs
{{ {{
Monster Image Monster Description Monster Moves
Grey Thorns - Thorns that can only be destroyed using combos or actives.
  • Spawn: These thorns will deal a minor amount of damage when they shoot out of the ground.
Red Thorns - Thorns that can only be destroyed using special actives.
  • Spawn: These thorns will deal a minor amount of damage when they shoot out of the ground.
Silent Observer - A small flower bud that supports the larger main bud.
  • Spikes: Cause the spikes on its shell to shoot out, attacking targets close to it. Usually use with main bud at the same time.
  • Laser Vision: Stare at a target and fire a powerful laser.
  • Regenerate: If left unattended for period of time. They begin to heal itself and main bud as well.

Attacks highlighted in red bypass Invincibility frames.

}}

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Boss
{{ {{
Monster Image Boss Description Boss Moves
Dark Observer - The flower bud located at the root of the tower. It opens to reveal a materialized eye.
  • Protection: Shield itself with support mobs. When any of support buds are taken down, the protection will be ceased and player may have a chance to damage the main bud until the support buds respawn.
  • Spikes: Cause the spikes on its shell to shoot out, attacking targets close to it.
  • Sweeping Laser Vision: Fire a laser that sweeping one side of battlefield.
  • Mega Laser Vision: Stare at a target roughly 8 seconds and then fire a powerful, static laser.
    • While tracking targets moving from one side of it to the other, the eye will stare across the Z-axis as it tries to move from one side to the other. If it fires while staring off into the Z-axis, the laser will be incapable to harming any players.
  • Death Blossom: After all support bud is destroyed, it may shield itself and summon all support bud. These mobs must be destroyed before any more harm can be done to the Dark Observer. While in these state. All buds turn into red bud and become idle state. Fail to destroy all mobs within 30 seconds result to instant kill all players regardless of resurrection abilities, and cause the dungeon to fail. If success to deal with, Dark Observer will be stunned for 10 seconds.
    • Support bud summoned from this action have lower HP than normal.
    • After HP below 50 bars, boss will periodically use this move regardless support bud is destroyed or not.
    • This attack is either harmless or has a significantly longer duration during Story Mode.

Attacks highlighted in red bypass Invincibility frames.

Crimson Eye - The core, freed from its bud has absorbed the energy from its surrounding an assumed a new more powerful form.
  • Drain Power: Every player's death will heal itself for 2 HP bars. The lower it HP, more HP will recovered.
  • Teleport: It can teleport around the stage as will.
  • Spikes: Cause the spikes on its shell to shoot out, attacking targets close to it. Will commonly use it after teleportation around the stage.
  • Death Prison: The boss will imprison a player in a shell. If the shell is not destroyed within 20 seconds, the player is immediately killed.
    • The shells are color coated much like the spikes, grey shells only take combo/active damage while red shells only take special active damage.
    • This attack can only be used if there is more than one player.
  • Mega Laser Vision: Stare at a specific target for 5 seconds before firing a laser at them.
    • Unlike the Dark Observer's version, the eyes will always stay in the same Z-axis as it tracks a target.
  • Thorn Rotation: Teleport to the center of the map, and create three long thorns which rotate in a clockwise or counter-clockwise manor for approximately one round.
    • After HP undergo below 70 bars, Crimson Eye will rotate in opposite direction one more round after 80% of first rotate.
  • Thorn Pillars: The boss will defend itself in a shield that grants it damage immunity. During this state, the boss will attempt to attack players by causing a large pillar of thorns to shoot out of the ground underneath a given player. These thorns must be redirected to hit the boss five times to force it out of the state and stun it for 15 seconds.
    • This move only be used when HP below 60 bars.

Attacks highlighted in red bypass Invincibility frames. }}

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Dialogue
  • Ara: There are thorns coming out of nowhere! There's no place to stand...!
  • Chung: Everyone calm down! First we should get rid of these thorns to create an open space!
  • Raven: You'll need to attack differently based on the colors of the thorns. Everyone watch out!
{{
Image Name Boss Character Stats Set Effects
Demonic Eye
Demonic Eye
Demonic Eye
Crimson Eye
Common

Lv99 Accessory (Support Unit):

Critical Damage +5%

When awakened, decrease Physical/Magical Defense and Action Speed of enemies within range by 10% for 15 seconds. (Cooldown: 30 seconds) (Dungeon)

When awakened, decrease Action Speed of enemies within range by 10% for 15 seconds. (Cooldown: 30 seconds) (Match)

Eternal Flame:

2 Pieces:

  • Resistance to Dark Attributes +100
  • Damage dealt to Boss Monsters +5% (Dungeon)

3 Pieces:

  • Resistance to Fire Attributes +100
  • Polarize +5% (Max 55%) (Dungeon)
}}
Gallery
Trivia
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Updates
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Date Changes
KR NA
07/26/2018 08/08/2018
  • Never-Ending Darkness added.
08/09/2018 -
  • Dark Observer's and Death Prison's HP reduced.
  • Fixed not being able to move forward in certain locations in Phase 1.
  • Crimson Eye:
    • Fixed so it cannot be pushed.
    • HP Recovery when a party member dies slightly reduced.
08/23/2018 -
  • Story Mode added: CP Requirement of 180000.
  • Dark Observer, Crimson Eye, Death Prison cage HP reduced.
  • Crimson Eye:
    • Only cages a maximum of 2 people during the Death Prison pattern.
    • No longer reflects damage during the Thorn Pillars pattern.
    • HP Recovery when a party member dies slightly reduced.
08/14/2019 -
  • CP Requirement increased from 250000 to 400000.
03/12/2020 04/08/2020
  • Story Mode party limit decreased from 8 to 4.
  • Raid Weapon can now drop from Story Mode.
    • Raid Weapon gauge shared between modes.
  • Seperate Raid Rewards added for Story Mode (Raid Reset Ticket seperate).
  • Normal Mode CP Requirement decreased from 400000 to 350000
08/27/2020 09/23/2020
  • Amount of spikes defeated required to complete Phase 1 decreased.
11/19/2020 12/16/2020
  • Normal Mode party limit decreased from 8 to 6.
  • Normal Mode difficulty decreased.
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Alternative Names
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Server Name Translation
South Korea 돌아올 수 없는 어둠 Darkness of No Return
Japan 帰らずの闇 Darkness of No Return
China (Simplified Chinese) 无法回归的黑暗 Darkness with No Return
Germany Endlose Dunkelheit Endless Darkness
Spain Oscuridad infinita Endless Darkness
France Ténèbres éternelles Eternal Darkness
Italy Oscurità Eterna Eternal Darkness
Poland Nieskończony Mrok Endless Darkness
Brazil Trevas sem Retorno Darkness without Return
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