Nasod Armor Mode - Battle Gear
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File:AddPassive4.png | [Passive] When Add activates his DP Mode, he will also activate the Nasod Armor mode. While in this mode, at the end of base combos, Add is able to execute more combos. Higher investment of Nasod Armor Mode will result in lesser cost for activating DP mode and increased damage to extended combos. |
Requirements
Class | Master | Level Required | SP Cost Per Level |
---|---|---|---|
Psychic Tracer | Lv. 20 | 15 | 3 |
Skill Infomation
Skill Level | Level Required | Reduction of DP Usage | Extended Combos Damage Increase |
---|---|---|---|
1 | 15 | 5% | +10% |
2 | 5.8% | +13 | |
3 | 16 | 6.5% | +16 |
4 | 19 | 7.3% | +19% |
5 | 22 | 8% | +22% |
6 | 25 | 8.8% | +25% |
7 | 28 | 9.5% | +28% |
8 | 31 | 10.3% | +31% |
9 | 34 | 11% | +34% |
10 | 37 | 11.8% | +37% |
11 | 40 | 12.5% | +40% |
12 | 43 | 13.3% | +43% |
13 | 46 | 14% | +46% |
14 | 49 | 14.8% | +49% |
15 | 52 | 15.5% | +52% |
16 | 55 | 16.3% | +55% |
17 | 58 | 17% | +58% |
18 | 61 | 17.8% | +61% |
19 | 64 | 18.5% | +64% |
20 (M) | 67 | 19.3% | +67% |
Tips and Details
- To activate Psychic Tracer's Nasod Armor combos, the following will trigger the option for DP Combos:
- Combos: ZZZ[Z], ZZX[X], ZZZ[X], XX[X], XXZ[Z~Z], >>ZZ[Z], >>XX[X], >>^ZZ[Z], >>^X[X]
- Skills: Void Breaker, Energy Boom, Mind Break, Neutron Bomb, Pulse Cannon, EMP Shock, Stasis Field and Conqueror.
- Note that the [ ] does not actually need to connect to an opponent to extend your combos, so long as any other parts of the combo did. The game seems to be fairly inconsistent about this, though.
- Psychics Tracer's Nasod Armor combos give him a variant of Chung's Heavy Stance. When hit during the combos's animations, Add will immediately burn 20 DP to completely negate the damage with his dynamos. During that animation, you can press either Z or X to teleport behind the attacker and restart the combo extensions from there.
- This can be looped indefinitely so long as you have the DP gauge for it, note, however, that Add will only negate ONE hit per combo, so you'll have to pretty much mash Z or X to nullify multi-hitting abilities, which will quickly burn through your DP gauge.