[Mod] Rage Cutter
From Elwiki
[Special Active: Strength] [Mod] Summon multiple swords in front. Summoned swords have a low chance to inflict Enemy DebuffBleedEnemy DebuffBleed debuff to enemies. | |
Vitality Skill
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Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Immortal | 99 | [Force] Rage Cutter (A) |
Skill Information
Mode | Sword Hit (Physical) | Enemy DebuffBleedEnemy DebuffBleed | Max Hits | MP Usage | Cooldown | |
---|---|---|---|---|---|---|
Chance | Duration | |||||
PvE | 478% | 5% | 5 Seconds | 15 | 200 MP | 15 Seconds |
PvP | 173% |
Skill Traits
Empowered Rage Cutter | Critical Rage Cutter | |
---|---|---|
Attribute Effect | Attribute Effect | MP Usage |
Damage increased to 120% | MP Usage increased to 115% Skill will ignore 50% defense (25% defense in PvP) | 230 MP |
Total Damage
Mode | Base | Master of Combat | ||
---|---|---|---|---|
Normal | Empowered | Normal | Empowered | |
PvE | 7,170% | 8,604% | 9,105.9% | 10,927.08% |
PvP | 2,595% | 3,114% | 3,503.25% | 4,203.9% |
Related Skills
Tips and Details
- Like the normal version, the skill will launch enemies quite high, making it easy to miss some of the hits on non-Super Armor targets.
- The hitbox for this skill is only 1 platform above you, despite the swords visually rise higher.
- [Mod] Rage Cutter casts instantly and has no startup animation, but you will be stuck in place at the end of the skill; an inverse of the regular version where there is a long startup animation, but you can move right after the skill.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
02/08/2018 | 03/07/2018 |
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04/05/2018 | 04/18/2018 |
| |
01/17/2019 | 02/20/2019 |
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06/04/2020 | 07/01/2020 |
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Alternative Names
Immortal - Skills
Hyper Active
Force Mod
Passive
Master Skill
- Sunrise
- Sunrise
Force Active
Force Passive
Force Active
Force Passive