3rd Jobs: Difference between revisions

51 bytes added ,  21 January 2018
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*Players would be able to gain access of a new Hyper Active.
*Players would be able to gain access of a new Hyper Active.
*Various skills will also be avaliable for new classes. (Currently only 1 new hyper active and 2 passives are added)
*Various skills will also be avaliable for new classes. (Currently only 1 new hyper active and 2 passives are added)
*New {{SkillType|M}} skills are also implemented. {{SkillType|M}} skills gives you the choice to change the skill into alternate version of the skill. While some only changes the way it can be used, there are some that completely change the skills.
*New {{SkillType|M}} skills are also implemented. {{SkillType|M}} skills gives you the choice to change the skill into alternate version of the skill. While some only changes the way it can be used, there are some that completely change the skills. {{SkillType|M}} are purchaseable from [[Camilla]].
**This new system is very similar to the old [[Skill Notes]] system.
**This new system is very similar to the old [[Skill Notes]] system.
*New [Force] skills are also added. This new skills can be used by any 3rd job and are obtain by getting from either dungeon drops or various boss drops. [Force] skills are divided by passive/active and rarity.
*New [Force] skills are also added. This new skills can be used by any 3rd job and are obtain by getting from either dungeon drops or various boss drops. [Force] skills are divided by passive/active and rarity.
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